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This is another older, less-documented playthrough so I figured I may as well get it out of the way!
I registered on June 29, 2018 on my less-gaming-oriented Twitter account, and played this one on Final Fantasy V Advance on my GBA SP. This was the first (and only, so far) time that I had more than one concurrent playthrough for the Fiesta, with the other using my actual gaming-oriented Twitter account. Having done the "classic" #regFF1 version in 2017, I went with #regChaos this year; I guess I didn't want the beginning of to be boring. There are only so many knights and thieves one can take.
Because it was on the original cartridge on unmodified hardware, I ended up using a lot of Freelancers! My classes were, in order, Dancer, Blue Mage, Dancer, White Mage. I don't have this documented well at all, but when all of the jobs are "revealed" (as they were) there are actually a few interpretations possible:
The first image I ended up posting, on July 16th, was a progress picture at Xezat's fleet - which is after the Earth crystal.

In both Twitter updates and in my concurrent streamed playthrough, I noted that it was Summer vacation and most of the time when I was playing on my GBA SP was when I was just about to go to bed and I kept falling asleep while playing and waking up dead. I said that this had happened at least three times: twice in Barrier Tower and once in Ghido’s Cave.
As a teenager I used to fall asleep playing Final Fantasy VIII in the middle of the afternoon after school all the time, I remember that. I don't think I died often, but maybe that's because it was Final Fantasy VIII.
On July 19th, I noted that dancers and mages actually had an interesting form of synergy in that dancers can be very useful for recovering one's MP allowing some of the more expensive blue magic to be used liberally. The dancers particularly shone in Ghido's cave, as air knives were available and there were no undead enemies: the dance command would either result in drained HP, drained MP, confusing an enemy, or a sword dance that would deal extremely high damage, chopping 5000 HP off of Metamorphs who have 6000 HP. Every outcome was a positive one!
On July 20th, I said on stream that I was up to the forest of Moore while discussing the hardware a bit.
On July 26th, I was discussing this run again while playing my other run, and mentioned again how much I was enjoying using dancers to enable blue mages. I also mentioned that for this particular run I had grinded our four Flame Rings in the first world, so that must have taken a while! I even mentioned that I had been clearing Wild Nakks using multi-targetted Aera.
The next screenshot I posted, on July 27th, was equally irrelevant to the run but it does happen to be one of my favourite localization choices in the Advance version of this game:

On August 3rd, in my other playthrough, I remarked that I was near the endgame of this playthrough, "screwing around, getting levels, getting tablets for weapons I don't need".
On August 10th, I was commenting on my concurrent Bard/Ninja/Summoner/Monk party playthrough saying I had been worried about them being overlevelled, but that this Dancer/Blue Mage/Dancer/White Mage had more-or-less comparable levels: level 37-38 after doing two dungeons in the merged world. Later on, when I was in Istory Falls, I mentioned that this party had gotten "knifed pretty badly by the Tonberry".
I finished the concurrent run on August 14th and noted that I was almost done this run, having saved somewhere in the void, and expected to finish shortly.
My final progress picture was #victory, on August 16th!

Documentation of this run was sparse and incidental, so there isn't much else to say.
I registered on June 29, 2018 on my less-gaming-oriented Twitter account, and played this one on Final Fantasy V Advance on my GBA SP. This was the first (and only, so far) time that I had more than one concurrent playthrough for the Fiesta, with the other using my actual gaming-oriented Twitter account. Having done the "classic" #regFF1 version in 2017, I went with #regChaos this year; I guess I didn't want the beginning of to be boring. There are only so many knights and thieves one can take.
Because it was on the original cartridge on unmodified hardware, I ended up using a lot of Freelancers! My classes were, in order, Dancer, Blue Mage, Dancer, White Mage. I don't have this documented well at all, but when all of the jobs are "revealed" (as they were) there are actually a few interpretations possible:
- You are limited to Freelancer until the water crystal, then you must have at least one Blue Mage and at least one Freelancer at all times until fire crystal, then you must have at least two Freelancers and at least one Blue Mage until earth crystal at which point you must always have two Dancers, one Blue Mage, and one White Mage.
- Starting at wind crystal you must always have one Blue Mage, one White Mage, and two Freelancers until earth crystal at which point you must always have two Dancers, one Blue Mage, and one White Mage.
- Starting at wind crystal you must always have between 1 and 3 Blue Mages, and between 1 and 3 White Mages until earth crystal at which point you must always have two Dancers, one Blue Mage, and one White Mage.
The first image I ended up posting, on July 16th, was a progress picture at Xezat's fleet - which is after the Earth crystal.

In both Twitter updates and in my concurrent streamed playthrough, I noted that it was Summer vacation and most of the time when I was playing on my GBA SP was when I was just about to go to bed and I kept falling asleep while playing and waking up dead. I said that this had happened at least three times: twice in Barrier Tower and once in Ghido’s Cave.
As a teenager I used to fall asleep playing Final Fantasy VIII in the middle of the afternoon after school all the time, I remember that. I don't think I died often, but maybe that's because it was Final Fantasy VIII.
On July 19th, I noted that dancers and mages actually had an interesting form of synergy in that dancers can be very useful for recovering one's MP allowing some of the more expensive blue magic to be used liberally. The dancers particularly shone in Ghido's cave, as air knives were available and there were no undead enemies: the dance command would either result in drained HP, drained MP, confusing an enemy, or a sword dance that would deal extremely high damage, chopping 5000 HP off of Metamorphs who have 6000 HP. Every outcome was a positive one!
On July 20th, I said on stream that I was up to the forest of Moore while discussing the hardware a bit.
On July 26th, I was discussing this run again while playing my other run, and mentioned again how much I was enjoying using dancers to enable blue mages. I also mentioned that for this particular run I had grinded our four Flame Rings in the first world, so that must have taken a while! I even mentioned that I had been clearing Wild Nakks using multi-targetted Aera.
The next screenshot I posted, on July 27th, was equally irrelevant to the run but it does happen to be one of my favourite localization choices in the Advance version of this game:

On August 3rd, in my other playthrough, I remarked that I was near the endgame of this playthrough, "screwing around, getting levels, getting tablets for weapons I don't need".
On August 10th, I was commenting on my concurrent Bard/Ninja/Summoner/Monk party playthrough saying I had been worried about them being overlevelled, but that this Dancer/Blue Mage/Dancer/White Mage had more-or-less comparable levels: level 37-38 after doing two dungeons in the merged world. Later on, when I was in Istory Falls, I mentioned that this party had gotten "knifed pretty badly by the Tonberry".
I finished the concurrent run on August 14th and noted that I was almost done this run, having saved somewhere in the void, and expected to finish shortly.
My final progress picture was #victory, on August 16th!

Documentation of this run was sparse and incidental, so there isn't much else to say.