Part 1 was an introduction, and part 2 was the tumultuous death and return of Pokémon in my life. For part 3, I'll be discussing what I've actually been doing so far this year, which is creating a pipeline of powerful pokes to pour into my kids' modern games - and my own. While I don't think this page is the place anyone would come for a guide, here's how you bring a from Generation III into a Switch-based Pokémon game. Or rather, here's how I'm doing it right now.

We're going to start with the Pokémon that I've been discussing most: Thor's Blastoise, a Gen III Weezing named Puffy, Thor's Mewtwo, F-Shady's Imbruglia, the MATTLE Ho-oh, Emeralts, and the Turtwig I just hatched on the Skyarrow Bridge who is named Young Stik.

As an early disclaimer: the transfer of Pokémon between the 3DS games and onward to Pokémon Home is in an odd state. The tools are official, free (mostly) and authorized but unless you have a 3DS that already downloaded Pokémon Bank and Pokémon Transporter prior to the 3DS service shutdown in April 2024, you can't access this on an unmodded 3DS. If you can still access the software by any means, the tools work. This can be a barrier to entry for some people new to this process.

It's probably also probably self-evident, and the games themselves provide ample warning, but any step that goes up a generation is generally a one-way transfer. Trading between Generation I and II doesn't always have this limitation, and Pokémon Home does allow transfer from Generation IX to Generation VIII with certain caveats.

Gen III - Start from a Cart: If it's from Pokémon Colosseum or Pokémon XD: Gale of Darkness, transfer it to a cartridge-based Generation III game that has trading unlocked. Some Generation III games required a certain level of completion to be able to trade with other games. This requires a GameCube-compatible link cable. I did this with F-Shady's Imbruglia and the MATTLE Ho-oh a long time ago.

Gen III to IV - Pal Park: Using a DS or DS Lite and a copy of a Generation IV game that has beaten the Elite Four and gained access to the Pal Park, put your GBA cartridge in the GBA slot. Pal Park works like it always has: select exactly 6 Pokémon from the storage in the GBA cartridge, then run around and catch them in different biome-themed areas. These aren't battles; you can't lose or fail, but it's smart to have a Pokémon with Surf for this since you need to catch all 6 Pokémon, including any that live in water, in order to finish the transfer. Once you've caught all 6, save the game. There is no in-game cost to using this, and there's also a minor prize of a berry each time you do it. Note that Pal Park can only be populated once per day on each Generation IV game. This transfer method does allow you to transfer items, including cloned items, from Generation III to Generation IV.

A screenshot from Pokemon Diamond showing 6 Pokemon being migrated from Pokemon Emerald to the Pal Park.
Thor's Blastoise, Puffy, Thor's Mewtwo, Imbruglia, the MATTLE Ho-oh and Emeralts migrate to the Pal Park.
Fresh's Emeralts appears in the Pal Park!Thor's Mewtwo appears in the Pal Park!Imbruglia is torn about appearing in the Pal Park!

Within Gen IV - Pokéwalker: I actually haven't tried using my Pokéwalker this year! I'll almost certainly have to replace the battery at the very least if I want to use it again. Luckily, the IR used for Pokéwalker is built into the HeartGold / SoulSilver cartridges so this will work in any model of DS. You can transfer from the Pokéwalker on the main menu of these games.

Gen IV to V - Poké Transfer: Using two DS-family systems (DS, DS Lite, DSi, 3DS, etc.) and a copy of a Generation V game that has obtained the National Pokédex, go to the Poké Transfer Lab on Route 15. Speak to the person there to attempt to use the Poké Transfer and select 6 Pokémon to transfer. Then, on the other DS, make sure it has the Generation IV game you want to transfer from, but don't start the game. Once the transfer is started, do DS Download Play to play a super annoying touchscreen-driven minigame. When you win, the Pokémon are transferred into boxes in the Generation V game. This will not transfer held items. The game is scored, and it is unfun enough that you would expect there to be prizes, but there aren't any.

The Poke Transfer is being initiated on a DS Lite on the left, while DS Download Play is running on a 3DS on the rightThe Generation V cart is now waiting for the DS with the Generation IV cartridge to do its Download PlaySelecting Pokemon to transfer, including Imbruglia the Lugia
Setting up the Poké Transfer, with the broken DS Lite with the Gen V game in it on the left, and the 3DS with the Gen IV game in it on the right.
Playing the Poke Transfer minigame with the touchscreen crossbow thing
This minigame basically sucks; the good news is that it's hard to lose.

Within Gen V – Dream Radar: While the Dream World no longer exists, you can still play Pokémon Dream Radar to catch several species of Pokémon with their hidden abilities. When you finish, you can send the results to Pokémon Black 2 or White 2, and receive them by selecting “Unova Link” on their main menu, and then “Nintendo 3DS Link”.

Transferring 5 Pokemon and some items from Pokemon Dream Radar to Pokemon Black 2
This game is both a bit more fun and a bit more rewarding than the Poké Transfer minigame.

Here, in addition to the seven Pokémon named above, we're adding an un-nicknamed Slowpoke, Porygon, Hoothoot, Igglybuff, and Munna who were all caught in Dream Balls and should have hidden abilities. If you like nicknaming Pokémon as much as I do, you should know that they can only be named by their OT from Black 2 or White 2 bringing them to the Name Rater in Castelia City.

At this point, we've got Thor's Blastoise, Puffy the Weezing, Thor's Mewtwo, Imbruglia, the MATTLE Ho-oh, Emeralts, Young Stik and our five new Dream Radar friends all in a single storage box, ready to transfer out of Pokémon Black 2.

Gen I, II or V to VI or VII - Poké Transporter: With either a Generation V game cartridge inserted OR any 3DS Virtual Console Generation I or II game, launch Poké Transporter. When you select one of these games, it will transport every Pokémon in Box 1 of that game (even if you've renamed that box, so be careful!) into a box in Pokémon Bank called “Transport Box”. To do this more than once, you have to access Pokémon Bank and empty all Pokémon from the Transport Box. I've intentionally made my original "Box 1" into my "Extras 1" box, starting my living dex in these games on the original "Box 3".

Using Poke Transporter to move from Box 1 in Black 2 into Pokemon BankMove Pokemon out of the Transport Box in Pokemon BankI've moved out 12 Pokemon, some of whom are very old, into Bank 8
Moving Gen V Pokémon into Bank using Transporter, and then moving them out of the Transport Box in Bank.

The transfer from Generations I and II is really strange, because Pokémon stats and mechanics have changed a lot in that time (the biggest change was between Generations II and III). The stats of the transferred Pokémon get altered considerably; it's actually kind of neat how the Pokémon data structure has changed gradually over time in a way that each of these transfer processes has incrementally contributed to, but the Generation I → VII transfer does it in one, gigantic leap. Although all of the supported games will deposit these Pokémon into Pokémon Bank, unlike Pokémon transported from Generation V, the ones from Generation I and II are not compatible with Generation VI. Nothing will move from Generation I or II into Pokémon X, Y, Omega Ruby or Alpha Sapphire.

Gen VII and Older to Home: Pokémon Bank has an export to Pokémon Home feature built into it, as long as both instances are associated with the same Nintendo account (or maybe it's a Trainer Central account? I have trouble remembering the difference.). It works on a full-box basis, so move all the Pokémon you want to transfer forward into specific boxes and remember them so they can all be transferred. There are actually a few ways to do this: you can do a two-sided version of it using a key on your 3DS to specify which boxes to transfer, or if you don't have access to your 3DS it can be initiated on the Switch or mobile versions of the Pokémon Home app – but this will literally import your entire bank's contents at once rather than letting you specify which boxes to transfer. This latter option is faster and easier but not ideal if you're still actually using Pokémon Bank.

Selecting Bank 8 to export from Pokemon Bank to Pokemon HomeIf you're doing this from a 3DS, you'll get prompted for a Moving Key from Pokemon Home
A confirmation message from the mobile version of Pokemon HomeHere's the screen that shows the moving key. That VYYV part feels like a bit of a dyslexic nightmare.

I happened to do this through the mobile version of Pokémon Home, but despite the startling lack of feature parity this is also entirely doable using the Nintendo Switch version. Unfortunately, this particular feature is not free! It is only available for subscription-paying users of Pokémon Home.

Pokémon GO to Home
: This transfer is a little bit like the Poké Transporter in that it takes a specific, selected set of Pokémon from Pokémon GO and moves them to a temporary holding space that you have to empty manually. Once you've connected the accounts on your phone, you go to settings in Pokémon GO and select to transfer them to Home. After this completes, you get candy for each as if they were transferred to the professor, and then you need to finish the process by accessing Pokémon Home - you can't transfer again until you've received the previous batch. As soon as you open Pokémon Home, you get a notification saying, “One or more Pokémon have been transferred from Pokémon GO”, and then they get imported into successive blank spots in Home.

Transferring a set of Pokemon from Pokemon GO to Pokemon HomeA confirmation message, and some candy that you normally only get from the Pokegrinder.Receiving the Pokemon from Pokemon GO in Pokemon Home
Despite the gigantic logos suggesting the opposite, the first two images here are from Pokémon GO and the last one is from the mobile version of Pokémon Home.

Unlike the transfer from Bank, this works just fine with the unpaid version of Pokémon Home. It's free, from both the Pokémon Home end and the Pokémon GO end. However, the unpaid version of Home only has one box with 30 spaces. Right now the paid version has 200 boxes, or 6000 spaces; there's no option between 30 and 6000, which I think is pretty funny.

Pokémon GO to Let's Go: There's a foible of Pokémon: Let's Go, which I guess is considered a Generation VII game, in that Pokémon from Pokémon Home can only be returned to Let's Go if they are originally from a Let's Go game. Thus, it's sometimes beneficial to transfer from GO to Let's Go instead of doing the much easier transfer from GO to Home (since that makes these Pokémon unusable in Let's Go). This is a direct connection between your Pokémon GO app and account and your Pokémon Let's Go save file that can be used at the GO Park in Fuchsia City.

There's also a bit of setup for this transfer, but the in-game guide works pretty well for it. The official web-based resources are slightly out-of-date right now, where the menus in Pokémon GO have clearly changed over time. As well, it wasn't immediately apparent to me that the way you start the transfer is by clicking the little Nintendo Switch icon at the top-right of the Pokémon list view. In brief, on both your phone and your Switch game, there's a "setup" you need to do and then the "transfer", but these closely-related and interdependent features aren't in the same place on either piece of software - so you'll be muddling through menus a little bit. But it's really not that bad.

Selecting some Pokemon to send from Pokemon GO to the GO Park in Pokemon: Let's Go, Pikachu!Confirmation and candy, as nature intended.

Getting these Pokémon in the GO Park requires re-catching your own Pokémon with your own berries and balls, unlike the Pal Park and other transfer mechanisms which don't consume in-game resources. Frankly, this is a bit annoying in a game with relatively slow and limited cashflow, but it was the best way for me to get things like Alolan forms and some of the version exclusives. The game also isn't particularly balanced around the Pokémon from GO; it's not uncommon that they come with such high CP that you could spend a dozen Ultra Balls catching something relatively ordinary. This Nidorina and Vileplume weren't too bad, though.

Catching an Alolan Exeggutor from Pokemon GO in Pokemon: Let's Go, Pikachu!I re-caught the Nidorina that I had just transferred.I also re-caught this Pokemon GO-originating Vileplume; a nice way to save on Leaf Stone money.

Pokémon from Pokémon GO that are moved into Let's Go can then be traded via Pokémon Home's GTS to other Let's Go players.

Home to Modern Games: As of right now, Pokémon Home will allow you to move Pokémon to and from Pokémon: Let's Go (although only Let's Go-originating Pokémon can move into it) and every Generation VIII and Generation IX game. That said, modern Pokémon games don't have models for every Pokémon ever so many of them can't be used in every game. There are also a lot of unsupported moves in the more modern games, so Pokémon's moves tend to get altered considerably if you swap them between games – usually to their default learned moves for their levels. (The last generation with a completely playable National Dex was VII.)

Using the Pokemon Home interface to transfer Pokemon between Pokemon Home and Pokemon: Let's Go, Pikachu!
Transferring between Home and Let's Go, Pikachu!
The red slashed circle icon indicates that Pokémon can't be transferred to this game, in this case because they don't originate from Let's Go.

Besides breaking out the Pokéwalker again, I've been doing all of these things this year. There's a continuous transfer path from Gen III → IV → V → Bank (VI/VII) → Home (VIII/IX), and another from Gen I & II → Bank (VII) → Home (VIII/IX). It is… rather time-consuming! And it may require a lot of hardware.

There are a few nice infographics floating around lately related to how Pokémon can be transferred among games and related systems now… where the thing that worries me is how it'll be impacted when Nintendo chooses to end the Pokémon Bank service. Given the recent Switch ports of FireRed and LeafGreen I worry that could be fairly imminent. Everyone ought to take care with these infographics since they tend to require updates at least once per year.

A large infographic showing games that Pokemon can be transferred between
This infographic is still pretty accurate from CengizMan on Reddit in 2024.

I did start playing Pokémon GO with more-or-less daily regularity as of late December, and I still have my living dexes (and the breeding capacity that comes with that) in Pokémon Diamond, Platinum, HeartGold, White, Black 2, and Y. But I couldn't tell my kids that I could get them any cloneable or breedable Pokémon they want in this state, right? I had still never beaten my copies of Pokémon Omega Ruby, Pokémon Sun, or Pokémon: Let's Go, Pikachu!

Beating Sun

It felt like I should do these in order. I tried to play Pokémon Omega Ruby, but then I found that although I could see the Pokémon from that game in Pokémon Home, the game wouldn't run. Pokémon Sun worked, though. I picked up my save from literally Alola Route 1 and beat it including Alola's regional dex and most of a living national dex by the end of February. The only real barrier was a Drampa requiring a trade from Moon/Ultra Moon, and at the time this was my only Generation VII game, so I had to find someone to do this. Even this still left me with a small number of gaps that made me think I should finish Omega Ruby first.

Beating Omega Ruby

Omega Ruby still wasn't working. I found out that there's a certain generation of 3DS games – a few titles in particular – really prone to developing read errors. Oddly, this experience of Pokémon Bank still being able to access stored Pokémon while the game won't run by any means is pretty well known. I tried a lot of cleaning and alternative fixes that my modded 3DS made possible, even letting the 3DS Cartridge Fixer Tool run for (I'm not kidding) ten full days. Nothing was working. Eventually, I decided to get a digital copy of Omega Ruby (which I legitimately owned but could not play) by other means. Despite substantial effort, I couldn't figure out a way to salvage my existing save data, so I used Pokémon Bank to transfer every single Pokémon I had caught in my original playthrough to a brand new playthrough. I then beat Omega Ruby end-to-end in March and early April, including a finished living dex. Starting with a ton of partly-trained Pokémon from the prior playthrough and even transferred from other games made this rather easy.

Beating Let's Go, Pikachu!

In between playing the 3DS games, every so often I have been going back to Pokémon: Let's Go, Pikachu!, and the two-player mode means I can play that with my kids. My oldest son, Wyldstar, joined me for catching Zapdos and we had a heck of a time with it. My son had an experience of Zapdos being a jerk to catch with me in Let's Go and Articuno being a jerk to catch in GO; Moltres is the only bird that has not wronged him (...yet?). He has insisted he wants to be there with me when I eventually do Articuno and Moltres. This has sort of stalled my progress with 6 badges, but I've had lots of opportunity to use the GO Park to such an extent that I've nearly completed that living dex, too.

Pretty close to one of each Pokemon available in the Let's Go games; just missing some birds
This is sort of like a "living dex". Missing some birds!

I still need to finish this one, but it ought to be quick if I can concentrate.

Beating Pokémon Yellow

To fill out the last bits of my living dex in Pokémon Sun (and maybe other future games), I thought I should have an endgame save in Generation I and II on my 3DS. As of this writing, I am 4 badges into Pokémon Yellow. I've never actually played a Pokémon game this old, and it's... not my favourite. But it is for the greater good!

The Future

Pretty soon, I'll be done this backlog of games from Generations I-VII! The problem, of course, is that now that my kids are into Pokémon the collection keeps growing. We recently got Pokémon Legends: Arceus as well as Pokémon Violet's DLC. We'll almost certainly end up with Pokémon Legends: Z-A before the new one comes out next year, too.

My goal, I guess, is to have a reasonably complete living dex for all the games I own! I've just got, like, 3 or 4 more to go. Then I can start acting like a normal person and play a Final Fantasy game.

Back when World of Warcraft was very mainstream, I had three close friends playing it regularly. I used to make fun of them, because I found it so silly that they had commitments to the game and their fellow players where I told them playing WoW was like having a second job but you paid to work. From my outsider perspective, it really felt that way. Well, sometimes when I'm playing Pokémon in such a goal-oriented way with so much repetition, I'm sure it comes across more like duty or… addiction. However, it's not an embellishment that I have a great deal of fun catching, breeding and levelling up these little idiots – even better when friends and family are part of the experience. I haven't really discussed that, but besides my kids it's come to light that several of my colleagues from work are also big Pokémon fans and we've had a lot to talk about.

Even my older friends are still pretty interested! I recently offered Thorassic to give him back his Blastoise, Mewtwo, etc. from ~18 years ago.

Thor's Blastoise, originally from FireRed, able to be transferred or traded from Pokemon HomeThor's Mewtwo, originally from FireRed, able to be transferred or traded from Pokemon Home
12 of the Pokemon we've been discussing and transferring through the generations, all present in Pokemon Home
We made it! All present in Pokémon Home:
Thor's Blastoise, Puffy the Weezing, Thor's Mewtwo, Imbruglia the Lugia, the MATTLE Ho-oh, Emeralts the Gardevoir, Young Stik the Turtwig, and the five new friends from Dream Radar.

He wasn't interested. :(

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Picking up from part 1, this discussion of my history with Pokémon games starts with the part of my adulthood where I started acting like a more traditionally-viewed adult. I met my wife in 2010 and, while it's little to do with this blog, that has pretty much been a great thing. It does mean, however, that I wasn't as immersed in gaming as a hobby. Like a lot of couples, we did a sort of parallel play where we had to binge watch her favourite shows and then, reciprocally, we had to binge watch my favourite shows. I watched Buffy, and she watched Airbender; you may judge for yourself who came out ahead. Either way, if I were a bachelor that might've been gaming time.

Generations V and VI

Pokémon Black and White came out in early 2011. At this time, one of my nephews was into gaming so for his birthday I got him Pokémon Black and got myself Pokémon White so we could trade - although he wasn't interested in dex completion and mostly just wanted to battle, so this was a raw deal for me. My starter for this one was an Oshawott named Washout. I understood the controversy in the fact that the Unova regional dex was entirely new Pokémon and that transferring was locked to the postgame, but I think I really liked the Unova games. I adored the animated sprites.
My Generation V starter, Washout, who used to be an Oshawot.Washout's original endgame moveset

The transfer process between Generation IV and V is somewhat awkward, requiring 2 DS-family systems. I think I borrowed a DS from a friend to do a bit more of this. Despite the relative lack of gaming time, I had the overwhelming majority of my Pokémon White living dex done by the time the sequels were announced.
Living dex from Pokemon White
My living dex from Pokémon White.
Between the Unova game releases, though, we had our wedding and welcomed our first child. It was a busy time in my life! I remember a few months after my son was born he was sleeping in a baby rocking chair thing while I played Pokémon. Babies mostly wake up kind of gradually, so I remember him slowly sputtering awake and me being like, "c'mon, baby, this egg's about to hatch, gimme 3 more minutes!". I've developed a deep-seated association between the anxious feeling of having a stirring baby and crossing the Skyarrow Bridge.
Biking across the Skyarrow Bridge in Pokemon Black 2, and then an egg hatches, revealing a Turtwig
I biked a lot of locations in Black 2, and the Sleepbaby Skyarrow Bridge is one of them!
Young Stik is born.
I also had a bit of routine when it came to Pokémon Dream World. I would regularly do the thing where I'd make a Pokémon go to sleep, and then daily at work on my lunch break I'd do whatever there was to do in the dream world, then go home at the end of the day and claim any rewards. It was mostly a good system for the relatively short lifespan of Pokémon Dream World.

While my wife was still on maternity leave and my son was a couple of months old, she invited a mom friend and their son, who was about 2 years old, over. She would later describe the scene to me: He walked into the empty room, completely homed in on my DS Lite on a table, picked it up, and slammed it down onto the floor. The screen didn't come apart completely, but it broke on the non-cable side. Not ideal!
A black DS Lite with a green GBA cartridge sticking out, and the screen is broken off of the right side. The screen is displaying the DS startup screen.
Can you tell that the top screen is quite a bit less clear than the bottom screen?
While I wasn't extremely keen on the 3DS when it was new (in part because I loved the original DS' GBA slot), buying a new DS Lite in 2012 wasn't easy, so my wife bought me a 3DS. I think it may have actually been for Father's Day in 2012; literally my first Father's Day present.

Well, now I could use my partly-broken-but-still-mostly-functional DS Lite and my 3DS to transfer Pokémon between Generation IV and V. So that's... nice?

When Black 2 and White 2 released, I switched colours and went with Black 2. I was somewhat grateful to have access to the 3DS after all because I legitimately found Pokémon Dream Radar pretty fun. I still play and enjoy it every so often, I just wish there was a bit more variety in the catchable Pokémon. As sequel games, I thought Black 2 and White 2 were really clever in their redesign of the Unova region.

After my foundational time with Gen IV and Gen III, although my life was busier at this point, the Gen V games were probably when I took the metagame most seriously. I knew enough to make good teams and train them effectively. My wife's maternity leaves may have contributed to me still having some time for hobbies. I tried to accumulate some shinies and ensure I had certain Pokémon with hidden abilities, and then I'd strategically breed and carefully manage EVs as if I were building a competitive team. I never actually played in a competition, but it's fun stomping the regular postgame.
Tyro LeTar, a very powerful level 69 TyranitarAtenacross, a pretty good level 70 HeracrossSteelpit, a level 71 Metagross
These are just a couple of my fairly well-managed, almost-competitive Pokémon from White.
My favourite themed team was in Black 2 where I decided to make a team themed around Warrior Cats: of course, there weren't really very many cat-like Pokémon at this time, so a few vague equivalences had to be used as stand-ins, such as Bluestar being an Espeon. Given the suboptimal species in play, this team was by no means optimized for competitive battle, but I put some serious work in and, again, they were quite powerful (and fun!) for any in-game battle. Luxray kind of sucks, but Bram(ble)claw was my favourite anyway.
Bluestar is an Espeon from the Dream World, so she has Magic Bounce!Bramclaw is a shiny Luxray! Maybe pretty good considering the species' limitationsCloudtail is a hilarious level 43 PurruglyPoor Firestar has to be a Flareon; nobody wants to be a Flareon!Sandstorm is a Persian, and she's actually really effective!As the peak of my originality, Leafpool is a Leafeon - but it's legitimately cool that I was able to make her a healer.
I'm not a hardcore completionist with everything, but I had been enjoying the living dexes I had cultivated in so many games to this point. It was somewhat harder to find the time to do this with my growing family, so while I was still finishing Black 2 and eventually Pokémon Y when it came out, I was mostly on a break from modern console games during this period. I almost skipped the 8th console generation, and never ended up getting a PlayStation 3 or 4 despite being a Final Fantasy nut.
Living dex from Pokemon Black 2
My living dex from Pokémon Black 2,
followed by Thor's Blastoise, Emeralts, Imbruglia, and the other friends we've been transferring through the ages
I did play Pokémon Y when it came out - and bought that same nephew a copy of Pokémon X, although we never really played together - but I honestly have very little memory of the game. Besides the road by the daycare and the big chateau where I biked back and forth getting eggs, I can barely navigate that region at all now. I think with the balance of time going to my family I might've played that entire game in a half-asleep state. I don't particularly remember my early use of Pokémon Transporter and Pokémon Bank, but I've got a living dex in Pokémon Y too, so it must have worked adequately for me. At this point I was still moving Pokémon like Emeralts, Thor's Mewtwo and the MATTLE Ho-oh from Generation III into Generation IV with Pal Park, into Generation V with one broken DS Lite and one 3DS, and then into Generation VI via Transporter.
Emeralts, as she appears in Black 2Thor's Mewtwo, as it appears in Black 2Imbruglia the Lugia as it appears in Black 2
I found a good method to take screenshots for Gen IV and Gen V but not Gen VI, so these happen to be from Black 2.
Of course, they were able to be carried forward.

My Pokédecline and Pokébreak

When Pokémon Omega Ruby and Alpha Sapphire came out in late 2014, I was given Pokémon Omega Ruby as a Christmas present. I had two kids now! I didn't play much of the game, sort of petering out after 4 gyms or so.

When Pokémon Sun and Moon came out in late 2016, I was given Pokémon Sun as a Christmas present. I had three kids now! I played this one even less. I do have an early, special memory related to this one though in that I was connecting with my own students about the game for the first time, especially in a course I was running in early 2017. I was still on Alola Route 1 and one student offered me their first shiny: a beautiful, golden Magikarp, which I've still got!
A shiny Magikarp I received with gratitude in early 2017
The shiny Magikarp I received as a gift in 2017.
I recently shared with that student, who graduated ~8 years ago, that I still had it!
By this point, I accepted I pretty much could not manage the time for Pokémon anymore, at least not the way I actually wanted to play it. I still liked the games... but my career was taking shape and I had the kind of sleep schedule a person with babies and toddlers has. I guess I started playing challenge/variant games with intent around 2015, too, but the actual occasions that I played these were sparse.

I was a late adopter to the Wii U, and part of what drew me into that was definitely Super Mario Maker, of course. Not only is that game generally great and appealing to my interest in user-generated content, but it was a great thing to play with my kids as they started to play games. The things I found time to play just weren't Pokémon.

We got a Nintendo Switch much sooner after its release, in late 2017. When Pokémon: Let's Go, Pikachu! came out in late 2018, my kids seemed interested, so we got that pretty soon after release, too. I only played up to Cerulean City, and my kids only got about that far, too. I don't know if it's a matter of attention, or the fact that they weren't strong readers yet, or just having other games available, but despite Nintendo's best efforts at making a very accessible game, it didn't stick.

I had also very briefly dabbled in Pokémon GO. Apparently I first played in early 2019, but at the time I had a pretty limited mobile data plan so I barely got into it at all.
One of my kids with a Minun in our old neighbourhoodMy oldest kid in a snowy environment with a Swinub perched on his arm
Some arbitrary pictures taken with my kids in Pokémon GO from early 2019.
Overall, while there were little bits of experimentation... I didn't really play Pokémon for 9 years, from early 2017 to December 2025.

My Pokérenaissance

So, how have I ended up playing nothing but Pokémon games for at least the last four months? And with a fair level of dedication? That was also somewhat of a gradual thing. It started with getting two of my sons a Miyoo Mini in Summer 2024. My middle child loves cute little guys in general, and somehow eventually started playing Pokémon Sapphire in Summer 2025. He was playing among a group of friends at the time and kept catching Pokémon and naming them after his friends, which was fun.
My big nerds: two playing on Miyoo Mini and one on a 3DSMy second kid playing Miyoo Mini, surrounded by friends
My kids may be gamers.
On somewhat of a whim, when we were visiting Montreal in mid-November 2025, we popped into the world's largest EB Games and my son decided to buy Pokémon Violet. At the time I actually thought this would be a colossal waste of money since he didn't really play Let's Go, Pikachu!. It wasn't; he enjoyed it.

Then, over the Christmas holiday break in 2025, my family all got sick with various minor maladies. Nobody in my immediate family had bought each other any video games and we were stuck inside. The grandparents had got games as presents for my kids but because of our illness we couldn't see them for several days, so we couldn't receive those presents. What did the kids decide to play with their extra time? Pokémon Violet.
A random screenshot a kid took while playing Pokemon Violet. coal the Skeledirge is attacking a Squawkabilly on a rooftop.A screenshot of one of my kids playing a Tera Raid (I think?) in Pokemon Violet. He is using king bob!!!! the Kingambit.
All of the kids were playing it, and occasionally watching Pokémon videos on YouTube, and really enjoying that intense discussion about how to play the game and different approaches they were taking just like my friend and I did in Summer 2007. That's what made me say it:
"I'm pretty sure I can clone legendaries in Emerald and transfer them into the modern games, if you were interested..."
Yeah, they were into that. Upon researching a little bit, I found the following:
  • I hadn't played Pokémon Sun since support for Pokémon Bank was added - but now Pokémon Bank can be used with Generation VI and Generation VII games.
  • Pokémon Bank (and Pokémon Transporter) are still functioning, and in fact while it used to have a subscription cost, it's free now.
  • Pokémon Bank has an easy export to the new storage and transfer system, Pokémon Home.
  • My original DS Lite with the broken screen hinge still partly works, with a very fuzzy top screen.
  • Pokémon GO also allows exports to Pokémon Home.
  • My 3DS - which is hacked because of my friend's insistence that I play Fire Emblem Awakening - allows me to enable Mystery Gifts for event Pokémon in Generations IV through VII fairly freely.

So, it is still possible to clone and export Pokémon from Generation III into modern games like Pokémon Violet in 2026. Possible - but not simple.

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Well, it's been nearly four months with no posts, which is pretty unusual for me! While it's not uncommon for me to go four months without streaming, generally there's some kind of weird gaming I can document or something. That's not really the case this time.

Instead, the reason that I haven't updated at all is Pokémon! I sort of foreshadowed this in my Year in Review for 2025 post. One of my children bought Pokémon Violet in November 2025, and then we didn't get a lot of brand new games until near the end of last year's Christmas season. Consequently, during all of our time off, suddenly all of my kids were playing Pokémon Violet and even other Pokémon games. One of my sons had also been playing GBA Pokémon games on their Miyoo Mini.

With the renewed interest in Pokémon games all around me, I said to my kids, "I'm pretty sure I can clone legendaries in Emerald and transfer them into the modern games, if you were interested..." - and they were. Suddenly, I was cloning in Generation III, breeding in Generations IV and V, trying to recover save data in Generation VI, and even newly playing Pokémon GO, all at once!

But I'm getting ahead of myself. I ought to start at the beginning.


While there's a personal beginning, I'll start by saying Pokémon came into existence when I was a young adolescent, and I was in my mid-20s the first time I ever played a Pokémon game. I had been a Nintendo Power kid, subscribing first between 1991 and 1995 or so, and then doing another little stint to support a kid's fundraiser around 2008. I was somewhat aware of Pokémon in the public consciousness but I associated it with bad animation, repetitiveness, "kiddiness", and the predatory nature of mass media. Naturally, I opposed this as part of the establishment during my edgy teenage years, and never really paid Pokémon any attention at all for a long time. I legitimately didn't even realize it was an RPG!

I don't know what it was about the year 2007 that changed this for me. I think it may have been that this was the era when I was enraptured by TASes, and seeing the early Pokémon Sapphire runs by kirbymuncher and FractalFusion opened the eyes to the style of gameplay and the interesting mechanics in the background.

My First Pokémon Game

I am pretty sure the day I bought my DS Lite with Pokémon Diamond as my first Pokémon game was July 29th, 2007. I had a week's vacation in the mid-summer at the same time as a close friend. We were going away to a cottage at a beach, but I thought I should have a fun, new gaming option in case there were rainy days. When I bought my DS Lite, my friend bought herself a DS Lite and Pokémon Pearl at the same time.

My first starter was Turtwig, and my friend's first starter was Chimchar. She named her Chimchar "Turkey" which I found funny just because it's quite literally not, and this is oddly memorable to me, moreso than my own first Turtwig's name, which was Stikdawg.

My literal first Pokemon ever, Stikdawg the Torterra (nee Turtwig).Stikdawg's original endgame moveset
At the time, I said something like, "If you're going to call your monkey 'Turkey', what are you going to call your eventual turkey?". Eventually - a couple days into playing - we did the thing where one of us (her) reset the game 5 times so that we each started with a full starter trio. Eventually, I got a Chimchar from her named "Donkey" - like a continuation of the "animals that end in 'key' that are not 'monkey'" phenomenon. Donkey was also a core part of my first team.
Donkey the Infernape (nee Chimchar) was an important member of my first teamDonkey the Infernape's original endgame moveset

Though in modern times I hear a lot of complaint about Pokémon Diamond and Pearl, mostly about the weird Pokédex where there’s basically a single fire type in the whole game, I still really enjoyed playing it. It was also really fun having a close friend playing the game and being able to trade and discuss.

The game also had pretty good online features, like GTS and online trading. I’ve got a specific memory of doing a trade with an online-only acquaintance I’d known for over 10 years and never spoken with. I had the volume off on my DS, and didn’t realize that when you did online trades, your DS’ mic automatically goes live and your sound transmits to the other person. I had been idly singing to myself as we traded and didn’t know at all that they were hearing me sing! It was quite a shock getting IRC messages about my singing afterward. While it was unintentional, this was effectively the first game I ever played with voice chat.

Catching ‘Em All – Generation IV Part 1

I understood that there was some kind of imperative that I gotta catch 'em all, so I decided to do that. Prior to the release of Platinum, HeartGold, and SoulSilver this was quite a daunting task! It would require getting multiple GBA games, and either using DS features to access new post-game Pokémon or importing directly from those games. Well… in for a penny, in for a pound.

A pile of every physical Pokemon game I own right now. There are 18 game cases.

The second game I got was LeafGreen. I enjoyed that a lot, too, and used its dongle features and imports to fill out my original Pokémon Diamond dex considerably. As well, I had a couple of friends who had either FireRed or LeafGreen, so we did a lot of trading between those to fill gaps in both. This included my friend Thorassic's original starter Blastoise and his Mewtwo, among others. The images here are dated a little bit later, and that's for a reason that'll be discussed shortly.

THOR's unnamed Blastoise from KantoAnother picture of THOR's Blastoise

THOR's Mewtwo, originally from Cerulean Cave in KantoAnother picture of THOR's Mewtwo

Next, I got a used copy of Pokémon Colosseum. While it’s a different style of game, and it plays really slowly in general, I found the battles quite a bit more strategic and engaging than the other games I had played to date, and the tension of needing to catch shadow Pokémon as the only source of new allies was actually really exciting. I’m honestly confused that the Pokémon games never really returned to this format more recently, since the battles in the GameCube titles felt like they had the highest stakes in the series. The animations in this game honestly still kind of impress me a bit; I don’t find the more modern 3D games to have distantly better battle animations and the different Pokémon species show a ton of personality. The developers were really clever with the way the camera would cut. It’s quite a cool game.

Anyway… I took purified shadow Pokémon from Colosseum, traded them into LeafGreen, and moved some of those forward into Diamond. This included the MATTLE Ho-oh that you could earn by completing Mt. Battle.

The Ho-oh with OT MATTLE that you can receive as a bonus at the end of Pokemon ColosseumThe MATTLE Ho-oh from Pokemon Colosseum has an unusual moveset

That, unfortunately, still left gaps in my Pokédex. I didn’t have a source for some of the Generation III Pokémon – notably the legendaries. To fill the gaps, the next game I got was Pokémon Emerald (which wasn't so hideously expensive in 2007-2008). To date, I've never actually played Ruby or Sapphire myself, and I don't feel bad about that: Emerald is an excellent third version. I had already seen Sapphire in those TASes, but Emerald remixed the original games enough to keep things interesting for me. And it was!

Gotta Clone ‘Em All

Partway through completing Pokémon Emerald - during this phase in my life in which I spent tons of time in my overnight desk job perusing Bulbapedia and Serebii - I learned about the Battle Tower cloning glitch. I wanted to beeline completion of Pokémon Emerald with urgency so that I could make use of this. This resulted in one of my favorite Pokémon gameplay memories: the tale of Emeralts the Gardevoir more-or-less soloing Hoenn's Elite 4 below level 50. It really was epic although I have to admit I probably had to load saves several times to do it. Emeralts would go into each fight and use Double Team 6 times, then Calm Mind 6 times, and then sweep with Psychic. It took some attempts, but probably not as many as you might think! It was awesome. Of course, there are some dark-types in Hoenn's Elite 4, but Future Sight being indirect as it is allowed Emeralts to blow through them, too.

Emeralts is somewhat of a clown, and clobbered the Elite 4 at level 47Emeralts the Gardevoir, the hero of HoennEmeralt's very strategic moveset (well, it was okay, still required saves)

Once I got access to the Battle Frontier in Emerald, I could clone various legendaries from LeafGreen, FireRed, Colosseum and Emerald at will, transfer them into Pokémon Diamond, and put them on the GTS to essentially get whatever I wanted – as long as I had seen it. I even got a Mew from Hayley in My Pokémon Ranch.

The legitimate Generation IV Mew given by Hayley the cattlehandOT Hayley

This cloning technique is why I had differently-dated Pokémon from Thor in FireRed and a differently-dated Emeralts. I had different copies of the same unique or fully-evolved Pokémon and I imported them into various games over time. Some games discard certain information about the original games when Pokémon are moved between them, and in the case of these screenshots from Generation IV games, they use the dates the Pokémon were received.

The only real problem here? Lugia.
Would you believe I bought Pokémon XD: Gale of Darkness expressly for the purpose of getting and purifying shadow Lugia? Cuz I did. I didn’t like Pokémon XD: Gale of Darkness nearly as much as Pokémon Colosseum. Given that the battle system is essentially the same, it’s hard to say why that is, but the main character looks like a dork instead of Colosseum’s action hero, Wes. Wes starting with a paired Espeon and Umbreon adds further coolness points. I muddled through Gale of Darkness anyway and got the Lugia. For some reason, I named it Imbruglia, a choice that haunts me today as every Lugia I've cloned out of Emerald into modern games is still called that. You might even say I'm torn about that choice.

The purified shadow Imbruglia from OrreYes, my trainer name in XD was F-Shady, and that still didn't make the guy coolThe purified shadow Lugia also has an unusual moveset, including Psycho Boost

I’ll also say: I had already transferred my MATTLE Ho-oh from Colosseum from LeafGreen into Diamond, so to have a Ho-oh to clone in Emerald I actually completed Pokémon Colosseum end-to-end a second time. If everything in that game moved 50% faster it might be my favourite, so I didn’t mind too much.

Given my access to Emerald’s Battle Tower cloning glitch, I went ahead and made sure every that every cartridge had a copy of every full-evolved Pokémon and every legendary. Although, actually, I still don’t have a Generation III Latias because I stupidly picked “blue” in Emerald and among our friend group somebody transferred the Latias from Sapphire to a newer game.

I wish I had better means to capture this, but at least for now I don't.
Note the extra Blastoise, Weezing, Mewtwo, Lugia, Ho-oh, and Gardevoir.

With every evolutionary line through Generation III available, I then mass-bred Pokémon, mostly in Sinnoh's Solaceon area (it is cozy), and completed a "living dex" in LeafGreen, Diamond, and my eventual used copy of Platinum.

My living dex in Pokemon DiamondMy living dex in Pokemon Platinum

In some cases, I would just pass rarities like Mew and Manaphy around among games since I could get one off the GTS as long as I had seen it once. The mythicals I had were very gradual and probably not fully legitimate, although they were traded to me, so who knows? Personally, I find no problem with less-legitimate means to get things that are fully inaccessible in the games anyway. I guess we all draw our own lines on that... but let's recognize this is a blog full of romhacks and cheats and stuff. Very little of what's here is "pure", but there are always rules.

As the song had demanded, I caught 'em all... again, and again, and again.

Catching 'Em All - Generation IV Part 2

By the time Pokémon HeartGold and SoulSilver were released in North America in 2010, I pretty well had access to whatever Pokémon I wanted, but I still played my copy of HeartGold to full completion and did another living dex there. Despite having easy means to slowly chip away at the Pokédex completion, I instead embraced all the new and interesting ways to catch cross-generational Pokémon, like the customizable Safari Zone. I also really enjoyed the Pokéwalker feature and used that a lot myself, and also enjoyed attaching it to my niece and nephews when I was feeling lazy.

Swimmer the Feraligatr (nee Totodile) was my starter in JohtoMy living dex in Pokemon HeartGold

I played a lot of Pokémon in the years of 2007-2010. In those years, I was a young adult with few responsibilities. 2010, however, is the year that I met my now-wife… so, to end all forebodingly: that’s the end of part 1.

Next >

[It was decided in roughly November of 2023 that GameFAQs once-loved Top 10 Lists feature was being phased out. I had written a few lists between 2009 and 2012 and generally engaged with that community a fair bit, so I figured I would cross-post my lists on this site over ten years later, backdated. You may still be able to view the original version here.]

Have you ever really wanted to play a game you've already enjoyed, but found yourself debating whether it was worthwhile to trudge through the beginning of game, knowing that the beginning was the worst part? There are lots of games that have a bit of a slow start, sometimes due to a tutorial or an introductory sequence... but usually it's brief, necessary, and/or cool. There are lots of games, especially in the RPG genre, that have extremely slow starts that are a bit less forgiveable.
 
These slow starts can be for a variety of reasons: too much unskippable dialogue, poor character choice, limited character movement, or just being boring in the early game. The ten chosen below are all good games that start slowly for different reasons.
 
  
As an honorable mention and as an example, let's consider the case of Star Ocean: The Second Story (PS). It has the same massive variety of characters and equipment and endings as the rest of the series, with great graphics for its age, pretty good music, and the active battle system is just super fun to play. But it starts in a quiet forest, there's several minutes of dialogue. This text is accentuated by little exclamation marks that pop up over characters' heads when they're surprised and other such cute anime-ish graphics... and it happens all the time and stops the game for a few seconds each time.
 
The first quest is in the town of Salva, takes a couple minutes, and if you chose Claude as your starting character you'll be fighting alone for a while. He doesn't yet have any of the amazing sword techniques that appear later in the game, so combat is relatively boring. But this early in the game, Claude is actually the more interesting choice; if you chose Rena, you don't get to do... anything. She's tied up, waiting to be rescued by Claude. When you've completed this you get to sit through a lot more predictable dialogue, full of game-stalling emoticons. And, of course the worst part is that you have to go through this more than once for completion because there are two separate but very similar storylines. Much more than once if you want to play on a higher difficulty.
 
I really recommend playing Star Ocean 2, but to do so you should be prepared for a game that starts slowly. And that's what this list is all about.


#10: Final Fantasy XIII (PS3/360)

When I heard that Final Fantasy XIII had a 20+ hour introduction, I was sure that people were joking. I'm not just saying that because it makes it seem funnier or something, I actually thought I was being told a joke. Why shouldn't I have? I think the longest introduction segment I'd ever done was probably Wild ARMs, which was maybe 3 hours. And hey, it's funny! You start playing a game and it takes you maybe half of the whole game just to figure out what to do and why you're playing? Imagine if skee-ball was like that!

All kinds of media and popular reviewers were all going on about how long and linear the introduction was and how they got bored before they started actually playing the game... but now that everybody who wants to play it has had a chance to, if you ask them, they mostly say it's great. They'll say it has beautiful cutscenes and music, at least some likeable characters... and brought a faster pace to the gameplay, too. But, yes, in order to actually do anything, you have to be willing to walk towards glowing dots for several hours, mostly along non-descript linear pathways.
 
So it's a fairly good game, but I wouldn't want to play the beginning again. I like it, but because of the too-long introduction, it starts really slowly.

#9: Dragon Warrior IV (NES)

There are a lot of very good Dragon Quest (or Dragon Warrior) games, and this fourth one is definitely one of the finest console RPGs out there. You play through a chapter, each with a different character (or a few characters) of the party that will eventually help the story's hero defeat the great evil threatening the world. There are four of these introductory chapters where you develop and learn about each party member a bit, followed by a great "coming together" as the hero rounds them up in Chapter 5 - thus the subtitle of the DS remake, "Chapters of the Chosen". It's pretty epic.

Unfortunately, you start the game with Ragnar. I can't blame Enix for designing the game this way; it actually makes a lot of sense. Ragnar is generally the most basic character, being a straight-up soldier with the ability to attack and... well... yeah, that's it. He's completely alone throughout his quest, and in true Dragon Quest style it can be pretty challenging without putting in some early-game grinding. It might help an RPG newbie ease into the game, but it's honestly just a very boring start to a very good game.
 
No offense to Ragnar, of course. I like having him around later. I like the game, too... but because of starting with an uninteresting character, it starts really slowly.

#8: Pokemon FireRed & LeafGreen Versions (GBA)

Pokemon games have a tendency to start slowly, but it was more pronounced in the third generation remakes of the first Pokemon games. First, of course, you start with a big wad of text with a professor who tells you what Pokemon are; of course, you'd be kind of silly to have bought this game without knowing that... but that's not the big problem. Then can't go anywhere until you get a Pokemon, after which you have to use it to fight another Pokemon to whom you are very nearly statistically identical and should have a slightly more than 50% chance of winning. This could be a little discouraging to the many players who I'm sure lose that first battle... but that's not the big problem.

The big problem is that you walk very slowly, and a lot of the game is walking. Even if you try to spend more of the time battling, in the early going you probably need to take a long, slow walk back to a Pokemon Center to rest after every couple of battles. After walking back and forth between the first few towns for a while, someone will give you running shoes, which allow you to walk twice as fast. Why the gris were they holding out on you?! With the first generation games, and a lot of older RPGs, yeah, nobody had invented running yet! But there is no excuse for preventing the player in a very slow game from walking fast just because you need them to suffer a little bit first!
 
I guess the same could be said of many games, even with the Sprint Shoes in Final Fantasy VI... but frankly, that game had enough going on from the outset that it didn't need them as badly. Of course, I really like Pokemon games, I just wish my character would think to put his shoes on before he left the house. Because of the intentional limitation on character speed, it just starts really slowly.

#7: Phantasy Star (SMS)

IThere's nothing specifically wrong with the original Phantasy Star that isn't wrong with dozens of other older console RPG titles, it's just quite pronounced in this game. The issue, of course, is the early-game grind. When the game starts, Alis can't do much of anything. She is weak and has no money, but she can get stronger and earn money by killing things (realism!). She can squish bugs with a sword, but really there's only one kind of bug she can squish reliably. After fifteen minutes of squishing the first kind of bug, you might be able to take on the second kind of bug; of course, after every 5 bugs or so you'll need to go back into town to rest up.

Phantasy Star had a lot of originality and cool features in its time, but the early-game grind in this game is atrocious. It's very easy to wander slightly too far from the first city and get slaughtered by one of the weakest enemies in the game, at least until you earn your second party member. I know it's not necessary, but I have literally spent hours walking back and forth outside of Camineet because I didn't want to leave until I had bought some good equipment.
 
I love the Phantasy Star series but I don't know that I would ever play the original again because the beginning of the game is so agonizing. I liked it, but with an over-the-top early-game grind, it starts out too slowly.

#6: Golden Sun: Dark Dawn (DS)

The first two Golden Sun games came out in quick succession, which was suitable for two games tied so closely together. We waited for several years before we got this sequel, and the reviews are mostly positive, but a little bit mixed. Some people may be judging it with nostalgia on their minds, or comparing it directly to its predecessors. Really, the game is fairly good, with very similar gameplay to the first two games in the series. Among the flaws pointed out in the reviews is the lengthy introduction: There is a really long Star Wars-esque text at the beginning that describes exactly what happened in the other two games in the series (which were, themselves, quite lengthy). This is unskippable. I wonder how many players, like myself, had just played Golden Sun and The Lost Age before picking up Dark Dawn. That can be frustrating.

It doesn't end there. The start of the game includes a huge amount of text introducing the characters and concepts. When you finally gain control, you have to do a lot of very trivial things in the early going before any action takes place, like climbing a ladder, finding your clothes around the house, and walking one screenlength to the right. Your first big quest is to find your friend in a forest, but there's a lot of dialogue as two overpowered temporary characters hem and haw about whether they're even going to let you fight or not. I was itching for a Golden Sun-style fight by this point! I found myself actually kind of angry at these characters - they call my main character (who is standing right there!) weak and he hasn't even had a chance to do anything yet. For the first dungeon, which is just stupidly easy, these overpowered characters join and help out from time to time and force you through tutorials about combat. The combat is identical to the first two Golden Sun games, which had no such introductory tutorials before the first dungeon.
 
The second big complaint about this game, besides the long introduction, is the complete lack of difficulty. Having these overpowered characters around, giving painfully obvious tutorial instructions and cleaning up the easiest random encounters in the game has a drastic and negative effect on how much I enjoy the game's introductory quest. I feel quite confident that I would have been better off without them. It's a pretty good game, but because of the long introduction with extremely trivial gameplay and difficulty, it starts really slowly.

#5: Final Fantasy VIII (PS)

This game is actually the one that inspired this list for me, and really I don't even like Final Fantasy VIII very much; I just acknowledge those who do. I wouldn't mind the love story if it was between any people I liked at all. But anyway, Final Fantasy VIII begins with a really slick FMV with a cool training battle between Squall and Seifer. It's really energetic and well-made and the music gets you really excited for the game you're starting. You see neat floating quotes and scenery that you can't help but feel must be foreshadowing a great gaming experience.

Then you wake up in a hospital bed and you can't move. People talk to you in boring grey text blocks. The first other playable character you're introduced to shrugs and sighs, appearing like she's completely sick of the game, even though it just started. When you're allowed to move, you have to go to school, which is like real world school except it's nearly empty and it's slower and it's more boring and you don't learn anything and it only has four rooms and it takes 3 minutes to travel between any of them and the music is a lullaby. Okay, some of that last sentence might be exaggerated but not by much.
 
Eventually you get to go to a cave and hit things, but what makes the beginning of Final Fantasy VIII seem so slow to me compared to so many other games is that it has this amazing, frantic introduction... but as soon as you get control of the game, the pace changes from that of a wild cheetah chasing a gazelle to that of your housecat having its bath during your dinner party. It's an okay game, but it makes you think it's going to start very quickly... and then it does very much the opposite.

#4: Rock Band (Multi)

Rock Band games don't seem like they should be able to start out slow, and in a lot of ways they don't. By Rock Band 2, at least, very few songs needed to be unlocked. In Rock Band (the first) though, groups of songs needed to be unlocked by accessing them in the tour mode. As such, when you're just starting out, you're very likely to be playing the same few songs over and over.

I got so sick of Nirvana's "In Bloom", Radiohead's "Creep" and Weezer's "Say It Ain't So" when this game was new. At least this franchise learned from its mistake; only Harmonix-sponsored bonus songs are unlockable in Rock Band 2, and Rock Band 3 has all the in-game songs right out in the open. Regardless of some of the songs needing to be unlocked, when you're new at these games and trying to improve, you're very likely to be playing the simpler songs repeatedly as you learn the ropes of Rock Band. I guess there's a workaround in that you can buy DLC... but then you're paying money and waiting briefly for downloads instead of doing something exciting, and I'd rather not have to pay to avoid playing the same few songs.
 
Basically, you're very likely to start with slower and simpler songs, over and over, either because the game forces you with an unlockable setlist or maybe just because you can't help it. I love Rock Band, but because you have to play the same uninteresting content repeatedly, it starts out very slowly.
 
I'm sure some people will say the same is true of the Guitar Hero series, and it is, but I don't feel that this style of game really became great until Rock Band came out.

#3: The Legend of Zelda: Ocarina of Time (N64)

On the NES, if you wanted storyline in your games, you often had to read the manual. Of course, this was optional, and sometimes it was kind of nice. Gradually we became entitled to more in-game story and dialogue, which was done nicely in The Legend Of Zelda: A Link To The Past. Then, in Link's Awakening, we met Kaepora Gaebora the owl, and that was when the trouble started: the Zelda series now has a crazy amount of hand-holding and "guide" characters, and an immense load of (very unfortunately) unskippable text.

You sit through a lengthy and unskippable sequence that might be okay if you haven't played before. Then you watch a fairy fly around (inefficiently). Then it nags you. Then you talk to Saria. Then you get to move for 3 minutes. After the first dungeon, you sit through another lengthy cutscene but this one is irrelevant to the entire game. Then Saria. Then the owl. And between unskippable dialogue with all these characters whose purpose is generally to introduce you to the game, guide you, and teach you things, you have Navi the fairy hassling you. It takes an awful lot of patience for me to get to do what I really want to do when I play Ocarina of Time: explore, get gadgets, solve puzzles with gadgets, seek heart containers, miss exactly one heart container, get mad, drink profusely...
 
The concept of skippable cutscenes for people who have already played was pretty new when Ocarina of Time hit the scene I guess, and I can forgive it for what's an excellent game. But it's a pretty big time commitment to start playing this game, and sometimes I just don't want that. I like this game of course, but because of the numerous lengthy and unskippable dialogues with guide characters, it starts really slowly.
 
It's worth noting that in Majora's Mask, you can more-or-less replay any dungeon you want whenever you want, bypassing this issue nicely.

#2: Sid Meier's Civilization (PC)

Much of this can be said about any Civilization game, but I'm thinking specifically of the first. First, you pick a great nation with a great leader as your avatar. Then you settle a city by pushing "b" or clicking an icon. Choose what direction to take with your research and select what your new capital city will work to produce: maybe a warrior unit. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter. Then you push enter.

By about this time you might have a warrior that you can move around the map. But don't move him very far, because if a barbarian walks into your only city while it's complete undefended, your entire civilization is destroyed. So maybe just leave the warrior there and push enter. Then push enter. Then you push enter. Then you push enter. And so on.
 
Civilization games are wonderful, beautiful creations that I may have put more hours into than personal hygiene over the course of my life, but starting a civilization takes a lot of time, and that's a lot of pushing enter. The newer entries allow you a few more early game options, but it's still pretty slow at the beginning. They're great, but because there's nothing to do at the dawn of civilization, they all start very slowly.

#1: Valkyrie Profile (PS)

Valkyrie Profile is an amazing style of game that critics loved and a lot of players go back to over and over. Somehow, nobody has tried to duplicate it, as even the other games in this series are substantially different in terms of gameplay. I could see this being one of those games I would go back to maybe once a year or more, just to experience, if not for the issue I have with the way the game begins.

When you begin Valkyrie Profile, you have the option to select a difficulty level. Among other effects, this choice dictates which characters, items, dungeons and endings will be available. For each character you acquire throughout the game, there is generally a detailed, emotional, and beautiful scene during which they are recruited by the valkyrie (i.e. they die, generally in a heroic way) to fight in Ragnarok. The first such sequence featuring the first two characters who are recruited is awesome, but it takes a very long time, and it's always the same. Actually, all of the sequences where the Valkyrie recruits an Einherjar are pretty much the same each time. Because there are so many different ways this game can play out, and because you can try it on a few different difficulty levels, you'll definitely want to play Valkyrie Profile a few times. Unfortunately, the first 15 minutes or so of sameness is very slow. I guess it is possible to save after the introductory sequences so that you don't need to sit through it again, but you would still have to do so at least once for each difficulty level you want to play.
 
Like I said, everything about this game is wonderful... at least the first time. Sometimes knowing that I have to sit through the same lengthy play on my emotions prevents me from wanting to pick up Valkyrie Profile again. I love this game, but because of the forced repetition of unchanging cutscenes with very little player involvement, it starts really slowly.

I recommend all of these games to the gaming community at large, but I feel that all of them have significant design flaws. I, for one, would rather get into the game and really do something than stare patiently at slow moving dialogue, unnecessary tutorial, or movie sequences I may have seen before. Of course, there are other series that have lengthy introductory sequences that are much easier to stomach; you generally wouldn't want to miss the introduction sequences in the Metal Gear Solid series, for example.
 
Other games that came to mind for me were Metroid Prime (GC) and Metroid: Other M (Wii), but when I thought about it, Metroid Prime's introductory sequence wasn't that long, was pretty necessary to the gameplay and was really cool the first time around, and Metroid: Other M actually had pretty fantastic pacing. I think the reason I thought of Metroid games at all was that I wanted a bunch of cool power-ups right away so I could sequence break, not because of any actual issue with the pace of the game. The only side-scroller that came to mind at all was Super Star Wars: The Empire Strikes Back (SNES) because of the crazy difficulty of the first level... but it doesn't really get that much easier, so it didn't seem like a very good example.
 
Anyway, I'm sure there are dozens of examples of great games with very slow starts that I haven't thought of or didn't rate so highly.

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