[sticky entry] Sticky: Index of Playthroughs

Apr. 1st, 2023 04:00 pm
Much in the style of System Error's site, here's where I attempt to index the different runs I've done. You can expect this post to be updated as new variant gaming playthroughs are played and/or documented.

These are listed roughly chronologically, according to when the gameplay took place. Most of them also have full video available via my YouTube channel.

GameRun Type/CategoryWrite-up Chapters
Final Fantasy VI (Various) Minimum Level / Max Stats Summary
Phantasy Star IV (Gen) No Hands Challenge Start | II | III | IV | V | VI
Phantasy Star IV (Gen) Gratitude Challenge Start | II | III | IV | V | VI | VII | VIII | IX | X | XI
Final Fantasy (NES) "Ban Something" Challenge Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII
Final Fantasy (NES) VYUOKITE Avengers Start | II | III | IV | V
Final Fantasy (NES hack) Classic Jobs Start | II | III | IV | V
Final Fantasy V (Steam) Four Job Fiesta 2017 Classic Jobs Start | II | III | IV | V | VI | VII | VIIIIX
Final Fantasy III 3D (Steam) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII
Final Fantasy VI (SNES hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII | XIVXV
Final Fantasy V (GBA) Four Job Fiesta 2018 #regChaos Summary
Final Fantasy V (GBA) Four Job Fiesta 2018 #regNatural Start | II | III | IV | V | VI | VII | VIII | IX | X
Final Fantasy VI (Wii) Four Character No Magic Challenge 2019 Summary
Golden Sun (Wii U) No Swords Start | II | III | IV
Final Fantasy Tactics (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII | XIV | XV | XVI
Final Fantasy (NES) Voweless Knights Start | II | III | IV | VVI
Final Fantasy VII (Switch) with Jobs 2022 Start | II | III | IV
Final Fantasy Legend II (GB hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX
Shining Force (Wii) Minimum Party Start | II | III | IV | V | VI | VII
Final Fantasy II (GBA) Classic Jobs Start | II | III | IV | V | VI
Final Fantasy IV (SNES Hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII
Chrono Trigger (SNES) Holiday Challenge 2023 Start | II | III | IV | V | VI | VII | VIII | IX
Final Fantasy VII (Switch) with Classic Jobs 2024 Start | II | III | IV | V | VI | VII | VIII | IXX | XI
Gloomhaven (Steam) Classic Jobs Start | II | III | IVV | to be continued?
Final Fantasy VIII (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IXX
Final Fantasy III PR (Steam) Four Job Fiesta 2024 Start | II | III | IV | VVI
Chrono Trigger (SNES) Holiday Challenge 2024 Start | II | III | IV | V
Valkyrie Profile (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI
Final Fantasy II (GBA) with Jobs 2025 Start | II | III | IVV
Final Fantasy V PR (Steam) Four Job Fiesta 2025 Volcano Start | II | III | IV | V | in progress

I guess I'm some kind of daily streamer or something at the moment. I played again on June 26.


I started from the midway save point in Exdeath's Castle at the end of Galuf's world. The fights were nice and balanced, although I hate having to walk on lava (not that it would justify a geomancer or anything). I didn't do too badly at the skull-filled mystery floor, and ended up fighting Carbuncle, which truly does nothing for my team.
Carbuncle banishes Faris.
I used a few Mixes to enhance the team's effectiveness. I know Carbuncle technically has two forms and that's probably why his defenses seemed to oscillate so much. Eventually he did Banish Faris successfully, but otherwise it was quite an easy battle.
We defeated Carbuncle.

We grabbed the Partisan and fought Gilgamesh. He kept turning us into tiny people or amphibians, but it also wasn't very hard. Some use of Mix accelerated the battle but, again, it felt easy. In fact I was pretty surprised when the battle ended.
We defeated morphed Gilgamesh!

Battles here were mostly conducted with the chemist (Bartz) joining the berserker (Krile) and dragoon (Faris) on the offense, while the bard (Lenna) sang songs mostly to lock down enemies with Romeo's Ballad. Every so often something weird would happen, like a Black Warlock reflecting Confuse onto itself, then casting Break on its own ally, but the ally was a Reflect Mage, and consequently this confused enemy petrified someone on my team. Very silly.
This was a silly scenario caused by Reflect.

For Exdeath, we started with Dragon Kiss which I had intended to nullify Condemn. However, I don't think we saw very much Condemn. Really, I would've been much smarter to just go on the offense instead of buffing as much as I did, since once I went fully offensive the fight ended quite quickly. With Reflect Rings on 3 party members and Dragon Defense on the other, this was safe and easy.
Exdeath cast only a few spells that damaged himself. We defeated Exdeath.

We went into the merged world, which is great fun. At the beginning, I kept Krile as a berserker and Bartz as a chemist, and they had no problem defeating the Antlion.
We defeated the Antlion.
We met Exdeath's splinter form, where, perhaps fittingly, there's a wedged-in TMNT reference.
Ghido says, "You think I sat around seven centuries munching on pizza?"
Before entering the Pyramid, I went to Moore and collected the Chicken Knife.
I got the Chicken Knife in this very normal scene.
I then backtracked to the lower levels of the Ancient Library and ran away a lot for about 15 minutes to fully power up the Chicken Knife. It has a lot of utility as a very high-powered and defense-ignoring weapon, but one usually wants a way to work around its significant downside of randomly escaping. I realized that being berserk doesn't prevent this, so my only option was the Jump command. That actually worked fairly well!

I tried coming up with some strategies to defeat the guardian Gargoyles at the same time, only to get strangely lucky and have my berserker proc the Death Sickle's death effect on them consecutively, ending the fight with no effort. We gained a lot of job levels at once from this, coincidentally.
We had some unusual luck with these Gargoyles. We beat the Gargoyles and powered up a fair bit.

For the Pyramid, I recalled one time skipping tons of treasure and then returning once Lenna had rejoined in order to make the dungeon a little bit easier and keep Lenna's level better paced. I was going to do that, but then I had very little trouble here making progress and getting treasure such that I pretty much emptied this place out after all. There was a Crystal Armor in a chest, and then I was surprised to get a second from Sekret almost right away.
Bartz is a berserker wearing Crystal Armor. Faris is a dragoon wearing Crystal Armor.
There was great treasure here. I'll be able to make good use of the Black Robe, White Robe, Black Garb, and especially the Gaia Hammer. Since my berserkers are using Equip Harps to get a moderate boost to their magic, the Gaia Hammer's earthquake effect should be pretty potent.

We had to fight the rather immodest Melusine shortly after completing the Pyramid. We just used Reflect Rings and Dragon Defense, plus some other Mixes to speed things up, and won with brute force where possible and a little bit of Succubus Kiss on the side for magic damage. It was fine.
Succubus Kiss does 1862 non-elemental damage. We defeated Melusine.

The world opens up a lot at this point and I had some goodies to gather! I went to the Phantom Village / Mirage and got the Thief Knife, two Hermes Shoes, and the eighth piano. We had a little jaunt to Crescent after that and completed the list of songs.
The team is collectively a piano master! We had learned all 8 songs.
We also collected our first three sealed weapons: Holy Lance, Assassin's Dagger, and Apollo's Harp. The only other two that can even be equipped by my team are the Rune Axe and the Sage Staff. I sort of regretted the choice of Holy Lance, even though it's a fairly good weapon, but it won't usually be better than the Chicken Knife.
We got the Holy Lance, and compared it to the Chicken Knife.

Exdeath sicced some awesome-looking demons on us...
Exdeath has a cool goon squad.
...and then we got the Magic Lamp and the Mirage Vest before entering the Island Shrine.

The Island Shrine was okay. There are some bulky enemies here like Tot Aevis that aren't fun to fight, and the Executors were pretty annoying on a few occasions. The Pantera miniboss-in-a-box was a surprise to me: I didn't remember it existing at all, and it was actually a pretty challenging fight.
We fought this Pantera thing.
Treasure here was okay. My favourite thing I got was a second Protect Ring. Right now, the Protect Rings are on the chemist and the bard.

I encountered Wendigo (aka Stalker?) next.
We encountered Wendigo. Wendigo hit us with Frost probably 50+ times
As with a few of the last several bosses, I sort of over-prepared with Mix and made the entire team absorb the Frost counter attacks (eventually). Often when I've fought this enemy, I use multi-target attacks and just take the counters, but I don't actually have any multi-target attacks... so it took a long time, especially given that I couldn't control the berserker.
The battle ended pretty suddenly. Wendigo didn't do the thing I've seen in the past where the main target dies a bit before the clones, and it doesn't have a boss death animation.
The battle with Wendigo proceeds, very safely. We defeated Wendigo!

I wanted to do the Fork Tower to open up Catapult, so I did that next. As always, I mixed up the physical and magical towers the first time. I ran quite a bit, especially since I had pretty much zero magical offense: anything that couldn't be killed with a single Mix would counter.
I was trying to run but I can't run and screenshot at the same time.
I was nervous about my strategy for Minotaur, but it turns out my Hermes Sandal-wearing berserker and dragoon were just able to kick its butt.
We stood up to Minotaur. We defeated Minotaur.
Omniscient actually took two tries, and it did Reset the battle a couple of times as well. What ended up working, in the end, was going in with Reflect Rings, using Mix and Drink to get defensive buffs (Protect, double HP, Haste...) and then using Mix to berserk Omniscient, then using Mix to blind Omniscient, and powering up a little bit and whittling him down with terrible physical attacks from my chemist and bard while stopping to heal as necessary. It was slow but safe... and really, not that slow, since Omniscient actually has quite low HP.
We beat up Omniscient. Beating up Omniscient worked, eventually.
With that, we got Flare and Holy and, more importantly, got our airship upgraded to an airship/submarine.
We got Flare and Holy! This does nothing for us.

The next thing we will be doing is restocking Dragon Fangs and then Istory Falls. I don't want to do the Deep Sea Trench at all so that will be our last major stop before the Void.

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This time of year lends itself nicely to me playing games, so I kept my run going on June 25th. I was starting from the Barrier Tower.


In the Barrier Tower, I ended up getting three Reflect Rings from Reflect Knights. I mostly had my berserker, dragoon, and chemist attack (the chemist doesn't contribute a whole lot) while the bard used Romeo's Ballad to lock down the enemies.
Fights in the Barrier Tower looked like this.
I was joined in the stream by rpg_haste, who I hadn't really met but raided the day previous and convinced to do a Fiesta run when they hadn't intended to. Discussing with them was pretty amusing, in part because they got considerably worse jobs assigned than myself.

The Red Dragon was no real problem at all; three characters had Flame Rings equipped and I used the Resist Fire Mix on the fourth. We got a Gold Hairpin but it doesn't actually do anything for this team.

For Atomos, I figured I'd just buff like crazy and let the berserker end the fight! I hadn't done special preparation like coming in with a dead party member, but I figured I'd let the dragoon die. With some luck, this happened! Faris the bard sang Swift Song, Lenna the chemist gave Galuf the berserker a couple Mixes of Dragon Power, and then the fight was fairly quick.
Galuf does 3150 damage to Atomos.
Unfortunately, I got nervous about Bartz being devoured and revived him and Atomos' Comet attacks ended up killing Galuf, undoing most of the buffs after a few of these ~3000 damage wallops. We won, but it wasn't an incredibly decisive victory.
We defeated Atomos.

We did Ghido's cave and didn't win any special staves from the Metamorphs there. It's quite a boring little dungeon but you get to poke a turtle at the end.
Bartz says, "Well I'll be a biscuit-eater! It's a talking turtle!"
We also took this opportunity to meet and acquire Catoblepas although this certainly doesn't actually do anything for us.
We encountered Catoblepas. We defeated Catoblepas!

Moore is a delightful place to reach with mages, but it wasn't that exciting for this team. We got some equipment and we sort of benefit from Air Knives. I got the second Main Gauche and realized I should be using that more with my chemist and bard since Main Gauches are useful defensively and their physical attacks are rarely going to matter.

Moore Forest was nice. The battles were a little bit slow, but easy. We took less damage on average than we did in Barrier Tower using a similar strategy. The Air Knives were quite effective here.
We fight in Moore Forest.
When the forest caught fire, we got the Aegis Shield and I put it on Galuf the berserker. When I fought the seal guardian crystal thingies, I had a whole plan! I gave Galuf the Death Sickle in case he could get the death effect, which works here. I had Flame Rings on three characters, so I Mixed Resist Fire onto the fourth so everyone would absorb fire, and I'd also use the Mix that causes float to avoid the earth crystal thing's attacks. But to start, I wanted to get the water crystal out of there, so I was going to Mix up a Death Potion for it.

I felt like my plan was falling apart when Galuf got a Death Sickle proc immediately on the back crystal, which I thought was the fire one!
Uh oh. Berserker immediately killed a crystal.
While insta-killing a boss is generally welcome, I thought it was too bad my planning and preparation would be for naught! Thankfully, my planning and preparation were poor; it turns out the back crystal is the wind one and the fire and earth ones were still in play! The chemist killed the front (water) crystal and then we were fully immune to the remaining crystals' attacks. It was actually quite an awesome fight.
We fully absorbed with Firaga attack. This Earth Shaker attack was fully negated.

When Galuf fought Exdeath, it was pretty neat that Galuf got knocked to 0 HP, then generously healed by Firaga, and then his Aegis Shield blocked several spells such that the only thing that knocked him out again was the Meteor spell. It was as if Galuf was just about going to survive! (Yeah, I've seen a few people do that.)
Galuf is mad at Exdeath.

While I wanted to get Exdeath's Castle (Meatfort) done, time wasn't on my side with some light family commitments. I ended up just doing the first half. The stream once again had issues just in the last 15 minutes or so, so there are a couple of very short addendum videos posted (session 4.1, 4.2, and 4.3).

The trip into Exdeath's Castle was going well, I would say! We got a Power Staff drop from a Dark Warlock and encounters were manageable and mostly faster than the last few dungeons. When Bartz became my bard, I gave him Equip Spears for a big strength boost so he could contribute on the offense in random encounters. This worked pretty nicely.
We got to the halfway point in Exdeath's Castle. Status in Exdeath's Castle, at levels 33 and 34.
I saved at the halfway point and we'll pick up from there next.

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Last time I played, I had been grinding some Grass Tortoises for Turtle Shells. I was continuing with that a bit as I started up on June 23.


I started this session with a bit of an explanation of the utter basics of Four Job Fiesta intended for someone who has no idea what's going on. I had to talk about something, because the Turtle Shell grind is not particularly entertaining. I ended up with some amount in the 60s or so, and spent the money on a third Flame Ring and on a big stack of Ethers and some other consumables. Just to try it out, I used Mix to aim a Succubus Kiss at an enemy here. It is powerful.
You can't see the power here, but it's powerful.

I also decided to run from a Goblin in a treasure chest in Tule for a little bit, but probably not enough to get a full-powered Chicken Knife. I may need to revisit that later.

There were only a couple of other things to consider doing before leaving for Galuf's world. For one, I thought maybe I should try to fight a Prototype, especially since Succubus Kiss is so strong. While Bartz as a dragoon and Faris as a bard had basically nothing to contribute, Lenna was able to kiss a few Prototypes to death.
We fought a Prototype. We defeated a Prototype!
Prototypes give adequate experience, no money, and drop items called Dark Matter. Dark Matter are very rare items mostly used with Mix to create some rather potent effects. I think I had one and won three more from Prototypes before just proceeding to Galuf's world.

I fought a Pao to get a tent and Bartz fought off the Abductor as well...
Bartz beat the Abductor.
...and then Galuf had to come to our rescue. For his short solo segment, he was also a dragoon. This made his fight with Gilgamesh very easy.
Gilgamesh missed most attack since Galuf was in the air.

When Galuf rescued the rest of the team, we actually had all four party members with all four of our jobs! A dragoon, a berserker, a bard, and a chemist.
My entire team is together! We fought some local enemies.
There's not a lot of synergy, but Sing and Mix are very potent commands and Equip Harps actually has some value.

My stream had a hiccup toward the beginning of the Gilgamesh on-the-bridge battle. I had to edit the video posted above at it may be a little bit flickering around this point, although I've mostly fixed it. It wasn't flickering when it was live. It wouldn't be me without some kind of minor technical flub, right?

Anyway, for Gilgamesh, I didn't bother messing with his MP or trying to auto-kill him or anything... though I did whip out a couple of Succubus Kisses to finish him off after he buffed.
Gilgamesh faked us out, and he's buffing. We defeated Bridgeamesh (sp?).
I said, at the time, that it felt cheap using that potent attack... but it would've been cheaper, really, to fully disable his magic or kill him outright. I oughtn't be feeling bad about using good tactics though.

We got blown away, shopped in Regole (I think?), and helped a moogle. I didn't mess around with the dinosaur fella and used a Phoenix Down.
I killed the Tyrannosaur or whatever he's called with a Phoenix Down.
We navigated the desert, grabbed the Dancing Dagger, and went back to Bal.
Galuf warns Bartz about making bad jokes.

I thought we might be able to beat the Gil Turtle, perhaps because the chemist feels so broken and we took out the Prototype... however, despite preparing with a Mix to avoid Earth Shaker, we were not ready for the Gil Turtle.
We were not ready for Gil Turtle.
Consequently, we just got Requiem in Qelb and proceeded to Drakenvale. Having Requiem here was quite an asset.
We used Requiem to defeat many undead dragons.
We stocked roughly 30 Dragon Fangs here by defeating Zombie Dragons, and managed the fights using this as well as Romeo's Ballad from time to time. For the same reason, saving Golem was easy!
We used Requiem on undead enemies fighting Golem. We rescued Golem!
Every so often, the berserker's Death Sickle would have its death effect trigger, restoring an undead enemy by 9999 HP. That was not ideal... but these fights weren't so hard or complicated that it was any real issue.
D'oh, we accidentally restored an undead enemy with death power.

For the boss called Dragon Pod - a plant thing - I forgot to pack Mix for my chemist. I considered other options and noted quickly that Romeo's Ballad worked. Well. Now I've got a fight where two bozos just sing Romeo's Ballad constantly while two tanky warriors whack the boss. It worked just fine. Even with this, it was eventually a Death Sickle's death effect that killed the Dragon Pod!
We sang this song a LOT in this fight. We defeated the Dragon Pod.

We raided Surgate Castle to get a couple of new equips and the Swift Song, and then went to Xezat's Fleet. I decided to try out a Death Potion on Gilgamesh here, and it was great.
We very quickly defeated Gilgamesh.

We entered the Barrier Tower. I expect to need to fight to get at least two Reflect Rings here - I don't want to grind for ages, but Reflect Rings are really good for my team, especially seeing as they have absolutely no magic spells. I say "two" because they might provide a legitimate solution in the Fork Tower later if I decide that's useful - which I probably will.

I opened the first trapped chest with that buff Red Dragon, and after I ran from it the first time and re-equipped it was two Yellow Dragons instead. I used Mix to give the whole team the ability to absorb lightning spells - which is expensive in terms of time and materials, but kind of awesome. We won a Coral Ring for fighting them, plus the chest's Blood Sword that I can never use.
We beat some Yellow Dragons.

I saved up at this point, so we'll probably be starting the next session with another grind. Hopefully it won't be terrible.

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I had made a lot of progress last time, but my party was still really just berserkers and bards (and a stand-in for a dragoon). In this session, on June 18th, I was sure to enable the remaining jobs.


We started out at Crescent because our next official destination was Catapult to talk to Cid and Mid. I happened to fight enemies here and found some Harvesters. I realized these enemies were the ones who drop Death Sickles (and that I had mis-remembered that the Bio Soldiers were the ones, because they also appear in this area). I fought a little bit until I had two Death Sickles.
Fighting some Harvesters and Black Flames.
This marked a pretty substantial jump in Faris' effectiveness as a berserker.

Next, we needed Adamantite and thus had to fight Adamantoise. With strong attacks and Romeo's Ballad in play, it should have been easy... but he kept targeting the bards over and over and I had left them in the front row to start. It ended up being a bit of a stupid fight where I wasted a lot of Phoenix Downs but still got carried through by my berserker.
It's hard to believe that I ended this fight with all characters standing.

Knowing that when I did the Ronkan Ruins I'd lose Galuf, I thought I should do any arbitrary tasks I could anticipate before visiting Galuf's world. I spent a bit of time grinding Wild Nakks in case I eventually needed Flame Rings, but I decided that two would be enough. I had no means to wipe these 5-enemy formations but the fights were fairly quick regardless.
Fighting some doggies... I mean Wild Nakks.

I went up to the Ronkan Ruins... where I lost my first attempt against the Soul Cannon and had to start over from the beginning of this sequence.
Cool map at the entrance to Ronkan Ruins.
The smaller launcher fights were actually not an issue at all! I spaced out my two bards singing Romeo's Ballad to keep the enemies locked down while my two Death Sickle wielders attacked. I usually took a little bit of damage at the beginning but otherwise it was sort of trivial.

My death against the Soul Cannon happened so quickly I barely noticed, but the main cause was certainly Wave Cannon. Bearing in mind that the only healing option I have that can heal over 50 HP at a time is the Healing Staff, it was impossible to keep up. The bards can help with launchers, but they don't help with the main cannon... so I needed a way to end it faster.

Well... I've still got a freelancer because of my assigned dragoon job, and I'll be losing that soon. I may as well chuck the rest of the rods I've got now, since none of dragoon, berserker, bard, samurai, dancer or chemist can use rods. It was still close, actually, but three Thunder Rods did the trick.
Fighting the Soul Cannon. We defeated Soul Cannon!

The Ronkan Ruins interior was fine. I made a general pattern of Romeo's Ballad with the two bards, lightly spaced out, and my berserker and freelancer wielding Death Sickles cleaning up enemies. This made battles slow, but extremely safe. In many cases I just used auto battle, which further sped things up.

Then Lenna and Bartz mastered the bard job, and things got interesting! I swapped Galuf to bard and made Lenna a freelancer with my newfound Blitz Whip in the back row, with !Sing and Equip Whips: this gives Lenna the somewhat improved magic and agility stats of a bard. Furthermore, I switched Bartz to a berserker and also gave him Equip Harps. This is a massive difference in Bartz' speed in combat! Honestly, the game felt much more fun very quickly: it's literally our first synergy of any sort.
Fighting battles in Ronkan Ruins.
I think I will be using berserker with Equip Harps a lot in the future!

I got pretty much all of the chests, I think, and encountered Archeoavis. This fight is complex, with the enemy having different forms with different weaknesses. I wasn't watching my berserkers' damage numbers closely, and I was using this literally final opportunity to break rods with my freelancer liberally. I was still surprised when the first form died; it was quicker than I expected.
Fighting Archeoavis; it dies more than once.
I wasn't sure if it died after every form transition, and I thought based on the damage of its wind attacks we might not last long if it had like 4 other phases. But it turns out this signaled the final phase and we won almost immediately after.
We defeated Archeoavis. Rewards from Archeoavis.

A bunch of drama happened, and we unlocked dragoon (by the game's logic) and chemist (both in game and by the challenge's logic).
We unlocked Chemist!

I decided that Galuf was off-screen as a berserker and set up my team like this:
Bartz is a dragoon, Lenna is a chemist, and Faris is a bard.
This part of the game has you running around to different meteorites fighting minor bosses. I knew that one of them was Titan (I thought it was the first one) so I went to North Mountain and sand to a pack of cats to get access to Float. There's also a way to Mix to get the float status, but I don't actually have the !Mix ability yet.
I sang at cats and then they made me fly.

I was wrong about Titan being first, though! The first minor boss here is Purobolos. I sang to them, too.
Singing at bombs.
These enemies revive each other, so the main ways to win are to either defeat them all at once or to negate their spellcasting. I can't do those things... so I sang Romeo's Ballad with both Lenna and Faris to stunlock them and Bartz dealt every bit of required damage by jumping on each of these guys twice. It took a long time, but the enemies didn't get a single action!
We defeated the Purobolos. Bartz mastered jump after jumping on Purobolos a whole lot of times.
Bartz jumped an awful lot in that fight and, fittingly, mastered !Jump afterward. This very successful fight also meant we retained our float status.

The next meteorite had Titan. He did get a couple of hits off, but it was still pretty easy. We fought him essentially the exact same way, actually. He didn't even use Earthshaker (or whatever it's called in this version) presumably because he was stunned by my song at the time.
We defeated Titan!

Chimera Brain? Ditto.
We defeated Chimera Brain!
We did get Aqua Breath'd but we were fine.

This has us ready to leave this world to visit Galuf's world. However, the chemist requires a bit of travel to be effective in the near future; I'll need some consumables, and Lix is a cheap and easy-to-access source of Ethers, so I had to squander my money there. I also needed Turtle Shells, which I believe are easiest to find near the Karnak Meteorite. I spent a bit of time gathering just over 30 of those, and I might actually grab a few more and then spend even more money at Lix before jumping in the portal.

Here's our status for now:
Status at the end of world 1.
I'm looking forward to assembling the whole, complete team finally next time I play.

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I had been wanting to play more classic Final Fantasy games, especially just to get a feel for the new Pixel Remaster versions. The only one I had played so far was Final Fantasy III in October of 2024. While I'd been talking about doing the side quest challenge for Final Fantasy I, it happened that Four Job Fiesta season had started and it seemed opportune. I started a playthrough on June 16, 2025.


Thinking that I've spent lots of time lately using knight, thief, white mage and black mage, I decided I wanted to choose a playthrough style that avoided the wind crystal jobs as much as possible. The new Volcano Run option seemed like a good fit.
Just startin' out.
This means the first assigned job would be from any crystal, the second assigned job (at the water crystal) would be from the water, fire or earth crystals, the third assigned job (post-Karnak) would be from the fire or earth crystals, and the final job is guaranteed to be from the earth crystal. A bias toward later things, like fire and earth jobs.

Part of what this means is that it's reasonably likely you'll be dragging some unemployed people around for a while at the beginning, and that's precisely what happened. My initial job is dragoon, which we get quite late. With that, we've got freelancers through Walse (Worus?) at the earliest.

I played with boosts on to 2x just to cut any grinding I might be tempted to do - which saves time, but ultimately means a slight disadvantage, in a way, in that I'm not accruing dropped items. I carried a comfortable level with my very, very boring characters, which I knew would start to become an issue in fights like Siren and Garula. Siren wasn't actually too bad.
For some reason these Window-scoped screenshots took images of my taskbar and we're all just going to have to cope.

I almost forgot about Magissa and Forza until right before I met them.
I like Faris' dialogue a lot. I compared it to Lenneth's.
With my levels being as high as they were, I wondered if I might beat Magissa before she called her husband. That didn't happen, but it was still quite an easy fight. We were level 11 at the time.
We beat Magissa. We also beat Forza.

With our newfound wind drake friend, we returned to Tycoon and got the few goodies there, including the Ashura katana which is quite nice while we're stuck with freelancers. We were level 13 for Garula, and I had Galuf in the back row whacking people with the Healing Staff. I thought it might be more of a problem that it was.
We defeated Garula!

I did my roll for my second job and got... berserker.
We got Berserker. Our status after equipping our Berserkers.
Oh goodie.

So, from reading the rules, one of my characters is currently freelancer as a stand-in for the dragoon job that we haven't earned yet and the others are berserkers. I decided that Galuf would just stay on healing duty with the Healing Staff for most battles. Berserkers are strong, but they're really slow in this game and they have an unusually high miss rate, which made everything feel very safe but slow during this part of the game. The fire-powered ship was a slog.

I was nervous about Liquid Flame, and rightfully so. This is a counter-based boss that had one major weakness my one non-berserker could exploit, but he could only do it while the boss was in a specific state. This did take a few tries...
Right before one of our defeats, with only Faris alive and in a critical state while Liquid Flame repeatedly healed itself.
...but I was delighted to find out that the Pixel Remaster has a room-based quicksave. This time I broke two Frost Rods and won.
Breaking our first Frost Rod against Liquid Flame. Breaking another Frost Rod, and defeating it!
We did the Karnak 500 (as they call it) and I turned off encounters until near the end and got literally every item. The Main Gauche is actually better than my berserker's axes on paper so I gave it to one of them. It lacks the axes' defense-splitting property but has no inherent miss chance and the Main Gauche's unique dodging chance. I also put the game's first Ribbon on the freelancer. We had lots of time to get out.

Having escaped, we earned our third job: bard. Bard isn't bad, and it's actually a fire crystal job, but you don't get it until a short while later after you sail to Crescent. I wasn't able to sail anywhere until after meeting Mid, so I had to go through the Library of the Ancients first. Since one character was now designated as a bard, I was travelling with two berserkers and two freelancers, where one freelancer was equipped to deal damage with Ashura and the other for support with the Healing Staff.

Believe it or not, Ifrit was a non-issue even without any rod breaking. I wasn't even that attentive during the fight and just managed to deal lots of damage while healing the worst of it. The regular encounters here were also on the dry side.

Byblos was harder, and I think it took me three attempts.
A screenshot of my quicksave screen of shame.
It seemed like his AI script might be ramping up his aggression as his HP lowered - where his Drain spells were pretty gnarly and made him practically out-heal out damage on attempt #2 - so on attempt #3 I led with as much damage as I could while staying safe and used two Flame Rods quite a bit later in the fight. Eventually, this worked well.
Using Flame Rod #1 on Attempt #3. Using Flame Rod #1 on Attempt #3... and then we won.

I thought we'd benefit from bard so rather than sailin' 'round the world I just went to Crescent.
We unlocked Bard.
Since my legal classes right now are dragoon (represented by a freelancer), berserker, and bard, that means I can have two bards in the party to reduce my proportionate berserkitude. We started gaining some songs, too, so I went to Istory and Lix.
We beat Ramuh near Istory.

After procrastinating the Sandworm fight by visiting basically everywhere I could (actually, I skipped that cave near Jachol for now), I went to the desert. This fight was stupid.
Mid says, "Oh yeah-if you use any magic on the sandworm, you'll be sorry.". He is a well of lies.
This is one where Enkibot says something like, "If you have 4 berserkers, grind to level 40" or something like that. Berserkers make this fight miserable, and if I had any other damage-oriented characters I could compensate better.

Well... compensation was the order of the day. I had bought just a few extra rods in Karnak and I chucked Frost Rods with my freelancer and just openly provoked the Gravity counters. It wasn't pretty, but with three rods we won.
We got hit with a lot of Gravity. We defeated the Sandworm.

I went ahead through the Town of Ruin to get an airship. The graphic improvement of Pixel Remaster was noteworthy in this part, to me.
Noteworthy lightning!
We fought Crayclaw or whatever it's called, too. The freelancer wielded a Coral Sword, the bards mostly kept it locked down with Romeo's Ballad, and it was generally super easy.
We beat this crustacean.

Next time, we'll prepare for the Soul Cannon or whatever this version calls it. It won't be too long before we have all of our jobs; I'd like to say, "That will be nice", but there's a good chance this run will be completely stupid: dragoon, berserker, bard and one of samurai, dancer, or chemist. It is very likely to be three very boring melee characters and one support.

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