[sticky entry] Sticky: Index of Playthroughs

Apr. 1st, 2023 04:00 pm
Much in the style of System Error's site, here's where I attempt to index the different runs I've done. You can expect this post to be updated as new variant gaming playthroughs are played and/or documented.

These are listed roughly chronologically, according to when the gameplay took place. Most of them also have full video available via my YouTube channel.

GameRun Type/CategoryWrite-up Chapters
Final Fantasy VI (Various) Minimum Level / Max Stats Summary
Phantasy Star IV (Gen) No Hands Challenge Start | II | III | IV | V | VI
Phantasy Star IV (Gen) Gratitude Challenge Start | II | III | IV | V | VI | VII | VIII | IX | X | XI
Final Fantasy (NES) "Ban Something" Challenge Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII
Final Fantasy (NES) VYUOKITE Avengers Start | II | III | IV | V
Final Fantasy (NES hack) Classic Jobs Start | II | III | IV | V
Final Fantasy V (Steam) Four Job Fiesta 2017 Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX
Final Fantasy III 3D (Steam) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII
Final Fantasy VI (SNES hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII | XIV | XV
Final Fantasy V (GBA) Four Job Fiesta 2018 #regChaos Summary
Final Fantasy V (GBA) Four Job Fiesta 2018 #regNatural Start | II | III | IV | V | VI | VII | VIII | IX | X
Final Fantasy VI (Wii) Four Character No Magic Challenge 2019 Summary
Golden Sun (Wii U) No Swords Start | II | III | IV
Final Fantasy Tactics (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII | XIV | XV | XVI
Final Fantasy (NES) Voweless Knights Start | II | III | IV | V | VI
Final Fantasy VII (Switch) with Jobs 2022 Start | II | III | IV
Final Fantasy Legend II (GB hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX
Shining Force (Wii) Minimum Party Start | II | III | IV | V | VI | VII
Final Fantasy II (GBA) Classic Jobs Start | II | III | IV | V | VI
Final Fantasy IV (SNES Hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII
Chrono Trigger (SNES) Holiday Challenge 2023 Start | II | III | IV | V | VI | VII | VIII | IX
Final Fantasy VII (Switch) with Classic Jobs 2024 Start | II | III | IV | V | VI | VII | VIII | IX | X | XI
Gloomhaven (Steam) Classic Jobs Start | II | III | IV | V | to be continued?
Final Fantasy VIII (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X
Final Fantasy III PR (Steam) Four Job Fiesta 2024 Start | II | III | IV | V | VI
Chrono Trigger (SNES) Holiday Challenge 2024 Start | II | III | IV | V
Valkyrie Profile (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI
Final Fantasy II (GBA) with Jobs 2025 Start | II | III | IV | V
Final Fantasy V PR (Steam) Four Job Fiesta 2025 Volcano Start | II | III | IV | V | VI | VII
Final Fantasy PR (Steam) Side Quest Challenge Pre | Start | II | III | IV | V | VI | VII
Final Fantasy Tactics (Switch) OR4M Start | II | III | IV | V | VI
Final Fantasy (NES) Monster Party Start | II | III | IV
Trials of Mana (SNES) Prescribed Party 2025 Start | II | III | IV
Final Fantasy VI PR (Steam) Ban Something Start | II | III | IV | in progress
Final Fantasy V (GBA) Four Job Fiesta 2026 Start | II | III | IV

I played another session on August 28th. I didn't get especially far this time!


As I started, I had to explain a few things. I had recently posted to GameFAQs before this that I was likely to be hitting the World of Ruin very soon, and I could use a few new bans. I wrote, "The bans so far have all been at least mildly interesting - but I could use a couple more bans to keep the WoR fresh. Perhaps someone wants to ban some things to make my recuritment roundup route interesting? Or ban certain late game strategies and equipment?"

I got two responses in fairly short order: Smash_Master said we'd be banning the use of Team CES - so, after getting the Falcon, Celes, Edgar and Setzer must never be in the same party again (and also needed to be rotated through the active party). I liked this and there was some discussion but I agreed with the idea.

The other new one was quite clever. In response to me saying, "Ideally any new bans at this point won't be something I've already made use of", FFTacticsKevin replied, "Exactly that, no abilities learned in WoB."
Conceptually, I like this a lot - like I said, it was clever - and if I were playing a version of the game where it was relatively easy to rewrite the game's memory and remove those abilities (as I've been known to do) then I would do that! But tracking every single learned spell and rage separately for every character sounds so cumbersome that I'd frankly rather just never use magic - and that's no fun in light of the other bans in play. I asked for clarification, offering in the GameFAQs topic, "Unless we’re reducing this to Blitz (which are already banned except Pummel and Suplex, which would now be banned), Lore, and Rage (where the list would get pretty thin!)."
As of this writing I don't have an answer.

While I waited to hear back whether this captured the intended spirit of the ban, I just played. I only had about two hours to play anyway, so I figured we'd only really be going as far as the very start of the World of Ruin at the most. I decided I would intentionally avoid learning useful Lores and Rages just in case they were going to be banned, so I modified my plan - instead of grinding on the Veldt with Cyan, Strago and Gau, I would grind in the mountain near Thamasa with Cyan, Celes and Gau. It took me a while to settle into this team, which would eventually be my Floating Continent squad.

Cyan is coming because he's mandatory because of my bans. ("I ban not using SwdTech/Bushido.")
Celes is coming because, after the cutscene with the statues, she's forced into the team regardless, and this is the best way to maintain a team of 3 at all times. ("I ban having a full party of 4, unless needed for the story, or the final boss.")
Gau almost could've been anyone, but I had been using the (legal!) Belmodar rage to use Megavolt/Thundara and I thought that could be really useful for the IAF sequence and Ninjas. This was almost certainly unimportant.
The team's stats near the start of the grind.

While that last slot was up for debate, Edgar isn't a good choice because of a ban ("I ban Edgar from not dropping trou the second a woman is in his presence."), Sabin has no particular advantages because of a ban ("I ban actions that require pressing the 'up' button in battle." + "I ban any of Sabin's Blitzes that scale off of magic."), I can't recruit Mog ("I ban (optional) Moogles."), and Terra is somewhat awkward too ("I ban natural magic."). As well, I intentionally avoided using Strago since there are a handful of potentially useful Lores common on the Floating Continent and just in case any WoB-learned Lores are out of play in the WoR I figured I would just dance around that - so the candidates were Locke, Setzer, Relm and Gau. Gau at least had some lightning going for him. Levelling up Gau will be an asset anyway, especially with the new Team CES ban - he'll be a key early recruit in the second half.

Roughly the first hour of the play session was grinding. Cyan, Gau and Celes were learning spells and gaining levels. Cyan, still equipped with Bismarck, was gaining a lot of strength and techniques like Fang were reliably doing over 1000 damage already. I was strategic about some of the other esper choices but I can't imagine that's super fun to watch regardless.
Cyan, Gau and Celes are facing an Adamankary. Celes is being super strategic learning Maduin spells.

I had taken an earlier run at the IAF but until Celes was roughly level 21 she didn't have enough HP or even a particularly meaningful offense. I made sure Celes had learned Thundara by learning most of Ramuh's spells and then switching to Maduin, and as soon as she had that we went up. In our successful attempt, she was level 21, and the best strategy seemed to be "Take out the Spitfire as quickly as possible" - doing so avoids most of the strong Absolute Zero attacks and some strong Propellers. Celes finished learning Maduin on the way up, which was nice because we had Blizzara for Typhon.
Celes gained level 22 and learned unusable Protect as unusable natural magic. Celes learned Fira and Blizzara from Maduin.
What's unfortunate is that neither Gau nor Celes had Cura and I was a bit stubborn about switching espers because of CB_Archer's ban ("I ban equipping an esper if you already have any of the spells learned 100% that it teaches."). This left Gau mostly acting as the primary healer with Cure and Hi-Potions. Still, with Celes and Gau both using -ara spells Ultros and Typhon/Chupon were easy.
Ultros says, "Looks like I lose again!" Someone is casting Blizzara on Typhon. Celes is blind. Typhon is using Snort on the party, because we won. Ultros is still there, too.

I was legitimately surprised at how easy Air Force was. I maybe shouldn't have been, since Celes had some stat boosts and Thundara - but I thought the magic-absorbing Speck might present some complications.
Celes casts Thundara on Air Force, doing roughly 1000 damage to each of its three segments. Each party member takes 239-306 damage from Diffractice Laser.
With Gau healing, Celes blasting, and Cyan doin' his Bushido thang, it went pretty quick. There were no complications after all - in fact, the Speck didn't even show up!
We defeated Air Force!

On the Floating Continent, I saved and then fully avoided Shadow to maintain my non-full party. I chose not to fight Gigantos - which is normally a pretty neat fight - because without summons and status effects it's a very hard fight and I didn't think the prize would be worthwhile. Perhaps I should have tried; with poison spells and spike damage from Cyan it might've been okay. Ah well.

I avoided a lot here, actually - running from nearly every fight.
Cyan, Gau and Celes are running away from an attacking Dragon.

Supposing that avoiding learning Lores was actually beneficial, I'm glad I didn't bring Strago. While we didn't fall victim to Blowfish/1000 Needles, we saw both Lv. 3 Confuse and Lv. 4 Flare.
An Apocrypha uses Lv. 4 Flare, successfully attacking Cyan with it.

Gau gained level 24, Celes gained level 23. For Ultima Weapon, I ensured that Gau and Celes would both have Gaia Gear and Cyan would have Angel Wings/Cherub Down to avoid the potential Quake attack, which I knew could wreck the whole team.
Cyan's current loadout: Green Beret, Kazekiri, Power Sash, Angel Wings, and Hero's Ring.

We went to Ultima Weapon, and I decided Celes would be the principal offense, Gau would be the main healer, and Cyan would do Cyan things. Keeping in mind that I can't summon Golem or Zoneseek ("I ban actions that require pressing the 'up' button in battle."), I can't use buffs ("I ban purposefully using status buffs/debuffs or curing them in battle."), and I can't use the back row ("I ban the back row."), the damage was heavy and relentless. Having Celes as a major offense also meant I wasn't depending on Runic to block the strong spells.
Ultima Weapon is using Flare. The screenshot does not capture the spell animation nor the damage numbers. Celes casts Bio for 1055 damage against Ultima Weapon.
Gau was unable to keep Cyan adequately healthy, which is too bad because Bushido abilities have been quite effective. Despite this, we got Ultima Weapon into his later script phase where he uses Quake, Mind Blast and Flare Star. Quake wasn't too bad - but Mind Blast and Flare Star were.
In the aftermath of Mind Blast, Gau is silenced and had a condemn timer, and Celes is a blind kappa. Ultima Weapon is casting Flare Star for over 1000 damage against Gau and Celes who are not at their best.
This did not work out.

I took a few more runs at Ultima Weapon. In between, I actually lost to a random encounter for the first time on the Floating Continent, too! That wasn't the coolest.
Cyan and Celes are down. Gau is using Megavolt against 3 Platinum Dragons. 2 Platinum Dragons remain. Cyan, Gau and Celes do not.

We had another run, and again we got Mind Blasted, but even worse.
Ultima Weapon uses Mind Blast against Cyan and Gau. Celes is already defeated. Now Celes is KO'd, Gau is a kappa statue, and Cyan is a silent, poisoned, death-sentenced kappa.

I thought about ways I could avoid or mitigate Mind Blast, but the WoB doesn't really provide any way to negate Flare Star (besides a few Rages that I probably don't have access to). I thought: what if I could avoid Ultima Weapon's late-battle script change - his most problematic attack phase? I do have a way to do that - but it might suck. We can attack his MP instead of his HP. Only Gau can use Rasp here - so I tested it out. It did a bit over 300 MP damage. That's... pretty bad. But if Celes also had access to Rasp, maybe there's a way to make it work.

I grinded out just a couple of Floating Continent battles with Zona Seeker on Celes and as soon as she learned Rasp, and took another shot at it.
Celes learned Rasp.
Behold, my mighty magic draining skills!
Celes uses Rasp to deal 281 MP damage to Ultima Weapon.

Each turn, Celes would Rasp. Cyan would either do nothing or use Dragon Bushido - amusingly, at one point I accidentally targeted Cyan with Rasp but then he was able to use Dragon to drain Ultima Weapon's MP anyway, so it didn't matter. Gau, with a regular Cure spell, was the main healer. Gau did use a couple of X-Potions when I more urgently needed to get someone above Flare's damage threshold, and Cyan using Dragon provided a surprising amount of safety.

Ultima Weapon starts with 5000 MP - which he does wear down himself with all of his Flare casts, but I was going to need at least a dozen Rasps to get this to work. I was surprised when... it did.
We defeated Ultima Weapon! We got 10 Magic AP. Gau learned Thundara and Celes learned Osmose.

Although it might've been nice to one-shot Ultima Weapon and play out the end of the WoB, this was also pretty satisfying! For today, my time constraints were such that instead I had to go back to the Floating Continent save cave. We'll destroy the world next time.

As I wrapped for the day, I commented on how so many of the bans in effect had impacted that fight:
  • Boldrin: "I ban Edgar from not dropping trou the second a woman is in his presence." - this is why I didn't bring Edgar!
  • VVagner: "I ban the back row." - this would've been huge to mitigate damage from physicals, including the potent Full Power.
  • VVagner: "I ban Gau from using Rages from monsters with first letter L through Z." - I'm sure I could've found a better rage for this battle with more options!
  • kingbob08: "I ban purposefully using status buffs/debuffs or curing them in battle." - being able to use Protect and Shell would've been incredible for this fight! Not to mention any healing possible after Mind Blast.
  • VVagner: "I ban having a full party of 4, unless needed for the story, or the final boss." - there is little question that with a fourth party member - Shadow - this would've gone smoother!
  • Wyldstar: "I ban actions that require pressing the 'up' button in battle." - having summons like Zona Seeker, Golem, and Carbuncle would've made this way easier! Even Seraph and Kirin would've been an asset.
  • CB_Archer: "I ban equipping an esper if you already have any of the spells learned 100% that it teaches." - well, this ban has sort of shaped the whole run and certainly would've left me with more options, especially for healing.
  • Smash_Master: "I ban the doggo." - well, this didn't matter but only because of the full party ban.
  • pumaloaf: "I ban any of Sabin's Blitzes that scale off of magic." - this is a big reason I didn't bring Sabin, where blitzes could have been quite handy.
  • MonadoGuy25: "I ban (optional) Moogles." - Earth Blues could have been quite a good dance for this fight, and Mog has a natural level advantage. He would've been a real contender to join us if he were allowed.
  • Outl4w: "I ban Phoenix Down." - augh.
  • Knight S. Hade / sierramadresquatter: "I ban not using SwdTech/Bushido." - imagine if Cyan - or another character - had been able to contribute to the healing!
  • kingbob08: "I ban any relic that gives a stat boost." - things like White Cape would definitely have been an asset.
  • Smash_Master: "I ban natural magic." - this had a bit of an impact in that it's changed what spells and espers Celes has access to.
  • Boldrin: "I ban Shadow not living out his dream of being a life-coach starring on hoarders." - again, this didn't matter because of the full-team ban.
  • Smash_Master: "I ban Team CES actively fighting together." - even this had its impacts! It's a part of the reason I stuck with Gau as a party member.
 
So many of these rules culminated in a rather epic almost-conclusion to the game's first half. Is this a sign of more complications to come?

<< First | < Previous | Index | Next >
This update is based on gameplay from August 18th and 19th. We had previously saved outside of the Rift, which we had never entered yet.
Exdeath introduces us to most of his remaining goons.
Consequently, this mostly feels like a boss rush. The enemies here weren't hard in general; as a reminder and for some personal context, my team last year was berserker, chemist, dragoon, bard. My team this year was berserker, chemist, monk, ninja. With two classes in common, there's a lot that isn't that different. The berserker is either dead weight or a damage beast and doesn't really carry much strategy regardless, and chemist shows up late but can carry boss fights in a variety of ways. Bard and chemist have a lot of overlap in their usage, really. The big, shiny difference between these squads is the ninja, of course, who just makes random encounters much, much quicker. I can't say for sure which of these teams was easier but the ninja certainly made things feel quicker.
Krile the ninja does 2511 damage to a Moss Fungus with the Chicken Knife.

For Calofisteri, we put on Dragon Defense and then a couple of Dragon Blessings and crushed her with physical attacks.
Calofisteri says, "These woods are so peaceful. Why don't you rest here... ...FOR ALL ETERNITY!" Monk Faris punches Calofisteri for 3240 damage. We defeated Calofisteri.

Next was... Omega! I decided not to mess around and just get things done in order this time. I chose to just look at the little chart I made for my final update last year and use that, but I tried to keep the team alive and also brought Hermes Shoes instead of Reflect Rings - so the strategy was remixed somewhat.
We spot Omega near the waterfalls. Facing Omega. The team has very high HP and clearly a few buffs, but chemist Lenna is petrified.
Hermes Shoes relative to Reflect Rings is a tradeoff. Haste is nice, especially to help the team keep up with healing between (frequent) Surge Cannons, but we lose immunity to certain things like Delta Attack. Every time someone got knocked out or petrified - which happened a lot - we had to reapply Dragon Defense and Levisalve. This was... repetitive, and annoying, but it worked. With Turtle Soup and some level buffs in play my three attackers had nice, strong attacks.
Ninja Krile attacks Omega for 5934 damage with the Chicken Knife. Monk Faris punches Omega for 4356 damage.
There was a toll with the frequent Surge Cannon healing, though: my best healing was X-Potion, a mix using Potion + Ether. I found, of all things, eventually my stock of regular Potions was getting very, very low. It got to a point where I had to weigh the value of reviving and re-buffing Bartz the berserker and eventually chose not to. Being lean on healing also meant Lenna the chemist died shortly after. Whoops.
Bartz is down, and the rest of team takes huge Surge Cannon damage. Chemist Lenna will be defeated by this attack.
I decided at this point, since my damage output on monk Faris and ninja Krile had been so high, to just go all-in-on offense. Faris threw one more Hi-Potion at Krile to ensure she'd survive another Surge Cannon and then we just wailed on the Attack command.
Faris heals Krile for 500. Faris and Krile endure another Surge Cannon. This one will defeat Faris.
This actually worked. On what was probably Krile's last action, she managed to defeat Omega with the rest of the team down.
We defeated Omega! We earned the Omega Badge.
This was great! First try, even.

In retrospect, I think it was a huge mistake to even bother buffing and healing Bartz the berserker for this fight: I am not sure he landed a single physical attack, and even if he did the contribution was negligible compared to what everyone else was doing. That was probably the single biggest strategic failure: it would've saved a lot of actions and consumables to focus on the more useful characters. Perhaps last year's strategy of accidentally soloing Omega wasn't a bad one.

Unfortunately because of all of the X-Potion use, I had just 4 Potions left and a few other consumables on the low side. I decided to exit and do one last trip to normal shops before beating the rest of the game.
We have 4 Potions, 33 Phoenix Downs, and 23 Ethers. We are purchasing 41 more Ethers.

Next boss! Apanda was really easy. I think we just pumped a few Dragon Blessings and beat him up.
We defeated Apanda.

We got the Thor Hammer in the next area. I decided to use it and just keep the berserker in the back row for the rest of the game so we could heal less often.
Against Azulmagia, I put some Reflect Rings on (possibly more in anticipation of Catastrophe) and did sort of the same thing: boosted levels through chemistry and then smashed him with physical attacks.
Ninja Krile does 3105 damage to Azulmagia with the Chicken Knife. We defeated Azulmagia.

You can see from Azulmagia that I had already applied Levisalve. Consequently, with Reflect Rings on, Catastrophe didn't even attack. I used Kiss of Blessing on Krile to speed things up. It was literally the easiest fight in the game.
Catastrophe has his own gravity attack thing reflected onto himself. We defeated Catastrophe very, very easily.

These regular bosses were pretty formulaic. I only got one screenshot of Halicarnassus and it was when they died. It was a very fast and simple fight.
We defeated Halicarnassus.

Twintania has been a bit of a challenge for me in the past. I had the foresight to wear Coral Rings - which is probably more important than usual when you're fielding a berserker here.
Bartz is using his Thor Hammer, Aegis Shield, and Coral Ring. Twintania frequently counters physical attacks with Tidal Wave. We absorb the damage from Tidal Wave, healing my whole team for roughly 1000 HP.
After applying haste and some defensive chemistry, I pumped the attackers' levels a bit and then just let them go while Twintania healed us with water. For maybe my first time ever, I didn't even see Twintania go into the Gigaflare charge!
We defeated Twintania!

Gilgamesh 5 was no big deal. I failed to steal anything from him but meh.
We failed to steal from Gilgamesh 5. "That whole saving the world thing....phooey."

I said I was going to do things more-or-less in order but I wanted Necrophobe's save point before finding Shinryu. I wasn't too afraid of Necrophobe because I sort of humiliated him last year. This year was similar: I Death Potion'd three of his barriers before he even started monologuing.
Chemist Krile is using the Death Potion Mix on a barrier. Necrophobe says, "Hahaha! With these barriers, " - but he's a bit on the slow side, as they are no longer plural.
With a standard set of buffs, the rest of the fight was no problem. When my friend Gilgamesh 6 showed up, I even managed to steal his armor.
Ninja Faris hits Necrophobe for 1600 damage. We stole Gilgamesh's Genji Armor. We defeated Necrophobe.

It happened that my team was level 43 (with no purposeful grinding besides accumulating Turtle Shells and Dragon Fangs earlier in the game) and that's a pretty nice level for Shinryu. Let's rush it.
The team is at level 43.
For the fight, I knew Krile the chemist wouldn't be able to contribute meaningfully with the Attack command at all, so I gave her a Main Gauche. The whole squad was also using Coral Rings.
Chemist Krile is using a Main Gauche, Circlet, Black Robe and Coral Ring.
The first attempt didn't go well, actually. Shinryu used a very successful Maelstrom as its first action after Tidal Wave, followed by Lightning before we could make ourselves immune to it.
We lost to Shinryu. :(
The second attempt, however, was excellent. I followed a list not unlike last year so that I could make myself immune to everything he does except its very strong physical attacks. Speed Drink (Turtle + Eye Drop) for haste to keep up with the attacks, Goliath Tonic (Dragon Fang + Elixir, or Drink) to survive more easily while we get the elemental defenses up, Dragon Defense (Dragon Fang + Phoenix Down) for protect and shell status, Resist Ice (Phoenix Down + Antidote) so that we gain HP from Icestorm instead of losing it, Resist Thunder (Phoenix Down + Eye Drop) for similar but for Lightning...
The team fully absorbs a powerful elemental attack, healing roughly 3000 HP each.
...Lifeshield (Phoenix Down + Holy Water) and Dragon Kiss (Maiden Kiss + Dragon Fang) to negate Maelstrom and Roulette, and even Resist Poison (Ether + Antidote) to negate the weak Poison Breath attack, which did actually prove kind of annoying.

We tried applying Turtle Soup (Turtle Shell + Antidote) to reduce Shinryu's defenses but at least on GBA I don't know if it fails or just animates in a way that you can't see? I think maybe the tiny hammer in the animation might be appearing off the top of the screen because of Shinryu's large sprite. I also figured level 83 was also a safe level, so I gave each character 2 Dragon Blessing (Dragon Fang + Potion) mixes. The fight gets fun when you've applied all of this nonsense because you almost don't have to heal at all - and when you do, the best healing ends up being a Succubus Kiss.
Ninja Faris attacks Shinryu for 2820 damage.
We won! Once we'd done all of that chemistry the fight wasn't bad at all. Omega was considerably harder.
We defeated Shinryu! We got some useless old thing.

For the final battles, I figured I would basically tease him the exact same way. If I could get Lifeshield up, I could negate White Hole and neuter Exdeath's first phase, then buff to an extreme and steamroll the rest of the fight. That's exactly what I did. Against the very first stage of the fight, with Hermes Shoes on, we applied (in roughly this order): Lifeshield, Dragon Kiss, Dragon Defense, Goliath Tonic, Resist Ice, Resist Thunder, Resist Fire. The elemental resistances weren't very necessary: Exdeath's tree form doesn't use these at all, but one component of Neo Exdeath does. Before taking out Exdeath, we also pumped our level a ton: forgetting whether level caps at 99 or 255, I gave each team member at least 5 level boosts for at least 100 extra levels. The first form was... very simple.
Ninja Faris does 4686 damage to Exdeath. A message appears saying, "...by the Void!!!" indicating that we've defeated this form.
Against Neo Exdeath, we weren't immune to everything: Vacuum Wave is still a pretty mean physical attack. Still, our healing needs were greatly mitigated, and we were very fast and strong. I had Bartz the chemist use the Magic Lamp a few times, figuring that using Odin to defeat the vulnerable target would be nice. The summon damage was also pretty nice despite our awful magic stats.
Using Bahamut against Neo Exdeath. Bahamut does roughly 3000 damage to each part of Neo Exdeath.
The elemental defenses I had set up were never relevant at all: we didn't experience a single Firaga, Thundaga or Blizzaga. That's a bit sad; absorbing attacks feels really satisfying.
One of the things we weren't immune to - that sort of surprised me - was Grand Cross. Faris ended up with a death sentence counter after the first one dropped.
Neo Exdeath uses Grand Cross against us. Faris has the number 24 over her head.
I didn't recall whether Faris' heavy flag or Lifeshield status would negate the eventual death from condemnation, so the question to me at this point was: can I just kill this thing in 24 ticks?
Ninja Faris has 17 seconds left and dealt 5041 damage to a segment of Neo Exdeath with the Chicken Knife. Chemist Bartz does 3068 damage with a Succubus Kiss.
It turns out, yes. That Succubus Kiss for 3068 was the finisher.
We defeated Neo Exdeath!
Bartz also ended up with a death sentence timer, but Faris still had 8 seconds on hers. I may have said this before, but this might've been the easiest Neo Exdeath fight I've ever had. The only touch of tension came from that countdown to (possible?) death.

Last year was my first time leaning heavily into chemist abuse, and this year... well, I got a little bit more used to it. I've heard a lot of people say chemist is a pretty broken job and I think I agree with that more than ever now. I don't love the way monk tapers off so much in the second half of this game, but otherwise I liked this team more than last year's. A monk with its level inflated by a chemist or bard is still a pretty fierce combatant! The one thing I truly missed from last year, strangely, was Equip Harps - which is frankly just an amazing secondary skill for berserkers giving them a substantial boost to both agility and magic. My berserker was noticeably less effective without Equip Harps.
Graphic Design by Mieko Hoshino. There's a dragon and some chocobos. My Four Job Fiesta account page showing that I defeated Neo Exdeath, Omega and Shinryu.
Maybe in some future year I'll roll berserker, bard, and two non-chemists. That feels like it could be interesting.

I guess now we'll refocus on the Final Fantasy VI Ban Something playthrough.

<< First | < Previous | Index
This update is comprised of gameplay from August 11th through 16th. Last time, we saved just before Exdeath's Castle.

The game really ramps up the AP per battle around this point, I find. Simple one-shot battles like a single Magic Dragon give 3 AP or more - which wasn't unheard of, but a few battles like the elemental dragons in this area give plenty.
Something gave us 11 ABP.
I chose to fight several of those elemental dragons, actually - which may have been a matter of vengeance after this mess:
The team is wiping out, with monk Lenna taking the final blow from two Yellow Dragons.
In subsequent dragon fights - at least a couple of them - I'd use mixes to gain absorption to the dragon's element. Why not? It's not that costly.
Lenna, Bartz and Krile absorb the Red Dragon's Atomic Ray. Faris still takes 603 damage. A critical Krile absorbed 271 damage from a Yellow Dragon's Lightning attack.
I accidentally found Carbunkle so I figured I may as well fight it. It was fine. This was approximately our state shortly before Gilgamesh 4:
The team is level 32. Krile is a monk, Faris is a berserker, Bartz is a ninja, and Lenna is a chemist.

Gilgamesh was fine. I gave some thought to over-preparation with chemistry but it wasn't a complicated fight. There were a few moves that damaged us a lot, but when someone needed healing the best thing was generally Succubus Kiss.
Bartz absorbs a bunch of HP using Succubus Kiss. This is far from the strongest of swords! We beat Gilgamesh 4..?

The Exdeath fight was... terrible. I mean, we won, but it was a slog. For one thing, I didn't remember that there are no save points between Gilgamesh and Exdeath (even though that's understandable, with there being one right before Gilgamesh). Not only did I fail to save, I was just kind of running upwards and didn't realize the fight was coming so I didn't put on any useful equips, like, say, Reflect Rings.
Exdeath says, "Do not intefere!" - when really, it is he who interferes with me.
I figured we'd give it a shot anyway, of course. He must have cast Dispel on me 8 or more times in this fight, and between that and the dying I wanted to reapply my defensive statuses frequently.
Exdeath casts Dispel. Lenna is already down at this point.
This ended up in a situation where I had to be selective about it by the end, since I was down to a single Turtle Shell. I also hadn't specifically grinded Dragon Fangs, although I had a few from however many Zombie Dragons I ran into naturally. I couldn't buff or power up recklessly.
It turns out most of the team had levels that were multiples of 3, which was also an issue, but only once.
Faris, Bartz and Lenna all get hit by Level 3 Flare.

It was a rough one, but we were victorious.
Bartz wields a Twin Lance with Sword Dance. We defeated Exdeath! As you can see, Bartz's Sword Dance was not the finishing blow. We have one Turtle Shell and 2 Dragon Fangs remaining.

Early World 3 was no big deal. To finish Antlion quicker, Bartz threw a couple of weapons.
Bartz is throwing some strong weapon at Antlion.

Now we were ready to journey as a party of 3. The first stop was Moore to get the Chicken Knife and some healing items. Bartz is using a Twin Lance to negate the Chicken Knife's drawback.
Bartz is wielding Twin Lance in his right hand and Chicken Knife in the left. We were really low on healing items after Exdeath, too. Krile is a level 33 monk. Bartz is a level 33 ninja. Faris is a level 33 chemist.

In the Pyramid, I did the thing where I mostly rushed it and didn't collect treasures (mostly) figuring it would be faster and more helpful to come back with Lenna. Bartz's Chicken Knife damage made this area a breeze, including Mummies and Mecha Heads.
Bartz does 1584 damage in one hit to an Archeosaur. This screenshot includes a Mummy and Mechaheads.
We got the Gaia Hammer here. While we weren't using a berserker at this point. Faris wasn't a very experienced chemist - with no access to Mix, Equip Axe was actually a pretty useful secondary. By the end I changed Faris over to having access to Throw, which was helpful for some groups.
Chemist Faris wields the Gaia Hammer. Faris throws something at a group of Ushabtis for over 900 damage on each.

We later fought a snake-clad lady in the forest. Between monk crits and the Chicken Knife we didn't have to be very strategic at all. We had Succubus Kiss, too. We set a couple of chemist buffs regardless, but it was an easy fight.
"The demon is expelled from Lenna's body!" Faris does something for 988 damage. I think this was a Fire Scroll on turn 1. We defeated Melusine.

We had the team back together. We went and got the Assassin's Dagger, Sasuke's Katana, and the Sage's Staff - two of which are named after jobs and one of which is named after a specific person. Hm. We did some sidequesty stuff around Mirage. At this point I splurged on two Hermes Sandals.
Krile tries on a Mirage Vest.

We also grinded up plenty of Turtle Shells and Dragon Fangs. This process would also net us tons of job AP, but there's little enough synergy between these jobs that my job level progress really hasn't mattered very much.
We are fighting a Grass Tortoise. We earned 2 Turtle Shells on top of our existing 72.
This grind was made very easy between the ninja's offhand Chicken Knife and the Sage's Staff.
Chemist Bartz does 2541 damage to a Zombie Dragon with the Sage's Staff. Dragon Fangs, like the Turtle Shells. How odd that I screenshotted both of these things when the inventory was 72? WHAT DOES IT MEAN

We fought Odin for no real reason and went to the Island Shrine. There wasn't much that was noteworthy here. I'm pretty scared of Tot Aevis (especially after watching Seer's incredible No Menu challenge video) but I threw out a Dragon Power or two and it was a cinch.
Monk Bartz deals 2888 damage in a single punch to a Tot Aevis.


For Wendigo, I thought I'd be clever using an Ice Shield on the berserker and the Resist Ice mix on everyone. Unfortunately, the icy counter attacks I remember were specific to multi-target attacks, which I have quite few of, so while Resist Ice is fun it wasn't really important. I used Fire Scrolls a couple of times but we made faster progress by just attacking.
Wendigo uses some kind of icy move on me. The team heals after an icy counter. This may not have been snapped at the exact same instance. We defeated Wendigo!

Next, I decided to do Fork Tower because a few of the rewards from Leviathan could be an asset for me against Omega and/or Shinryu. The berserker needed to go physical, and the ninja has the best attacks, so they went right (which I almost always get backwards but didn't this time!).
The team is all level 39. Lenna is choosing her side.
The physical team had a rough go against Minotaur. Lenna the ninja was down by the end, and Bartzeker probably only had one or two actions left when he won.
Lenna's Chicken Knife does 2632 damage. We defeated Minotaur - barely!
This left the chemist and monk, who are an unlikely magical duo. They would run from every encounter, and the plan was to berserker and blind Omniscient with chemistry.
Faris is berserking or blinding Omniscient.
To speed things up, I even berserked Krile.
Krile is red and punching Omniscient for 1414 damage. We defeated Omniscient!

With that, we now have all of our means of transportation available. I carefully saved up for 3 Coral Rings - we'll get one free one later.
Buying Coral Rings.
...only to forget to put them on before fighting Leviathan! C'mon. Oh well, we can boost everyone's levels by 20 and beat the fight within seconds. With Mix and a big stack of Dragon Fangs, there's not much need to apply other strategies.
We defeated Leviathan! We received the summoned monster Leviathan!

With that - and a minor shop for armor in Mirage again - we're saved parked and ready outside of the entrance to the game's last area!
The party's stats before entering the Rift.

<< First | < Previous | Index | Next >
In a stunning turn of events, I had a relatively stable stream as I played the third session of this strange, community-based, ban-driven variant playthrough. The stream still went down, but not for nearly 2 hours.

Today, we were starting with the Cave to the Sealed Gate.


What was funny was right away I forgot why I had the team that I did (which wasn't particularly purposeful) as well as my plan to spend some time on the Veldt. Oh well!

What I did think to do that I think may have been a "big brain" play was going to the area around Thamasa and stealing Gaia Gear from the Baskervor/Briareus enemies. I got two of them, for the two members of any active team that weren't Cyan. The intent here was that these make the Ing/Outcast enemies considerably less threatening by reversing the effects of their Lifeshaver move, which is earth-elemental.
Terra is wearing a Gaia Gear with her Priest's Miter.

We had some very bad early fights here. I had to turn around almost immediately the first time after a fight that Locke dropped in, since Phoenix Downs are banned.
Cyan is finishing up a fight here while in critical HP, and Locke has been knocked out.

I was very glad for my Gaia Gear, which make fights with the Outcasts manageable. I decided after another hard fight in the early going that I would run from anything other than Outcasts. On a related note, Cyan was dead for most of the trip.
Locke, Terra and Cyan are in a back attack against a Zombie Dragon and two Outcasts. Cyan is dead. Locke and Terra are in yet another back attack, but this one is just Outcasts. Cyan is there too, but dead.

We had trouble when I first pressed the ninja switch (I was wondering how exactly the mechanics of this switch functioned) - and I had also cast Drain with Terra without thinking about it! The good news is that I saved before, and we died very promptly... neatly resetting us to before I had defaulted on Terra's banned use of her natural magic.
We lost to the ninja. This secret that nobody could decipher in the original translation is now meaningless because the treasure is highlighted on the map.
As you can see, we defeated the ninja on the second try. We picked up all the items (I think) and gained some levels through this area. Terra learned Raise, which is natural magic so she can never use it. Cyan still had Bismarck on, as I had planned, so he gained several points of strength.
Locke and Terra gain levels. Terra learns Raise. Cyan uses Fang against an Outcast, because he stayed alive after the Ninja.
We finished this area. When the airship crashed, I chose to swing by Tzen to get Seraph. This has us do a few extra fights.
Kefka says, "In other words... You've been playing into our hands all along! Hee-hee-hee..." The aftermath of a Wyvern using Cyclonic on the party. We were hurt, but victorious. The man in Tzen sells us Seraph for 3000 gil.

I thought I handled everything in Vector perfectly but I must've missed some little thing (I think one of the last two questions) because I didn't gain a Charm Bangle - which is a real shame.
Arvis says, "It was like this when we got here." Cyan uses Fang against an Imperial Elite during the banquet.
I sold another stat-boosting Genji Glove and hustled along to Thamasa. Because the doggo is banned (by Smash_Master), Shadow very quickly had to throw a Shuriken at himself and thus didn't contribute usefully to a single combat. I didn't even bother putting an esper on him and I stand by that decision.
This is Shadow carefully aiming a Shuriken at his own face.

In Thamasa, we bought a couple of Mystery Veils (an endgame-viable piece of headgear) and some rods. We did the burning house. Shortly into it, I decided to put Lone Wolf's Gold Hairpin on Strago so he could breathe water with reckless abandon.
Strago says, "Yes! She was on fire...and then the flames spread to the neighbor's house...and..." Strago uses Aqua Breath against Balloons, which he did a lot. At the end of some battle, Strago learned Blizzard and Terra learned Thundara.
It feels nice to have a strong, offensive spell that Terra can actually cast.

Y'know, often when I play FF6 there's some condition in place, like low levels, that make Flame Eater a bit of a hard battle - or at least, one that requires a really specific strategy. Like, even a level 5 Terra and apply some pressure if she uses Morph and then breaks an Ice Rod. Here, hovering around level 20, with Icebrands on Locke and Terra and an Ice Rod on Strago, fighting Flame Eater was incredibly easy.
Locke, Strago and Terra are fighting Flame Eater. We defeated Flame Eater.

Speaking of Terra using Morph (also known as Trance) and then a strong spell, that's exactly how we handled our eventual Ultros 3. We dabbled with the Healing Staff but other than that the next area was a breeze. Two of Terra's morphed Thundaras doing over 3000 damage very quickly prompted Relm to join the battle. (Also, in the middle of this fight was my first stream drop: the second short video starts during this fight.)
Terra casts Thundara while morphed against Ultros. Relm joins the fight with Ultros. They have an argument.
Unfortunately that was when the fight became hard, somehow. His Tentacle attack took out Terra and Strago and brought us critical when all we needed to do was Sketch to win!
Ultros has us on the ropes! Terra and Strago are knocked out and Locke and Relm are in critical HP status.
Fortunately, none of my rules prevent Locke from using his recently-learned Cura! It took at least four attempts to get Sketch to work!
Ultros eventually Tentacles himself so we win.

We proceeded through the rest of the Thamasa segment of the game. I was unable to make Leo left-hand-only, but I reckoned if I use Shock instead of Attack, it's not specifically the wielding of a right-hand weapon, right? Or, hey, at least that was the best I was going to do. Edgar made sure to follow his own rule. In the middle of all this the stream dropped again, so there's a third short video.
Relm says, "Those two are hot and heavy, huh, Grandpa?" Leo is wielding normal equipment - probably including trousers, I guess. Edgar says, "Did you think I could be so rude as to meet a lady and not make any moves at all?"

That was that! I gave some thought to how I'd do the Floating Continent, and whether I had to take a party of 2 since there'd be Shadow and then Celes when I went up. I actually triggered that sequence accidentally (without saving before!) and was quite worried that you can't back out of it. It turns out that when you make a party of 2 for ascending to the Floating Continent, the game fully stops you until it's a party of 3 - at least in this version.
The game is forcing Strago to form a party of 3.

At this point I thought I should be done, but I took the time to get the Zona Seeker and Golem magicite in Jidoor first.

<< First | < Previous | Index | Next >
This update is gameplay from August 3rd, 6th and 9th. It's actually quite a chunk of the game I blew through.

We went up to the Ronkan Ruins. This is rather easy for this team, since we can throw Lightning Scrolls.
Galuf throws a Lightning Scroll at some Rocket Launchers. The Sol Cannon explodes!

Unfortunately, I ran into Ghidra in the ruins. Remembering what an issue it had been in the past, I knew I had to run away! My attempt to flee gave it plenty of time to destroy the team.
Ghidra clobbered the whole team while they tried to escape.

Sadly, I had taken a funny route through the ruins and was fully intent on not bothering to collect all the treasures from side passages - which means I hadn't been to a save point. I had to do Soul Cannon and all again.
We are fighting the Sol Cannon.
The first time, I didn't even see the Surge Cannon! This time I took the hit but it was still simple.

Archeoavis was also quite easy with this melee-heavy team with crits and axes to pierce defenses at the start. There was no particular strategy necessary.
"This is the true power of the crystals...!" We defeated Archeoavis.
With that, we've unlocked our fourth and final job... and lost access to Galuf for a while.
We now have a Chemist. Galuf says, "Bartz, Lenna, Faris... Thank you so much for everything. I'll miss you guys."

I've decided to let Galuf's absence provide a bit of a break from Berserker. We did some random things like getting Shiva in Walse for no real reason other than to gain ABP - I decided to get Mix before Titan.
Lenna learned Mix.

Purobolos wasn't much of a problem. Having ninja is a big difference from my team from last year.
Faris throws water at the Purobolos. Nice damage numbers appear because of Faris' throw.
I enjoyed Levisalve against Titan.
Lenna is mixing up some levitation. We defeated Titan!
I used Succubus Kiss to make the Manitcore easier.
This was not a long fight against Manticore.

I decided to grab a few Dark Matters before advancing the plot, too. Succubus Kiss and frequent resting is the key to this.
We fought some Prototypes using Succubus Kiss. We stocked up a few Dark Matter.
I also stocked up on cheap items from Lix and some scrolls before we went to Galuf's world.
Inventory before leaving the first world.
Oh, the other funny little side trip I made was grinding escapes using the trapped chest in Tule with the ninja's Smoke ability so that when I eventually get the Chicken Knife it will start with nice, high power.
Faris is using a smokescreen to run from a Goblin.

Finally, on to Galuf's world! They have gas and Gilgamesh.
Bartz says, "Augh-gas!" Gilgamesh tells Galuf the ninja, "That's enough of a beating for today!"
When I got the squad together with all four of my jobs, the setup was like this:
Lenna is a monk, Faris is a berserker, Galuf is a ninja, and Bartz is a chemist.

Against the other, better Gilgamesh (on Big Bridge) I considered draining his MP but that's like a really bad use of my Dark Matters. We beat him up without much in the way of strategy.
Gilgamesh completed his barrage of buffs. We defeated Gilgamesh at Big Bridge.



I reorganized the team a bit to get more of the team access to Mix. Besides that, I don't have much in the way of useful synergy. I didn't change the team very much for a long time after this, which feels unusual to me.
Now Lenna is a monk, Faris is a berserker, Bartz is a ninja, and Galuf is a chemist.

Fights in the underground river tunnel thing were a bit resource-intensive. In many cases the best/fastest approach was throwing a scroll. Against Tyrannosaur, we beat him with a Phoenix Down (although it took 3 attempts).
We are beating some Blood Slimes with a scroll throw. We revived the Tyrannosaur?

The dragons in Drakenvale took some time to beat, as is normal. This left me worried about how I'd deal with Golem. I guess I sort of forgot that it's optional? (It is optional, right?)
When the Golem fight happened, I threw scrolls with the ninja, attacked with the monk (and the berserker of course) and Galuf the chemist manually healed Golem so he would survive.
We recruited Golem. He says, "Thanks a ton!"

This team is completely absurd for Dragon Pod. I'm not even sure there's a better team, frankly. We've got Fire Scrolls, we've got Kick, and we've got Death Sickle. And if I wanted a straight-up win button, I could use Death Potion - but I didn't. (Upon reflection, a better team would probably have some ability to boost the ninja's magic stat.)
Faris says, "Aughhh!" We defeated the Dragon Pod.

When we met Krile after I was mildly amused by her moogle friend's sprite fully covering Bartz in the cutscene.
It appears the party is Galuf, Faris, Lenna and Mog. Mildly amusing.

Gilgamesh on the boat with Enkidu was a stupid fight. In terms of intentional strategy, I targeted Enkidu as soon as he showed up and my three strong melee attackers took him out in about a round and a half. Then, Gilgamesh himself got Death Sickle'd afterward.
We are fighting Gilgamesh on a boat. Gilgamesh gets killed by the Death Sickle.
I've played this game a lot of times a lot of ways, but somehow this thing where Gilgamesh is deathified and then all of his messages display at once feels brand new to me.
Gilgamesh says, "Enkidu! Faithful sidekick!" Gilgamesh says, "Hey! Sidekicks are NOT to ditch the hero!"

The Barrier Tower was a little easier than usual for me. Against the Red Dragons, I decided to be really cautious and use the Resist Fire mix. Then this first one didn't use a single fire attack. Its prize is useless to me, too, but I hadn't remembered that.
Bartz the ninja mixes up some fire resistance. We got a Blood Sword from the trapped chest.

I got a dropped Reflect Ring from literally the first Reflect Knight I encountered. I didn't bother with any intentional farming.
We earned a Reflect Ring.

The Level Trickers here were a bit on the nasty side because of level 28 team members. Nobody was actually killed at all, though.
Three party members are in critical HP status against two Level Trickers.

The second Red Dragon actually used Atomic Ray a few times and made my mixes feel really worthwhile.
We defeated another Red Dragon with chemistry power.
The Gold Hairpin prize is normally a nice one, but it will never do my team any good.

For Atomos, I mixed up some haste and berserk on the people who happened to survive the initial barrage. Lenna the monk and Bartz the ninja took care of it nice and quickly.
My berserk melee squad is fighting Atomos. We defeated Atomos.

Before Ghido, I thought I'd get some Air Knifes to make Metamorphs easier. I also fought Catoblepas (again, for no real benefit) and it was actually sort of tough.
I fought a ton of Metamorphs and - with Bartz wielding two Air Knives and Faris with one - we took each down before we ever saw them morph a single time. We also got a single Staff of Light from one.
Bartz does 1482 damage with one hand to a Metamorph. We got a Staff of Light.

We were level 30ish when we started the Forest of Moore and about 32 when we finished. The party hasn't changed. These fights were very manageable for this team.
Lenna is still a monk, Faris is still a berserker, Bartz is still a ninja, and Galuf is still a chemist.
I was excited for the Aegis Shield, which is going to be on the team's berserker for the rest of the game.
We got the Aegis Shield.

Against the crystal seal guardians, I thought about setting up cool defenses like Dragon Defense, Resist Fire, and Levisalve - and indeed, I enacted some of this - but really I should've just used Death Potion. This fight might've been a bit on the wasteful side. I used two Death Potions for the elements that are harder to dance around (water and wind) and just face-tanked the rest. It was quick and simple.
Bartz is prepping for some seal guardian fighting. We fed the elemental seal crystal things some tasty Death Potions. We beat these thingies!

When Galuf fought Exdeath, it was a bit silly that he was originally using the Healing Staff. Eventually I gave him a knife and made him berserk to move things along with less effort.
Galuf is healing Exdeath with extreme fury! Now Galuf has actual, in-battle fury.

Now Krile is on our team, and the next stop is Exdeath's Castle.

< Previous | Index | Next >

Profile

freshfeeling: (Default)
freshfeeling

August 2026

S M T W T F S
      1
234567 8
9101112131415
16 171819 202122
232425262728 29
3031     

Syndicate

RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 27th, 2026 12:22 pm
Powered by Dreamwidth Studios