On June 9th, we finished the game!


All that was left in the playthrough was the Celestial Castle and the final area for the "A" ending.
Entering the Celestial Castle.
The main thing we were watching out for from here on out was enemies who cast great magic, which ruins our day. It was bad, but not that bad! I also didn't fall out of the sky before the boss, which is a big treat.

The enemies here weren't bad. I dabbled in using my Valkyrie-toggling script to use Dimension Slip part of the time, but I still fought a few fights, like the Forager.
Facing down the Forager.

I got 4 or so of those high-risk, exploding treasures above pits before deciding I wouldn't push my luck further until after the boss. The butterfly room wasn't too bad.
The butterfly room! We finished the butterfly room and got a bunch of event experience.

Unfortunately, right around the final save point here, I encountered this big red bozo who hardlocked the game by casting great magic.
Big red bozo ruined everything.

On the next pass through that area, I mostly just used Dimension Slip. I got to the boss, Genevieve, who I call, "unclean thing".
Genevieve is an unclean thing.
I tried to be strategic, taking out her cronies and then keeping her health around half so she wouldn't cast great magic. This also meant using Reflect Sorcery at the start of the fight to mitigate her numerous spells. Unfortunately, it didn't quite work out on the first attempt. We crashed again.
Genevieve tried to cast great magic and the game broke.
For my next attempt, I re-equipped a little bit. This included putting Power Bangles on both Jayle and Lucian, and a Magic Bangle on Gandar. I also swapped Gandar's spell of choice to Lightning Bolt. Lightning Bolt has a very long charge time, but I can cast from the menu early in the fight.

This happened to work.
Fighting Genevieve. We defeated Genevieve!

The treasures were adequate here; the Armor of Aleph is nice, and Jayle put that on. As I left the Celestial Castle, I tried to get one more chest in the area with no floor. I was not very successful, falling out of the castle entirely. I just decided that was fine.

I did my last spiritual concentration and watched a huge pile of cutscenes that culminate in the "A" ending's final area. This includes fun parts like this:
Lezard says, "You don't believe me ? Come come now, do we really have the time for quarrels amongst friends ?" Arngrim & Mystina say, "WHO'S YOUR FRIEND ? !"

It also means we get to fight Hrist with Brahms. This is sort of interesting because this is the single fight in the game where a typical player might encounter the great magic softlock issue. I won't, though! In fact, my normal team is here.
Brahms says, "Well, well. This gets stranger and stranger." My team of Jayle, Lucian, Shiho and Gandar faces Hrist. Jayle defeats Hrist with Eternal Raid.

There are still more cutscenes. Some are just... enormous lore dumps, but a lot of it is pretty fun and/or interesting.
Mystina says, "Blech! You're sick, Lezard. The Lady Valkyrie is not a fish!" The part I like here is, "This is all an illusion. But there is truth within illusions."

With that... we're proceeding to the final area for the "A" ending, Asgard Hill. There are really only three required fights left, and although I dodged several of them I didn't bother with the Dimension Slip.

The first major obstacle here was Bloodbane the sword-eating dragon. I happen to know he casts Gravity Blessing, so I was ready for a tough fight. I'm not sure if I got lucky or what, but... it wasn't.
Round Rip Sabering Bloodbane. Jayle finished off Bloodbane with Eternal Raid. We defeated Bloodbane!
This fight was profitable. Everyone levelled up, we got an Angel Curio, and we got the Demon Sword "Levantine". This sword is actually better than Gram for most purposes, so Jayle wielded it. We fought a few enemies heading up the hill, but there was nothing really noteworthy about it. I was nervous about some of the floating cloud-type enemies using great magic, but I took them out in one turn and avoided that issue.

The next stop was Fenrir. I wasn't expecting magic from Fenrir, so I didn't use Reflect Sorcery and there was no other special preparation, really. It was on the easy side.
We defeated Fenrir.

Around this point, I went to the final save point. I took the opportunity to get some status images.
Jayle the knight at level 43.
Jayle has made a good knight. She is definitely the bulkiest, and has good RDM mostly due to her Armor of Aleph. However, she isn't generally the best physical attacker and she doesn't do much to protect the rest of the team. It's hard to meet the knight archetype in this game... but I don't think that's a matter of which character I selected to be the knight.

Lucian the thief at level 41.
In the plot, Lucian is currently dead. In my game, he's thieving it up. While there's not much that makes him distinct from Jayle other than Shining Bolt, Shining Bolt has really helped Lucian act as a useful thief for our team. Like with Jayle, I don't regret the choice of character to be the thief, although I do wish the characters were more distinct.

Shiho the white mage at level 43.
Mages are quite similar functionally and statistically in this game, but Shiho is as good as any. Really, I am quite glad I picked her: I like that she didn't start with an offensive spell and only had supporting abilities. She was perfect for the archetype. She absolutely died the most... which I guess is white mage-y.

Gandar the black mage at level 43.
Gandar was also quite effective as a black mage. I enjoyed his spell selection (only having to replace one) and appreciated his slightly elevated spellcaster stats. He pulled his weight just fine.

Lenneth Valkyrie at level 1 at endgame.
Lenneth didn't participate in a single experience-yielding battle... other than arguably the Akhetamen fight. Kinda. Partly. Most people agree she's the best character, or close to it, but we certainly didn't need her except as the game demanded. That said, my Valkyrie toggle feature that I've discussed briefly made it so we could go ahead and use the Creation Gem and Creation Jewel and someone could conceivably say that breaks the purity of the situation. To that I'd say: those items were never the difference-maker, as nice as they are. The only real barrier was... great magic.

On a related note:
Valkyrie says, "Loki !" while pointing a sword at Loki.
The final battle of the "A" ending has two phases where the first is sort of a scripted battle where you struggle to damage Loki.
We struggle to damage Loki... although we do a bit of damage. Loki teases us after the first battle.
Then Loki tries to get the Valkyrie to kill her friends and they destroy the world and then she suddenly gets super powerful and they fight again.

Loki's damage in both phases is quite savage. He's got some kind of damaging wave thing that does about 30000 damage to the party. I dipped into my Noble Elixirs a bit here.
Fighting Loki's second phase. Using a Noble Elixir.
But... it turns out the real show stopper here was - unsurprisingly - great magic.
Loki casts a big spell and the game locks up.
I think Loki may have some regular great magic, but he also has a special attack called Dragon Orb. I'm not sure what exactly it was that crashed the game, but something did.

This meant doing the first phase plus the very, very long cutscenes again (during which I took a break). I wasn't going to mess around with this a second time so I used my Valkyrie toggle to make it so Lenneth joined the battle and then got partly replaced with Jayle, becoming completely ineffective in battle but negating the crash potential.

You can actually see that the second time I went through the cutscenes, having pressed the "V" key to replace Jayle with Valkyrie, my partners that appeared during Loki's villainous monologue were different.
Loki says, "What is the power of creation! I have but to crush you and the world shall come to an end!" to Lenneth, Shiho and Gandar.

In the final battle, Valkyrie normally gets force-equipped with the Glance Reviver, which is quite a good sword. I decided to unequip the Glance Reviver...
I unequipped the Valkyrie's Glance Reviver.
...then used the "V" toggle to mostly replace Valkyrie with Jayle (note the name at the bottom)...
I used my "V" toggle to change Valkyrie back into Jayle mid-battle.
...and then I equipped the Glance Reviver to Lucian.
Lucian equipped the 6000 damage Glance Reviver.

Consequently, I've got one completely ineffective character, who has Valkyrie's stats, Jayle's equipment, and Jayle's voice... with different names in each of the two combat menus. I just won't use her! But this does mean Lucian has become pretty strong.
Lucian's first Round-Rip Saber hit does 7005 damage.

Now, when Loki uses Dragon Orb, the game doesn't fully lock up.
Dragon Orb part 1. Dragon Orb part 2.

Despite my shenanigans, the fight wasn't trivial. After all, I was fully down by one character. Valkyrie/Jayle literally died pretty close to every turn, getting revived with a Union Plume and thus not acting. The attacks were also strong, so I had to spend some of Lucian's turns throwing out Noble Elixirs.
We needed healing!

We still had a few Noble Elixirs left when we won, though.
Lucian starts the PWS chain that defeats Loki. We defeated Loki!
It is funny that in this relatively obscure, hard-to-unlock but canon ending there's basically no ending at all. I didn't take any pictures after the boss fight, because this is kind of just the end of it. That said, you can watch the little bit of ending and hear some commentary on the run over the credits at the end of the video. It mostly aligns to what I said about the characters just a few paragraphs up.

This game is... more flawed and less fun than I remember. I still like it. I still like the idea of a "worst character" playthrough, too, although it's hard to want to do that with the great magic lock-up bug in effect. I don't think I'm likely to play this again anytime soon.

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Last time I played this, I ran into some serious issues on account of a few bosses including the boss of Tombs of Amenti using great magic. This time, on May 28, I managed to finish a solid few dungeons without any issues! It seems like the concern-to-fun balance just keeps oscillating.


The first place we went was the Forest of Spirits to get the Accursed Flame Gem repaired. There's a fair bit of exploration involved in this place since you need to fight three mini-bosses to get four items, but there's not really a dungeon gimmick so it wasn't that bad. That said, the Mandragora enemies gave me a few close calls!

I don't think I took a single picture of the first visit, other than maybe this one of Gandar not crashing the game by using a non-great magic PWS:
Thank you for not crashing the game, Gandar.

I did a return trip to beat the (second) Cockatrice and claim the artifacts, but they included a greatsword and a bow so that really wasn't very helpful. Actually, the Sylphan Robe is a nice acquisition: Shiho put that on. After getting the goodies, I got a bit lost in the repeating forest screens but I kind of doubt there was anything important there.

Next, Lenneth found a Cave of Oblivion. It was fairly boring. I fought some enemies, but avoided most. I enjoyed fighting a Dragon Zombie that Lucian could only do 0 or 1 damage to.
Lucian does 1 damage per hit with Round Rip Saber. Shining Bolt does a ton of hits of 0 and 1 damage.
Despite this, these enemies are no longer challenging. It was actually kind of cool wailing uselessly on this dragon while Shiho and Gandar recharged their spells, because I accumulated so many magic gems.
We got a lot of experience for this very easy fight.
Other enemies here were stupid though, like those terrible Vermin birds.
Vermin are easy

We ended chapter 7 and went into chapter 8! That's exciting. I reset a couple of times to see if I could get a second Gram, but I mostly got Ice Coffins and realized that I may have a situation where saving just before the end of the chapter left me unable to modify my luck. After a few tries of that I just went with the Ice Coffin and figured I could probably make a second Gram by now anyway.
We got to see Lucian killed by Loki.
Loki kills Lucian.
But actually, he's okay.
Lucian is still here, of course.



Then, I did exactly as I said: transmuted and converted items until I had over 100,000 materialize points to get a second Gram for Lucian. It's a pretty nice upgrade, actually!

Next, we went into Palace of the Dragon.
Entering Palace of the Dragon.
This area was all fine, although I ended up looking at Captain K's guide a little because I mis-used one of the astronomy stones. Also, the part with the guardian statues was a bit annoying - though not as bad as the floating heads in Tombs of Amenti. The fights were all very, very easy here.
Beating an Eternal Chimera is no longer challenging.
As I said, I wasn't that bad at the guardian statue part. It was a real "wtf moment" for me when one walked through a wall and even the doorway vanished afterward.
A Guardian opens a secret door. My map of the place just before the end.

When we encountered Gandar, I was nervous he'd use great magic, so I planned to bring a big offensive and take him down quickly. He started the fight with a Fire Lance and then we beat him in one round.
Clobbering Gandar with Gandar. Jayle kills Gandar with Eternal Raid.
I really wanted Gandar to finish the fight with Gandar but it didn't work out that way.
Gandar says, "I warn you... Watch your back, Valkyrie!"
I got some prizes here, including Great Spear Dinosaur, but nothing amazing.

After this, I did another Cave of Oblivion that was even more useless than the last one, and then (thankfully) got the Arianrod Labyrinth. Although I'll admit to using Captain K's guide to fast-track it a little, it's a fun dungeon. I made a couple of navigation errors but understood the structure of it well enough to correct fairly easily. The fights are still easy for my team, but they're a bit interesting.
I met a new giant eyeball guy (with demon hipster chicks!), and those fights are usually exciting, but I easily one-rounded the battle.
We beat whoever this eyeball guy is.

Meeting the Dark Lord.
The boss of this area, Dark Lord, thankfully uses little or no magic... but he sure is bulky. I got his demon companions down quickly but Jayle and Lucian were plinking away at his HP for a long time waiting for Gandar and Shiho to recharge.
Fighting Dark Lord, and waiting on mages to recharge.
He's not too shabby on the offense, either! I was glad to have used Sap Power on him, and I had to throw out a few items to keep everyone upright. It was by no means trivial, but we won.
We defeated Dark Lord!

The prizes here were... not fantastic. I think when we have Creation Jewel items it's hard to find anything truly exciting. Every so often we get something good, but with our limited character options even some things that would normally be great are unusable. For example, I don't have any idea what to do with the Secrets of Zolon, if anything.

This was a good play session. All that's really left is another hard chapter 8 dungeon and the actual endgame stuff! We will probably conclude this next time.

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I picked up from where the last session ended, going into the Sunken Shrine, on April 24th, 2025. I was trying to stream this, as normal, but ended up with a ton of technical issues so the video below is partly from the stream and partly from a local recording, edited together.



Doing the Sunken Shrine was weird. I recounted how my first memory of this game was a friend playing this game when it was brand new and struggling to figure out the area; I felt so proud when I quickly remembered how to adjust the water level, and after a while realized I could push that one floating slab. And then, I forgot that I could jump repeatedly underwater to "swim"... which was a hangup for like 20 minutes. Augh.

The enemies were fun. The giant eyeball fellas here have that ability to revive another enemy every turn, resulting in fairly slow but strategic battles. They are also very generous with their experience rewards.
Fighting eyeballs. Jayle uses Eternal Raid on an eyeball guy.

Besides the swimming, the puzzles weren't that bad here. I remembered the parts with the floating crystals fairly well. Some of the platforming parts took tries, but nothing too egregious.
The crystal breaking and reflecting puzzles went well.

The boss was some kind of spirit fella who, unfortunately, started casting a great magic.
Boom, softlock.

We've identified the issue where an enemy casting great magic fully locks the game, so I needed to be strategic here. Unfortunately, in several trials, it seemed that this boss always got the first action in combat and also cast great magic on turn 2. I needed to find another way to beat him. It turned out the Holy Water of Mithra was the ticket, as it can one-shot him. There are only a couple of bosses in the game, especially this late, who are vulnerable to this, so I wasn't too worried about having to depend on this... although I would've preferred if there were some other option.
We beat whoever this undead guy is.

Among the artifacts we retrieved for finishing the dungeon was the Tear of the Cosmos. It has no purpose as-is, but can be transmuted into a Holy Water of Mithra. Huh.
We can use the Tear of the Cosmos to get a second Holy Water of Mithra.

We finished chapter 6 and did the sacred phase. The alternate version of Lucian in Valhalla is doing just fine... although he seems to be starting some trouble.
Lucian seems to be doing well in Valhalla. Lucian is conspiring with Loki. I'm sure it's nothing.

As chapter 7 began, I checked Valkyrie's Seal Value and I chose to train up and transfer Lorenta to meet Freya's needs. The Seal Value was in an adequately low position before transferring anyone.
Seal Value for Valkyrie is 18 before sending Lorenta.

Since we were tasked with getting Lyseria, I went into Arkdain Ruins for the third time. I forgot that we have to fight her, although it's quite easy. She had a nearly invisible sliver of health left after turn 1.
Meeting Lyseria. Lyseria dropped a bunch of stuff.

Next, we went to the Tombs of Amenti. I used an Eye of Heaven in the early going and realized... this place is huge.
Map of Tombs of Amenti.

The enemies here were plentiful and easy, even the huge knight fellas who are called Dullahan.
We're using Might Reinforce in our first Dullahan fight, which was probably unnecessary. Healing against squads of mummy dudes.

I figured out most of the puzzles. The part with the heads that teleport you earlier in the dungeon got frustrating enough after many, many attempts that I savestated once to nail down my location. I don't like doing that, but man - all the while I was talking about the awful repetition of a time-consuming, not skillbound activity with no reward. Game design concepts came up a few times in today's dungeons, actually.
These teleporting heads are terrible.

Everything after that point was easier. The dungeon's other thing it does over and over again is hide a chest on top of a doorway and put a trap in it - usually a monster. None of the treasure was actually very good at all, with the exception of a suit of Mithril Armor.
Grabbing a treasure above a door.

We got to Akhetamen (the pharaoh fella) at the end. I was excited for the fight; among enemies he's actually got some of the best characterization, animation and voice acting in the game.
Encountering Akhetamen. The fight with Akhenaten is pretty fun.
He also uses Seraphic Law, a great magic.
Akhenaten tries to cast Seraphic Law and instead breaks the game.
Uh oh.

I wrestled with finding solutions this one for quite a long time. I did at least six attempts, checking if the spell was guaranteed, trying to take him down quicker (which didn't go well largely because Reflect Sorcery was in play), and even using that second Holy Water of Mithra. Sadly, I couldn't find anything that got me particularly close.
Doing 100000 damage to Akhenaten using Holy Water of Mithra.
Noting that the Holy Water of Mithra subtracted roughly 2/3 of his health, I knew if I could get him down by one third I could win. However, I absolutely could not reason a way to get there.

For the first time, I considered using the Valkyrie toggle button that's built into my script during battle instead of just using it in menus for transmutation purposes. I figured, if I start the battle as Lenneth Valkyrie and then swap in Jayle, maybe that will avoid the great magic issue. Well, here's something we haven't seen much:
Valkyrie appears in battle and summons her einherjar.

I swapped Valkyrie back into Jayle... but unfortunately, her graphics don't change back... and seemingly, neither do her stats. So the fully unequipped level 1 Valkyrie with 1000 max DME was in the fight. When I accessed menus, her name would appear as Jayle and her equipped weapon even showed as Gram, but she wasn't actually using it. Obviously I'd broken things pretty badly here.
Weak Valkyrie is now equipped with Gram..? Note the names displayed at the bottom.
Valkyrie basically died almost every turn, revived via Lucian's Auto Item. Despite her uselessness and the bizzarre half-Jayle/half-Valkyrie state, great magic no longer crashed the game!
Valkyrie died a LOT. Akhenaten uses Seraphic Law.
I noted her "uselessness" above. At one point, I attacked with Valkyrie and I believe it was fully ineffective. Her number of actions doesn't even display on her square button icon. So, I am going to continue as if this doesn't compromise the run; after all, we had a thief, a white mage, a black mage, and an utterly useless, mostly-dead stand-in where the knight should have been.

This useless, mostly-dead stand-in didn't make the fight easy. If Jayle were properly present, this may have gone differently. However, Akhenaten has the Heal spell, and Heal is proportionate to max DME. Even though I was stable and had some offense, I couldn't outdamage his healing, with him getting back to full health every 5 turns or so. After a few cycles of this, I decided it was worth it to bring out the big guns.
Aiming a Holy Water of Mithra at Akhenaten. Doing 100000 damage to Akhenaten using Holy Water of Mithra... again.

Interestingly, because I had toggled Valkyrie back to Jayle, Valkyrie didn't gain any experience from this battle: it all went to Jayle.
Party's stats after Akhenaten. Valkyrie is still level 1 with 0 EXP.
This helps validate my decision that this didn't violate my rules and makes me hopeful about any other mandatory great magic situations I might encounter.

The treasure here wasn't particularly exciting, but I kept it all anyway.
We earned 1000000 Event EXP from the dungeon.
These three dungeons - well, two of the three - took a lot longer than I would've expected. Hopefully we'll get a good chunk of chapter 7 done next time.

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Jayle, Lucian, Shiho and Gandar continued their trope-y adventure on April 15, 2025, picking up from the last session in the Citadel of Flame.


All that was left was a room full of fireballs. I actually figured out what to do pretty quickly, though I wasn't sure whether I was confusing this game with Mischief Makers or not. I am sure that game also had you catching falling fireballs in a pot.
We earned Event Experience for catching fireballs.
Anyway, the team took an awful lot of damage while I attempted this. I for some reason thought this only affected the Valkyrie herself, and consequently was surprised when I got to the boss with 1 DME for each character.
We came into this fight in a risk position!
Shiho survived the boss' opening attack with Guts, and the rest of the fight was easy despite this setback. I guess you could expect that with a boss so lame it isn't even palette-swapped.
Jayle hits this thing with a Gram-powered Eternal Raid. Jayle defeats the flame guy.

We got some prizes, but nothing particularly noteworthy. Our first spiritual concentration in Chapter 6 resulted in Shiho's recruitment, which thankfully followed the pattern of not messing with her stats.
Shiho doesn't know what red looks like. Shiho's current stats at level 25.
It's too bad she doesn't ever actually sing audibly in the game at all.

The next spiritual concentration opened up the Lost City of Dipan. Now, you might remember the issue I encountered at the end of the Tower of Lezard Valeth. Barbarossa, who you need to fight twice here, is one of the very few enemies in the game that was likely to cause issues through the use of great magic. This made me very nervous about this area!
We encountered Barbarossa.
It turns out that I had nothing to be nervous about! The team clobbered Barbarossa pretty easily. The strat was Shiho using Might Reinforce, Gandar using Sap Guard, and then Jayle and Lucian attacking. Jayle recently got Gram, so her attacks were pretty devastating.
Jayle uses Eternal Raid and does something like 30000 damage. We defeated Barbarossa... at least once.
An issue here is that I literally didn't know where to go at first and kept walking directly back into Barbarossa. I think I ended up fighting him 4 times instead of the required 2. And although he didn't use great magic and destroy the game, his attacks sometimes left us in precarious situations.
We fought Barbarossa and he damaged and cursed Shiho.
Whatever.
So, with Barbarossa down, the only enemies I expect to encounter who use great magic are Gandar (which will be interesting) and Bloodbane (who is optional). That said, I have considered the possibility that some endgame boss attacks might behave the same way, so I'm not necessarily out of the woods or anything.

The Lost City of Dipan quest is a long but simple one with a whole lot of wandering around. After Barbarossa there wasn't much interest in it... although the palette-swapped Raver Lord fellas looked really strange when they were affected by status effects.
Check out the invisible petrified guy! The mages lay down a wicked diss track.
Having not used an Eye of Heaven, I was actually unsure of where to look for the wizard fellas at the end. I looked it up to avoid more walking and felt kind of dumb: it's a really cool spot.
Secret door!
There were lots of reviving eyeball enemies at the end, and they happened to yield a lot of experience. Jayle and Lucian were pretty well maxed on skills and traits now, so Shiho and Gandar kept the Emerald Necklace. The battles against regular enemies weren't challenging, although some were time-consuming.
We fought an eyeball fella.
The Dipani wizard trio were pretty easy, although the topmost wizard did revive an ally causing me to rethink my targeting order. Walther naturally went down last.
Somebody gets Eternally Raided. We defeated Walther, Dyne and the other guy!

Two of the prizes were weapons that we'd never have a use for, so I just offered them up to Odin. I may as well do that for the sake of evaluation points.

The next spiritual concentration was Jayle's recruitment. It happens to include an easy fight against Genevieve. In the course of this, my stream dropped so there's a second, shorter video from this session. After having Jayle around so much seeing her very different-looking portrait was striking.
Jayle looks different as an alive person! We very easily defeated Genevieve!

After recruiting Jayle officially, we spiritually concentrated again and got a Cave of Oblivion. I checked it out; there was actually some fairly good treasure (like an Ebony Powder) and the enemies we all pretty easy. The enemies included Vermin who I think we met way back in Salerno Academy.

We then transferred Lucian and watched the scenes associated with this. Of course, he'll stay with our team regardless.
Lucian is going to Valhalla, and also staying in our team. Lucian and Valkyrie run to Weeping Lily Meadow. yeah he probably will

I checked out Valkyrie's Seal Value, since we need it in the low 30s before Chapter 7, I think? Something like that. Even after transferring Lucian, it was 20, so I think I can transfer a character in Chapter 7.
Valkyrie has 0 EXP and a Seal Value of 20.

I saved still in Chapter 6, but I believe there's just the Sunken Temple to go.
 
Maybe this is a good time to reflect on how this party conforms to their roles.
Do the roles work? Shiho is quite distinctly a white mage, and she's effective in that role. She is primarily healing and support but she also has some attack utility without much elemental flexibility. If you want elemental flexibility, of course, you go to your black mage, like Gandar! Gandar acts exactly like you would expect your pure offensive caster to behave - no notes. Lucian is clearly a very thief-y character, and his quickness and ability to extract treasure has ended up making this role quite fitting. The oddity, I guess, is Jayle, who isn't really statistically much different from Lucian but has worse attacks. It sure feels like she embodies the role lately, though, although maybe that's just because she is equipped with Gram. Altogether this feels about as class-oriented and with as much conformance to the warrior/thief/healer/blaster trope as possible in this game.

Is the team effective? Yes. And this is interesting, because Jayle seems to be generally agreed to be among the worse characters in the game. She is working out just fine. Gandar wipes lots of enemies, having two mages is nice, and Lucian does his job better than anyone. Would this be easier or better with someone else in place of Jayle? Almost certainly, but it doesn't really matter.

Is this fun to play like this? Mostly? The great magic crash bug really put me off when it cast doubt on the feasibility of this playthrough. This game doesn't have a ton of variety to it, and especially when only using four characters, but it's nice that Shiho and Gandar collectively have so many spell options. Within an area, I do often find myself kind of bored by the end. Most of the time though, yes, this has been fun.

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After a bit of a hiatus - but not nearly as long as some of the breaks I took before 2023 - I was back to playing Valkyrie Profile with a knight, a thief, a white mage, and a black mage. This play session was on April 7, 2025.
In the prior session, we finished chapter 4 with the Tower of Lezard Valeth... and there were a few things that really didn't go well with it. There was nothing too disruptive this time.


The first thing that happened in chapter 5 was Mystina's recruitment sequence... which is roughly 15 minutes long with almost no input. Delightful.
At least we got to appreciate Mystina's slippers.
I adore Mystina's slippers.

The next thing that happened was Lucian's recruitment sequence. I didn't expect any issues here, but the idea crossed my mind that he could be "re-initialized" as a new recruit here and have his stats reset or something. That didn't take place.
Lucian retains his stats after recruitment.

I was also carefully watching Valkyrie's seal rating. I had done the Weeping Lily Meadow thing and got Lucian, and so the seal rating was fairly low. Rather than see it go to zero before another scene that could lower it, I thought it made sense to transfer an einherjar. I chose to get Yumei ready and send her.
Lenneth's seal value is down to 16. Transferring Yumei. Valkyrie's seal rating has gone up to 28.

Now that I had raised Valkyrie's seal value to 28, it was worthwhile to go meet Brahms. I did a weird move where I accidentally had Valkyrie in the party instead of Jayle for one battle - which had some odd behaviours to it when I hot-swapped them again. I just chose to flee that fight.
It says Jayle but there's kind of a suggestion that it might not be Jayle. I chose to Flee the battle, for the first time.
This was my first time fleeing a battle. Note that Valkyrie has never been used in a fight, and thus her max DME is still 1000. This ended up having a peculiar effect on Jayle after I left the battle.
Jayle's DME got set to 1000!
Well, at least her maximum DME and other stats were unaffected! We healed her up in the next fight.
Healing Jayle.

Even though I was 45 minutes into the play session, the couple of fights in Brahms' castle were my first battles. And since my last play was at the end of January, it's been ages! It felt good, I guess?
This fight went well! Shiho kicked some butt.

Next, we encountered Brahms.
We encountered Brahms
I chose to fight him, for no particular reason. It's not really that hard; physical attacks were useless for me, but he only really attacks one character per turn... who gets utterly destroyed.
Shiho gets demolished by Bloody Curse.
As long as someone was throwing out Union Plumes to revive characters, we could do some damage with mages when they eventually recharged. Jayle and Lucian's job, really, was just to see if we could get more purple gems to speed things up. It was slow, but we won only having used maybe a dozen Union Plumes.
Shiho deals the finished blow with a PWS Mystic Cross. We defeated Brahms!
Beating Brahms doesn't actually do anything, of course... but I saved up anyway. And now the seal rating went down a little bit again.
Valkyrie's seal rating is now 18.

We did a Cave of Oblivion, which was useless, and then we did two spiritual concentrations which both directed us to Arkdain Ruins. First, we did Gray's recruitment.
Gray crumbles in front of Celia.
I enjoy this scene. I thought, I'd like to learn more about this enigmatic Gray fellow, so I checked him out. The first line of his bio made me chuckle.
"Nothing is known about this man of mystery."
Next, we did Arkdain Ruins as a dungeon. It was a little bit tricky; I was surprised at some of the trickier moves that seemed to be mandatory. This did result in me being lost for a little bit.
Map of the Arkdain Ruins.
I recalled that this place's gimmick is that almost all of the treasure chests are trapped with enemies, but the enemies are really easy. At the end, we fought Raver Lords, who aren't nearly as inclined to dance as you might expect.
They use an attack called Forbidden Act... which just looks like a normal attack. Lucian used Shining Bolt to great effect here.
There are some good prizes at the end of this area, like a Star Guard, a Robe of Bryttain, and the elusive Mighty Check.
Shiho tries on the Robe of Bryttain. It also makes sense to put the Mighty Check on the white mage.

I did spiritual concentration, revealing the Citadel of Flame. However, it turned out I had actually used up all of my time available in this chapter!
Chapter 5, period 26/28. We ran out of time.

The most interesting thing about starting chapter 6 was probably that the Divine Item option now allowed me to create Orihalcon. I needed this earlier to change it into a Creation Jewel in the Tower of Lezard Valeth. I recalled that there was something really good about getting another one. I spent some time transmuting things and then converting things into material points (MP) including some pricey things like the Unicorn's Horn staff - which I knew I would never use because of the bug we encountered last time. With that, I had plenty of MP available to get an Orihalcon.
We had 129564 materialize points.
I didn't remember specifically what it was good for. It turns out it was this:
We transmuted the new Orihalcon into Gram. Jayle gets ready to wield Gram.
I didn't think we'd be replacing our wonderful new Icicle Sword or Glare Swords so quickly, but Gram is awesome. It's got 2000 attack compared to 1200 from the other weapons, and makes all three of the character's attacks available. This is probably almost as good as it's going to get.
There's some other way to get a Gram within the next couple of chapters, but I might also consider trying to accrue another 100000 MP to make another earlier, maybe.

Just so that I would remember where I was going, I thought it was important to enter the Citadel of Flame right away at the start of chapter 6. This dungeon is annoying; I don't know if there's some sort of trick to the fireball parts but if there is I didn't figure it out. We took a lot of environmental damage.
The party is fairly badly hurt after being hit with fireballs.
There are rooms that took me some time to figure out here, but I got through. I thought I might be missing some alternate path for a while, so I used an Eye of Heaven.
A map of the Citadel of Flame.
The enemies ramped up just a tiny bit here. A lot of them were the same as Arkdain Ruins or some of the Caves of Oblivion, but a battle with four Flame Elementals who can attack the whole team for ~5000 damage was a bit of a closer call than I would've liked.

We got to the final save point in this area and I saved. We'll resume chapter 6 next time.
The save point at the end of Citadel of Flame. Party stats at the end of Citadel of Flame.

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