[personal profile] freshfeeling
This session was played on November 15, 2017.


If there were a primary goal in this particular session, it was to finish Darill's Tomb and claim the Falcon, then recruit a thief - probably Gau - to neaten up our party composition. In the meantime, we have two white mages so to follow the mandate of this playthrough as effectively as possible we're keeping one of them dead at all times.

In this area I found another thing I found rather distasteful about Ted Woolsey Uncensored Edition: an enemy called "Cld Wraith", where I couldn't discern whether "Cld" meant "Cold" or "Cloud".

Other than nomenclature, this dungeon treated us pretty normally. We got some crystal equipment, we suffered a few status effects, but there was nothing particularly hard about it. Edgar wielded Flametongue and Setzer equipped a Flame Rod and that accelerated the battles a little bit. The zombie status effect is normally pretty dangerous here, but two of my three party members were immune to zombie and I didn't see a whole lot of zombie-inducing effects regardless.

We fought Presenter/AnglrWhelk although we didn't really have very much to gain from it. I sort of tried to kill the shell and head at the same time to get two (unusable) prizes, which is a nice trick I've done in other playthroughs. It proved to be pretty hard with three characters with narrow roles. I tried getting Shell on the whole team and neglected to get Float up, which was a judgment error, really; we were subjected to Magnitude 8 quite a few times. We won, and it wasn't too hard, but we did end up only getting a single (unusable) Dragon Claw.
Defeated AnglrWhelk

This brings us to our encounter with Dullahan. Dullahan can be an interesting fight, and sometimes a pretty hard one in a low-level game. I don't have Runic, and two of my characters came in vulnerable to L? Pearl. At the beginning, I decided I would fight him by having Setzer use Rasp, and I estimated 10 Rasps would do the trick. Edgar and Sabin focused on healing and defensive buffs. We did, in fact, win by draining Dullahan's MP, which probably wasn't faster but might've been easier since I could have two characters focus on support. It's also just sort of interesting.

AHHH I RAN OUT OF MAGIC
If you're facing this fellow in a traditional playthrough, and especially if you have multiple characters who know Rasp, you really might consider Rasping as a strategy.

I dropped into the star-shaped mountain range by Tzen with the sole purpose of reducing my party to 3 members so that I could go to the Veldt to very quickly recruit Gau. I actually stopped on the way to grab Palidor/Quetzalli. We got Gau in our first Veldt battle, and it felt quite satisfying to have a full and fixed party for the first time in a while!
Knight, Thief, White Mage, Black Mage
We had no particular plan for what to do after this. I considered both Mog and Terra as desirable options to go for next, and ended up going to Mobliz.

In the first battle with Phunbaba (who I was surprised kept this name), I just had Terra petrify herself to accelerate the events. My team of four made Phunbaba run away in the second battle quite quickly, securing the esper Fenrir. We rested and immediately triggered the third battle, too. Setzer drove the damage here, hitting Phunbaba's weakness with Bio. Thankfully, Sabin and Setzer were the ones blown away by Baba Breath which meant it wasn't particularly disruptive for Terra to join me as a black mage. Also thankfully, she had already learned Bio; it took a fair number of Bio spells for Terra to take Phunbaba down while Gau and Edgar mostly healed.
This was the Bio spell that broke the Phunbaba's back

I was thinking about how to form two teams each with a knight, thief, white mage and black mage in order to complete the Phoenix Cave, and figured I should prioritize Shadow, Relm and maybe Mog. I straightened out my team (Edgar, Gau, Sabin, and Terra) and headed to the Veldt Cave. It's a pretty boring dungeon, with almost every battle being against a tanky but low-threat Toe Cutter/Twinscythe, but it gave Edgar a chance to show how impressive his damage is; hitting an enemy in the back, with a good weapon held with two hands, Atlas Armlet/Gigas Glove and Hyper Wrist, he was dealing well over 3000 damage.

When I faced SrBehemoth, I learned rather quickly that it absorbs ice when it absorbed Edgar's Icebrand attack and countered with a Blizzaga spell that destroyed him. Fire is much more effective on both of its forms. It was a moderately tough fight; once again, I took the opportunity in having a designated white mage to put Shell on the whole party, and its hard to say whether that truly saved time or effort. This enemy has an unusual death animation such that I barely noticed I had won.
Did something just die here?
The SrBehemoth drops a "Sage Robe", which I guess is essentially a re-skinned BehemothSuit that you would normally win in this battle. Because of the nature of this battle, you actually earn two of them. We also rescued Shadow and brought him to Thamasa. This should open up recruitment for both Shadow and Relm, but I decided to get Mog first, citing the fact that magic users can benefit from the very minor esper level up bonuses.

There are no bosses en route to Mog, so he's a fairly easy pick-up. This also allows us to benefit from his Moogle Charm (Molulu Charm, here), although I am not sure how much I will be using it. Next, we will probably head for Relm.

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