I guess I'm some kind of daily streamer or something at the moment. I played again on June 26.
I started from the midway save point in Exdeath's Castle at the end of Galuf's world. The fights were nice and balanced, although I hate having to walk on lava (not that it would justify a geomancer or anything). I didn't do too badly at the skull-filled mystery floor, and ended up fighting Carbuncle, which truly does nothing for my team.

I used a few Mixes to enhance the team's effectiveness. I know Carbuncle technically has two forms and that's probably why his defenses seemed to oscillate so much. Eventually he did Banish Faris successfully, but otherwise it was quite an easy battle.

We grabbed the Partisan and fought Gilgamesh. He kept turning us into tiny people or amphibians, but it also wasn't very hard. Some use of Mix accelerated the battle but, again, it felt easy. In fact I was pretty surprised when the battle ended.

Battles here were mostly conducted with the chemist (Bartz) joining the berserker (Krile) and dragoon (Faris) on the offense, while the bard (Lenna) sang songs mostly to lock down enemies with Romeo's Ballad. Every so often something weird would happen, like a Black Warlock reflecting Confuse onto itself, then casting Break on its own ally, but the ally was a Reflect Mage, and consequently this confused enemy petrified someone on my team. Very silly.

For Exdeath, we started with Dragon Kiss which I had intended to nullify Condemn. However, I don't think we saw very much Condemn. Really, I would've been much smarter to just go on the offense instead of buffing as much as I did, since once I went fully offensive the fight ended quite quickly. With Reflect Rings on 3 party members and Dragon Defense on the other, this was safe and easy.

We went into the merged world, which is great fun. At the beginning, I kept Krile as a berserker and Bartz as a chemist, and they had no problem defeating the Antlion.

We met Exdeath's splinter form, where, perhaps fittingly, there's a wedged-in TMNT reference.

Before entering the Pyramid, I went to Moore and collected the Chicken Knife.

I then backtracked to the lower levels of the Ancient Library and ran away a lot for about 15 minutes to fully power up the Chicken Knife. It has a lot of utility as a very high-powered and defense-ignoring weapon, but one usually wants a way to work around its significant downside of randomly escaping. I realized that being berserk doesn't prevent this, so my only option was the Jump command. That actually worked fairly well!
I tried coming up with some strategies to defeat the guardian Gargoyles at the same time, only to get strangely lucky and have my berserker proc the Death Sickle's death effect on them consecutively, ending the fight with no effort. We gained a lot of job levels at once from this, coincidentally.

For the Pyramid, I recalled one time skipping tons of treasure and then returning once Lenna had rejoined in order to make the dungeon a little bit easier and keep Lenna's level better paced. I was going to do that, but then I had very little trouble here making progress and getting treasure such that I pretty much emptied this place out after all. There was a Crystal Armor in a chest, and then I was surprised to get a second from Sekret almost right away.

There was great treasure here. I'll be able to make good use of the Black Robe, White Robe, Black Garb, and especially the Gaia Hammer. Since my berserkers are using Equip Harps to get a moderate boost to their magic, the Gaia Hammer's earthquake effect should be pretty potent.
We had to fight the rather immodest Melusine shortly after completing the Pyramid. We just used Reflect Rings and Dragon Defense, plus some other Mixes to speed things up, and won with brute force where possible and a little bit of Succubus Kiss on the side for magic damage. It was fine.

The world opens up a lot at this point and I had some goodies to gather! I went to the Phantom Village / Mirage and got the Thief Knife, two Hermes Shoes, and the eighth piano. We had a little jaunt to Crescent after that and completed the list of songs.

We also collected our first three sealed weapons: Holy Lance, Assassin's Dagger, and Apollo's Harp. The only other two that can even be equipped by my team are the Rune Axe and the Sage Staff. I sort of regretted the choice of Holy Lance, even though it's a fairly good weapon, but it won't usually be better than the Chicken Knife.

Exdeath sicced some awesome-looking demons on us...

...and then we got the Magic Lamp and the Mirage Vest before entering the Island Shrine.
The Island Shrine was okay. There are some bulky enemies here like Tot Aevis that aren't fun to fight, and the Executors were pretty annoying on a few occasions. The Pantera miniboss-in-a-box was a surprise to me: I didn't remember it existing at all, and it was actually a pretty challenging fight.

Treasure here was okay. My favourite thing I got was a second Protect Ring. Right now, the Protect Rings are on the chemist and the bard.
I encountered Wendigo (aka Stalker?) next.

As with a few of the last several bosses, I sort of over-prepared with Mix and made the entire team absorb the Frost counter attacks (eventually). Often when I've fought this enemy, I use multi-target attacks and just take the counters, but I don't actually have any multi-target attacks... so it took a long time, especially given that I couldn't control the berserker.
The battle ended pretty suddenly. Wendigo didn't do the thing I've seen in the past where the main target dies a bit before the clones, and it doesn't have a boss death animation.

I wanted to do the Fork Tower to open up Catapult, so I did that next. As
always, I mixed up the physical and magical towers the first time. I ran quite a bit, especially since I had pretty much zero magical offense: anything that couldn't be killed with a single Mix would counter.

I was nervous about my strategy for Minotaur, but it turns out my Hermes Sandal-wearing berserker and dragoon were just able to kick its butt.

Omniscient actually took two tries, and it did Reset the battle a couple of times as well. What ended up working, in the end, was going in with Reflect Rings, using Mix and Drink to get defensive buffs (Protect, double HP, Haste...) and then using Mix to berserk Omniscient, then using Mix to
blind Omniscient, and powering up a little bit and whittling him down with terrible physical attacks from my chemist and bard while stopping to heal as necessary. It was slow but safe... and really, not
that slow, since Omniscient actually has quite low HP.

With that, we got Flare and Holy and, more importantly, got our airship upgraded to an airship/submarine.

The next thing we will be doing is restocking Dragon Fangs and then Istory Falls. I don't want to do the Deep Sea Trench
at all so that will be our last major stop before the Void.
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