[sticky entry] Sticky: Index of Playthroughs

Apr. 1st, 2023 04:00 pm
Much in the style of System Error's site, here's where I attempt to index the different runs I've done. You can expect this post to be updated as new variant gaming playthroughs are played and/or documented.

These are listed roughly chronologically, according to when the gameplay took place. Most of them also have full video available via my YouTube channel.

GameRun Type/CategoryWrite-up Chapters
Final Fantasy VI (Various) Minimum Level / Max Stats Summary
Phantasy Star IV (Gen) No Hands Challenge Start | II | III | IV | V | VI
Phantasy Star IV (Gen) Gratitude Challenge Start | II | III | IV | V | VI | VII | VIII | IX | X | XI
Final Fantasy (NES) "Ban Something" Challenge Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII
Final Fantasy (NES) VYUOKITE Avengers Start | II | III | IV | V
Final Fantasy (NES hack) Classic Jobs Start | II | III | IV | V
Final Fantasy V (Steam) Four Job Fiesta 2017 Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX
Final Fantasy III 3D (Steam) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII
Final Fantasy VI (SNES hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII | XIV | XV
Final Fantasy V (GBA) Four Job Fiesta 2018 #regChaos Summary
Final Fantasy V (GBA) Four Job Fiesta 2018 #regNatural Start | II | III | IV | V | VI | VII | VIII | IX | X
Final Fantasy VI (Wii) Four Character No Magic Challenge 2019 Summary
Golden Sun (Wii U) No Swords Start | II | III | IV
Final Fantasy Tactics (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI | XII | XIII | XIV | XV | XVI
Final Fantasy (NES) Voweless Knights Start | II | III | IV | V | VI
Final Fantasy VII (Switch) with Jobs 2022 Start | II | III | IV
Final Fantasy Legend II (GB hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX
Shining Force (Wii) Minimum Party Start | II | III | IV | V | VI | VII
Final Fantasy II (GBA) Classic Jobs Start | II | III | IV | V | VI
Final Fantasy IV (SNES Hack) Classic Jobs Start | II | III | IV | V | VI | VII | VIII
Chrono Trigger (SNES) Holiday Challenge 2023 Start | II | III | IV | V | VI | VII | VIII | IX
Final Fantasy VII (Switch) with Classic Jobs 2024 Start | II | III | IV | V | VI | VII | VIII | IX | X | XI
Gloomhaven (Steam) Classic Jobs Start | II | III | IV | V | to be continued?
Final Fantasy VIII (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X
Final Fantasy III PR (Steam) Four Job Fiesta 2024 Start | II | III | IV | V | VI
Chrono Trigger (SNES) Holiday Challenge 2024 Start | II | III | IV | V
Valkyrie Profile (PS) Classic Jobs Start | II | III | IV | V | VI | VII | VIII | IX | X | XI
Final Fantasy II (GBA) with Jobs 2025 Start | II | III | IV | V
Final Fantasy V PR (Steam) Four Job Fiesta 2025 Volcano Start | II | III | IV | V | VI | VII
Final Fantasy PR (Steam) Side Quest Challenge Pre | Start | II | III | IV | V | VI | VII
Final Fantasy Tactics (Switch) OR4M Start | II | III | IV | V | VI
Final Fantasy (NES) Monster Party Start | II | III | IV
Trials of Mana (SNES) Prescribed Party 2025 Start | II | III | IV
Final Fantasy VI PR (Steam) Ban Something Start | II | III | IV | V | VI | in progress
Final Fantasy V (GBA) Four Job Fiesta 2026 Start | II | III | IV

Another month, another singular play session. This is plodding on quite a bit... but we made some progress here.
Last time, we ended shortly after beating the Tentacles, which was quite a roadblock for a bit.


Now, we start by recruiting Setzer. Going rapidly from one character with essentially no abilities and subpar equipment to three characters with some abilities and subpar equipment feels like a big step! We went quickly into Darill's Tomb (well, after grinding money to buy Setzer a weapon), with Amulets equipped on all characters so we can't be turned into zombies. The regular battles were pretty easy and the minor armor upgrades were welcome.

We fought the Angler Whelk/Presenter and it was... quite easy, despite petrifying Celes, which I didn't know he could do.
Edgar is drilling the Angler Whelk. Celes is a statue. We defeated the Angler Whelk!

Immediately after Angler Whelk, we had to deal with Dullahan. This was... not as easy.
On the first attempt, our gil count was set up in such a way that nobody was affected by Lv.? Holy. That was about all the went right, though, we got walloped by ice spells and whatever else really quickly.
We lost to Dullahan.

I looked at my setups and had an idea: I could mitigate all of those ice spells and Holy casts by wearing Reflect Rings. Even better, Edgar could use Debilitator to make Dullahan weak to its own ice spells (which is great, since it normally absorbs them). This seemed to have a chance to work out really well! Unfortunately, without running into a Malboro after saving on the next couple of attempts my gil count ended in 6 so Celes was affected by Lv.? Holy, which is pretty bad. As well, Dullahan is one of a few users of the Reflect??? ability in this game, forcing the darkness, silence and slow status onto any characters wearing Reflect Rings. I thought this was still probably worthwhile... except slow is really nasty. I decided that Hermes Sandals and Reflect Rings together could be better if another attempt were needed.
Edgar is drilling Dullahan. The team is protected by Reflect Rings.

Dullahan's Morning Star attack is a pretty potent one, often doing ~1200 damage to Celes or Setzer, and more like ~1600 to Edgar, who is not allowed to wear pants. Besides Dullahan's reflected spells, the best sources of damage were Celes attacking with Flametongue and Edgar using Drill. Setzer wasted most of his turns, since Chocobo Stampede can't affect Dullahan for some reason. Our only healing is Hi-Potions for 250 HP each, and Mysidian Rabbit, which is minor and unreliable. With that and the slowness, we lost the damage race on attempt #2.
Celes and Setzer are not set up for success here.

On attempt #3, again I didn't run into a Malboro and thus had a bad setup for Lv.? Holy - but the relic situation was definitely better. We lost in a similar way on this attempt. I didn't feel like I needed a grind, I knew the luck could work out.

For attempt #4, I made sure to fight a Malboro to negate Lv.? Holy. I didn't remember, however, to cure Celes' imp status from the Malboro, so that wasn't great, and Edgar got KO'd by a physical attack quite early. Setzer decided to speed things up by rolling Joker's Death on his slot machine - so that was new and exciting. I don't even know if I've ever legitimately gotten that before.
Kappa Celes and Setzer were killed by bad luck.

Attempt #5! I actually fixed up the imp status and we're negating Lv.? Holy. We tried really hard to keep every character alive so that more strong spells would be reflected, but Dullahan whipped out a really high number of Absolute Zeros that affect the whole team and can't be reflected. I even tried throwing an X-Potion here but I couldn't salvage it.
Defeated again. This image isn't really much different from that earlier one, eh?

Attempt #6. Edgar got taken out quite early by physicals, even before setting the ice weakness with Debilitator, so I restarted.

Attempt #7. Things were going well, and then we got multiple consecutive Morning Stars and got wiped out.

Attempt #8. I said, "This seems okay right now, but... I should probably stop saying things like that because it really does seem like I could be somehow undermining myself via the fates." We were doing very well, even after that line, and then Edgar got OHKO'd by Morning Star. I was talking about hoping a Mysidian Rabbit could cure Celes' blindness so she could attack effectively with her Flametongue... when she finally took Dullahan out with a blind swipe.
Edgar actually had a good use for Debilitator! We (eventually) defeated Dullahan! Setzer says, "It was a year later when I found the wreck of the Falcon in a distant valley..."

In order to best observe the rules, I thought the best character to recruit first would be Cyan. Step one was to access a multi-party dungeon and then leave so that we can re-arrange the team with just 3 party members. The Phoenix Cave sure is conspicuous in this version of the game!
Accessing the Phoenix Cave just to leave it. Celes ditches the Phoenix Cave after all.
In order to more effectively solo a dungeon with Celes, I decided to bet the Regal Gown to get the Minerva Bustier. This is pretty easy; just wear a Reflect Ring against the Sky Base/Death Machine.
Celes fights a Death Machine at the Coliseum. Celes wins a bra at the Coliseum. Celes tries on her new bra. It's super effective!

Besides getting pickpocketed repeatedly by bears there were no particular issues getting through Mt. Zozo, and we recruited Cyan.
Dissolving some rust in Zozo. We recruited Cyan.

The ban affecting Cyan is "I ban not using SwdTech/Bushido", so naturally, like before, Cyan needs to have a katana equipped. Well... it turns out there are literally zero purchasable katanas in the World of Ruin. Keep in mind I sold my entire inventory from the World of Balance in Albrook.
Cyan may as well be naked without a blade.
I needed to find a katana! I went cruising the advertastic Final Fantasy wiki for the locations of katanas in the World of Ruin and the best candidate, at first, seemed to be doing the Phoenix Cave to win Strato from the Red Dragon... but with these characters it didn't seem like a good idea.

Solo Setzer went to the Veldt and recruited Gau. That's a recruitment, so team CES had to rotate again.
Setzer meets up with Gau.
Hilariously, that was actually Setzer's second attempt since he Joker's Death'd himself for the second time today.

I was thinking about ways to access things - especially katanas - without any mandatory fights. I decided to take Edgar, Cyan and Gau into the Zone Eater's Belly since you can recruit Gogo without doing any fights, that way I could fight the Red Dragon with Celes, Cyan, Gau, and Gogo. Edgar finally had a team full of men and got to keep his pants on, all while running from every fight and claiming nearly all the treasures along the way.
The team gets devoured. Gogo says he will mimic us as we attempt to save the world.

Now, I've got to call myself out for a gigantic oversight here! I only realized during the writing that there was a rule about not keeping a full party unless the story demands it. I have overlooked that for a small portion of the game here. I don't have a near-past save file and I'm not going to consider the run to be forfeit for this oversight, especially since I beat very few enemies and exactly one boss under these conditions (and, for a large part of it, two characters were unable to take actions). We're all going to chill out and act like this didn't happen.

I was literally setting up for the Phoenix Cave when I realized there was an opportunity here! I had forgotten that Gogo can use Steal even if you recruit him before getting Locke back; Gogo doesn't have access to Dance, but that's just because I literally never enabled Mog. I checked the list of weapons again, and realized that there was a katana easily obtainable with Steal... in the Zone Eater's Belly. We stole from the enemy named Kamui (or Ogor), who has never been useful for anything and was suddenly the key to the run for a fleeting moment. From the first Kamui we encountered, we stole a mighty Ashura katana (it is the worst, but in general its attack power is irrelevant), enabling Bushido so that we can follow the rules as properly as possible!
Imagine being happy to get the Ashura. But I was!

In the midst of this, I had also done a little bit of shopping and a little bit of time on the Veldt. I really wanted Gau to get the Baalzephon (Woolly) rage from Zone Eater's Belly; it's legal for me and pretty potent. I didn't have good luck getting it to show up and didn't want to spend ages on the Veldt, so I settled into using the Desert Hare rage, whose ability is Cura. Even doing two Veldt cycles, this was the best WoR rage I had that started with a letter earlier than L. You might remember that Desert Hares were sort of a standout enemy last time I played as well; it feels odd that such uninteresting enemies as Desert Hare and Kamui are getting time in the spotlight here.

After a good bit of continuous play, my stream disconnected, so the last 15 minutes of gameplay from this day is in a separate video linked here. I decided to take a team mostly kitted with Minerva Bustier and Thunder Shields to face Humbaba to get Fenrir and Terra. Gau and Gogo had Thunder Shields, and Gogo using Tools meant neither depended on a weapon to deal damage. This made it fairly hard for Humbaba to damage us. Yes, there was a four-person party accidentally for the first fight, but given the defenses we set up I don't think that matters terribly. Despite the constraints, including my lack of access to Humbaba's weakness (poison elemental) we defeated him quite easily.
Gau is acting like a Desert Hare while facing Humbaba. We defeated Humbaba with only minor cheating!

Now we have Celes, Edgar, Setzer, Cyan, Gau, Gogo and Terra. I set them up to do the Cave in the Veldt next - although obviously, I'll have to modify the party a bit.

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September is often a busy time for my family and I! While my last play session was August 28th, I didn't get to play this again until September 27th.


There were some setup woes at the beginning, both because it had been a while and my machine had been set up to capture other things and because I had to alter the little tracker application I've been using. In particular, there had been some discussion about the proposed ban from FFTacticsKevin, "no abilities learned in WoB". I tried to modify this into something with less administrative overhead by suggesting it was easy to ban any items obtained in the World of Balance when you enter the World of Ruin, but, based on post #42, that didn't exactly satisfy him. :)

So we're doing both!

I added a new tab to my tracking application such that it would list every ability characters had already learned in the World of Balance, which I would then remove with a relatively stable Final Fantasy VI Pixel Remaster Save Editor I found on GitHub. There are a few of these, and honestly while this one seems fairly good and full-featured it definitely has some limitations (probably caused by updates to the game)... but it'll do okay.

While I'd already beaten Ultima Weapon (AtmaWeapon), I still had to finish the Floating Continent before any of my new changes and most of the other rules could matter.
Kefka is about to make some trouble. See? Trouble.
There was no particular issue here - I mean, besides the whole world destruction thing. As per Smash_Master's ban, I made sure to save Shadow.

Just for fun, I decided I would feed Cid medicinal fish! Nobody banned medicinal fish.
We saved Cid from his illness using fish.

When we ended up on the shore near Albrook, I stripped Celes, I saved, I closed the game, and I pulled up the aforementioned save editor. Then, I carefully removed every spell, Blitz, and Lore I learned in the World of Balance. SwdTech/Bushido doesn't seem to be editable in this save editor, which given an earlier ban I'm just going to be okay with. As well, it feels like editing the Rage list doesn't work? This is something I may need to come back to.
Celes with absolutely no spells. This is... not something you normally see.

An amusing note about so many characters un-learning their abilities is that I never taught any spells at all to several usable characters: Sabin, Shadow, Setzer, and Relm. They are all going to be blank slates who can still learn any spell from WoR espers later on.

I went into Albrook and sold every single item I had, literally - even the ones I was going to repurchase. I decided selling was better than using the save editor to straight-up remove the equipment, because the difference it would make was a few hours of fighting rare World of Ruin Leaf Bunnies. This is less agonizing.
Selling every single thing the party owned. Celes has no equipment options. Our inventory is empty.

Then, we re-purchased Albrookian equipment. They've at least got lots of things Celes can equip; I suppose it could be worse.
Celes' loadout for the early World of Ruin.

Before we continue discussing gameplay, given we're freshly into the halfway point and, in a way, starting over, it's probably a good time to review the elements of the game that are banned.

  • Boldrin: "I ban Edgar from not dropping trou the second a woman is in his presence." - once Edgar joins, with Celes in the team, he won't be able to wear body armor. He might be able to put armor back on later, depending on the circumstances.
  • VVagner: "I ban the back row." - unfortunately, my now-purely-melee Celes has to be in the front row. She is pretty fragile!
  • VVagner: "I ban Gau from using Rages from monsters with first letter L through Z." - Unfortunately, the save editor I'm using doesn't seem to give me control over this, so I'm not sure what to do about this. I may just avoid the Rage command in general. Mitigating the issue here somewhat: I barely learned any Rages that aren't the starting ones.
  • kingbob08: "I ban purposefully using status buffs/debuffs or curing them in battle." - This has been weird, but given Celes' very limited options it's not impactful at the moment. Frankly, as long as I'm editing spell lists I'm probably going to fully remove the ones that are strictly for status infliction.
  • VVagner: "I ban having a full party of 4, unless needed for the story, or the final boss." - Because of this rule, I need to avoid recruiting Sabin in Tzen.
  • Wyldstar: "I ban actions that require pressing the 'up' button in battle." - At the moment, this has an unexpected impact when it comes to Celes' ability to swap elemental swords. Between this and the status effect ban, fighting Phunbaba early to get Fenrir is more-or-less worthless - if it's even possible.
  • CB_Archer: "I ban equipping an esper if you already have any of the spells learned 100% that it teaches." - Messing with my save editor is going to make this one a bit weird and complicated. I am still going to abide by this and not re-learn any unlearned spells or anything like that. If a spell had been learned, espers that teach it remain fully unavailable.
  • Smash_Master: "I ban the doggo." - This will matter when I get Shadow.
  • pumaloaf: "I ban any of Sabin's Blitzes that scale off of magic." - Amusingly, I think all of Sabin's Blitzes are permanently banned between this, the WoB ability ban, and the "no pressing up" ban... except Mantra? I'm not sure since they keep changing its inputs.
  • MonadoGuy25: "I ban (optional) Moogles." - We can't recruit Mog or Umaro!
  • Outl4w: "I ban Phoenix Down." - As long as Celes is solo, this certainly doesn't matter! It may matter later.
  • Knight S. Hade / sierramadresquatter: "I ban not using SwdTech/Bushido." - I think to honour this ban, Cyan will need to be one of our first few recruits. Unfortunately, there's another ban relevant to that below.
  • kingbob08: "I ban any relic that gives a stat boost." - I've come close on this a few times! No White Cape, no Prayer Beads, no Zephyr Cape, or anything like that!
  • Smash_Master: "I ban natural magic." - Well, yeah. This could matter later. Celes learns something at level 26, I think.
  • FFTacticsKevin: "I'm banning Dexter, no equipment is allowed to be used in the right hand." - Everyone can only use one hand. You can see in the image above that there was an issue with this. More on this later!
  • Boldrin: "I ban Shadow not living out his dream of being a life-coach starring on hoarders." - This won't matter until we get Shadow back; it's just "if there's something to throw, Shadow must throw".
  • Smash_Master: "I ban Team CES actively fighting together." - Once we get the Falcon, we'll be breaking up the team again and soloing a bit more.
  • FFTacticsKevin: "I ban all abilities and items obtained in the WoB." - As noted above, this is sort of my fault, too. We've lost a lot of options!
  • Wyldstar: "I ban reviving anyone by any means while in a multi-party dungeon." - This was proposed as a way to make Phoenix Cave and Kefka's Tower into Nuzlocke Challenges. It includes no using Tents if someone is dead.
  • throva: "I ban Cursed Shield and Illumina." - it's about time someone straight-up cut out some of the overpowered options for late game!


With these bans, Celes has no magic, bad defenses, and is forced into the front row. She's limited to items for healing, so if she can't survive an encounter under these circumstances... well, that's that.
Celes loses to a group of Delta Beetles.
The Albrook equipment was adequate, I guess. I wanted to see what was in Tzen, but I didn't realize that once the crumbling house is triggered you've unable to leave. Since my rules prohibit recruiting Sabin, I'm unable to shop in Tzen.

I could go to Mobliz, but the Stop spell is banned and I can't summon Fenrir, so that's not going to do very much for me. Plus, I would have to beat Phunbaba and Celes has permanently lost access to the Bio spell - actually, everyone has, haven't they?
So, we're going on to Nikeah. I did a bit of shopping including getting two Enhancers and left. Selling all of my belongings in Albrook didn't actually provided an egregious amount of money in the World of Ruin's economy, so Celes couldn't afford Diamond Armor in South Figaro. She could, however, afford some Hermes Sandals - and I'm very thankful for that because I'm not sure how I could win against the game's next boss without these.

Outside of South Figaro, I thought I would be so damn smart to grind where there were Nohrabbits/Desert Hares since they randomly heal the team. These battles were still really tough. Sometimes the Desert Hare healing allowed me to defeat the Cancer/Maliga or other enemies in this area, but it was still hard to pull through and Celes could barely stand up to other enemies. After a short bit I decided I should gauge performance in the next area instead of grinding up to prepare for what's more-or-less an unknown challenge.

The cave and depths of Figaro Castle carry some risk - enemies have some bulk and some nasty tricks like confusion here - but running from everything Celes made it to the Tentacles in okay shape.
Gerad tells the thieves to go ahead while he fights the Tentacles. Celes and Edgar battle the Tentacles. Edgar is down.
This fight was... intense. The odds are stacked against you with no magic, but when you've got Hermes Sandals and an Amulet you're immune to their poison and their slow/grasping effects. It was very hard to keep Edgar alive for any span of time, but Celes did okay. On the first attempt, I gave Celes a Flametongue and had her attack the bottom-left Tentacle to kill it, figuring Edgar could maybe help take out the one that absorbs fire. This approach had... many problems.
Problem 1: Celes is not allowed to re-equip in battle. If she commits to an elemental sword, she's stuck with it.
Problem 2: Keeping Edgar up is very hard; he's not immune to grasping. Phoenix Downs are banned so once he goes down, he stays down.
Problem 3: Even if Edgar lived, he sucks, because we had to sell all of the tools and we have had no opportunity to re-acquire any of them.
 
Thus, we really had to bet on Celes and use a non-elemental weapon. I experimented with the Rune Blade and its MP-powered criticals but its attack power is so much lower than the Enhancer that it wasn't a good strategy. Celes and Edgar would work together to get one Tentacle down quickly, Edgar would generally die around that point, and then Celes would either use Hi-Potions or attack. Sometimes we'd make progress, and sometimes the Tentacles were just mean. We were taking usually just under 500 damage from Bio and just over 200 damage from Poison, and there was one attempt where three Tentacles used, Bio, Poison, Bio is succession - so unless some very lucky dodges kicked in (which sometimes happened), that wasn't survivable even with full HP.

It probably took 10 attempts and ~60 Hi-Potions, but eventually, it came together.
Celes is taking down one last Tentacle. Celes has defeated the Tentacles!
I was so excited! The first thing I needed to happen was for Edgar to "drop trou" as per the very first ban.
Edgar's default, optimized equipment, with no armor on.
Then I realized: Edgar has a shield on. Dexter is banned. Wait. Did Celes have a shield on the whole time?
Oh damn. That's why she had so many lucky dodges.

Augh!

Okay. That sucks. I completely disregarded an important rule, and clearly it had made a difference. I was going to need to try again. I loaded a save from before Figaro Cave, which was also before Celes had won any fights in the WoR (besides maybe a couple of Desert Hares).
Given the struggles I had barely eking out a victory against Tentacles with a shield at level 24, I thought I might need to get to level 30 to make this work. I ended up eventually getting to 29 - a while after realizing that Desert Hares don't even give experience points.
Celes is grinding levels in the desert. Celes' actual, rule-abiding loadout before the Tentacles.
I wish there was another strategy I could lean on besides level grinding, but with no espers and severely limited equipment I didn't see myself with other options.

Five levels makes a really big difference in this game! Celes' HP and damage both went up considerably. It's worth a note, actually, that the game still thinks Celes is equipped with Zona Seeker even thought we don't have Zona Seeker, so she's still gaining Magic +2 per level. This is a foible of the save editor, and one that I've chosen to be okay with since, technically, I could've just grinded these levels back in World of Balance (much more easily, I might add!) - but I will fix this at the earliest opportunity.

Anyway: we went back to the Tentacles at level 29. It still wasn't easy and took a couple of attempts, but Celes won.
Celes is fighting the Tentacles again, but she is stronger now. Celes has defeated the Tentacles.
Finally, it was time for the actual, proper, ceremonial pantsing of the king:
Edgar has nothing in his right hand, and no pants.

We bought Autocrossbow, Drill, and Debilitator - but realized I couldn't use the other tools, since they inflict status ailments - and saved outside of Kohlingen. We'll be recruiting Setzer very soon and then team CES will have their last hurrah.

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I played another session on August 28th. I didn't get especially far this time!


As I started, I had to explain a few things. I had recently posted to GameFAQs before this that I was likely to be hitting the World of Ruin very soon, and I could use a few new bans. I wrote, "The bans so far have all been at least mildly interesting - but I could use a couple more bans to keep the WoR fresh. Perhaps someone wants to ban some things to make my recuritment roundup route interesting? Or ban certain late game strategies and equipment?"

I got two responses in fairly short order: Smash_Master said we'd be banning the use of Team CES - so, after getting the Falcon, Celes, Edgar and Setzer must never be in the same party again (and also needed to be rotated through the active party). I liked this and there was some discussion but I agreed with the idea.

The other new one was quite clever. In response to me saying, "Ideally any new bans at this point won't be something I've already made use of", FFTacticsKevin replied, "Exactly that, no abilities learned in WoB."
Conceptually, I like this a lot - like I said, it was clever - and if I were playing a version of the game where it was relatively easy to rewrite the game's memory and remove those abilities (as I've been known to do) then I would do that! But tracking every single learned spell and rage separately for every character sounds so cumbersome that I'd frankly rather just never use magic - and that's no fun in light of the other bans in play. I asked for clarification, offering in the GameFAQs topic, "Unless we’re reducing this to Blitz (which are already banned except Pummel and Suplex, which would now be banned), Lore, and Rage (where the list would get pretty thin!)."
As of this writing I don't have an answer.

While I waited to hear back whether this captured the intended spirit of the ban, I just played. I only had about two hours to play anyway, so I figured we'd only really be going as far as the very start of the World of Ruin at the most. I decided I would intentionally avoid learning useful Lores and Rages just in case they were going to be banned, so I modified my plan - instead of grinding on the Veldt with Cyan, Strago and Gau, I would grind in the mountain near Thamasa with Cyan, Celes and Gau. It took me a while to settle into this team, which would eventually be my Floating Continent squad.

Cyan is coming because he's mandatory because of my bans. ("I ban not using SwdTech/Bushido.")
Celes is coming because, after the cutscene with the statues, she's forced into the team regardless, and this is the best way to maintain a team of 3 at all times. ("I ban having a full party of 4, unless needed for the story, or the final boss.")
Gau almost could've been anyone, but I had been using the (legal!) Belmodar rage to use Megavolt/Thundara and I thought that could be really useful for the IAF sequence and Ninjas. This was almost certainly unimportant.
The team's stats near the start of the grind.

While that last slot was up for debate, Edgar isn't a good choice because of a ban ("I ban Edgar from not dropping trou the second a woman is in his presence."), Sabin has no particular advantages because of a ban ("I ban actions that require pressing the 'up' button in battle." + "I ban any of Sabin's Blitzes that scale off of magic."), I can't recruit Mog ("I ban (optional) Moogles."), and Terra is somewhat awkward too ("I ban natural magic."). As well, I intentionally avoided using Strago since there are a handful of potentially useful Lores common on the Floating Continent and just in case any WoB-learned Lores are out of play in the WoR I figured I would just dance around that - so the candidates were Locke, Setzer, Relm and Gau. Gau at least had some lightning going for him. Levelling up Gau will be an asset anyway, especially with the new Team CES ban - he'll be a key early recruit in the second half.

Roughly the first hour of the play session was grinding. Cyan, Gau and Celes were learning spells and gaining levels. Cyan, still equipped with Bismarck, was gaining a lot of strength and techniques like Fang were reliably doing over 1000 damage already. I was strategic about some of the other esper choices but I can't imagine that's super fun to watch regardless.
Cyan, Gau and Celes are facing an Adamankary. Celes is being super strategic learning Maduin spells.

I had taken an earlier run at the IAF but until Celes was roughly level 21 she didn't have enough HP or even a particularly meaningful offense. I made sure Celes had learned Thundara by learning most of Ramuh's spells and then switching to Maduin, and as soon as she had that we went up. In our successful attempt, she was level 21, and the best strategy seemed to be "Take out the Spitfire as quickly as possible" - doing so avoids most of the strong Absolute Zero attacks and some strong Propellers. Celes finished learning Maduin on the way up, which was nice because we had Blizzara for Typhon.
Celes gained level 22 and learned unusable Protect as unusable natural magic. Celes learned Fira and Blizzara from Maduin.
What's unfortunate is that neither Gau nor Celes had Cura and I was a bit stubborn about switching espers because of CB_Archer's ban ("I ban equipping an esper if you already have any of the spells learned 100% that it teaches."). This left Gau mostly acting as the primary healer with Cure and Hi-Potions. Still, with Celes and Gau both using -ara spells Ultros and Typhon/Chupon were easy.
Ultros says, "Looks like I lose again!" Someone is casting Blizzara on Typhon. Celes is blind. Typhon is using Snort on the party, because we won. Ultros is still there, too.

I was legitimately surprised at how easy Air Force was. I maybe shouldn't have been, since Celes had some stat boosts and Thundara - but I thought the magic-absorbing Speck might present some complications.
Celes casts Thundara on Air Force, doing roughly 1000 damage to each of its three segments. Each party member takes 239-306 damage from Diffractice Laser.
With Gau healing, Celes blasting, and Cyan doin' his Bushido thang, it went pretty quick. There were no complications after all - in fact, the Speck didn't even show up!
We defeated Air Force!

On the Floating Continent, I saved and then fully avoided Shadow to maintain my non-full party. I chose not to fight Gigantos - which is normally a pretty neat fight - because without summons and status effects it's a very hard fight and I didn't think the prize would be worthwhile. Perhaps I should have tried; with poison spells and spike damage from Cyan it might've been okay. Ah well.

I avoided a lot here, actually - running from nearly every fight.
Cyan, Gau and Celes are running away from an attacking Dragon.

Supposing that avoiding learning Lores was actually beneficial, I'm glad I didn't bring Strago. While we didn't fall victim to Blowfish/1000 Needles, we saw both Lv. 3 Confuse and Lv. 4 Flare.
An Apocrypha uses Lv. 4 Flare, successfully attacking Cyan with it.

Gau gained level 24, Celes gained level 23. For Ultima Weapon, I ensured that Gau and Celes would both have Gaia Gear and Cyan would have Angel Wings/Cherub Down to avoid the potential Quake attack, which I knew could wreck the whole team.
Cyan's current loadout: Green Beret, Kazekiri, Power Sash, Angel Wings, and Hero's Ring.

We went to Ultima Weapon, and I decided Celes would be the principal offense, Gau would be the main healer, and Cyan would do Cyan things. Keeping in mind that I can't summon Golem or Zoneseek ("I ban actions that require pressing the 'up' button in battle."), I can't use buffs ("I ban purposefully using status buffs/debuffs or curing them in battle."), and I can't use the back row ("I ban the back row."), the damage was heavy and relentless. Having Celes as a major offense also meant I wasn't depending on Runic to block the strong spells.
Ultima Weapon is using Flare. The screenshot does not capture the spell animation nor the damage numbers. Celes casts Bio for 1055 damage against Ultima Weapon.
Gau was unable to keep Cyan adequately healthy, which is too bad because Bushido abilities have been quite effective. Despite this, we got Ultima Weapon into his later script phase where he uses Quake, Mind Blast and Flare Star. Quake wasn't too bad - but Mind Blast and Flare Star were.
In the aftermath of Mind Blast, Gau is silenced and had a condemn timer, and Celes is a blind kappa. Ultima Weapon is casting Flare Star for over 1000 damage against Gau and Celes who are not at their best.
This did not work out.

I took a few more runs at Ultima Weapon. In between, I actually lost to a random encounter for the first time on the Floating Continent, too! That wasn't the coolest.
Cyan and Celes are down. Gau is using Megavolt against 3 Platinum Dragons. 2 Platinum Dragons remain. Cyan, Gau and Celes do not.

We had another run, and again we got Mind Blasted, but even worse.
Ultima Weapon uses Mind Blast against Cyan and Gau. Celes is already defeated. Now Celes is KO'd, Gau is a kappa statue, and Cyan is a silent, poisoned, death-sentenced kappa.

I thought about ways I could avoid or mitigate Mind Blast, but the WoB doesn't really provide any way to negate Flare Star (besides a few Rages that I probably don't have access to). I thought: what if I could avoid Ultima Weapon's late-battle script change - his most problematic attack phase? I do have a way to do that - but it might suck. We can attack his MP instead of his HP. Only Gau can use Rasp here - so I tested it out. It did a bit over 300 MP damage. That's... pretty bad. But if Celes also had access to Rasp, maybe there's a way to make it work.

I grinded out just a couple of Floating Continent battles with Zona Seeker on Celes and as soon as she learned Rasp, and took another shot at it.
Celes learned Rasp.
Behold, my mighty magic draining skills!
Celes uses Rasp to deal 281 MP damage to Ultima Weapon.

Each turn, Celes would Rasp. Cyan would either do nothing or use Dragon Bushido - amusingly, at one point I accidentally targeted Cyan with Rasp but then he was able to use Dragon to drain Ultima Weapon's MP anyway, so it didn't matter. Gau, with a regular Cure spell, was the main healer. Gau did use a couple of X-Potions when I more urgently needed to get someone above Flare's damage threshold, and Cyan using Dragon provided a surprising amount of safety.

Ultima Weapon starts with 5000 MP - which he does wear down himself with all of his Flare casts, but I was going to need at least a dozen Rasps to get this to work. I was surprised when... it did.
We defeated Ultima Weapon! We got 10 Magic AP. Gau learned Thundara and Celes learned Osmose.

Although it might've been nice to one-shot Ultima Weapon and play out the end of the WoB, this was also pretty satisfying! For today, my time constraints were such that instead I had to go back to the Floating Continent save cave. We'll destroy the world next time.

As I wrapped for the day, I commented on how so many of the bans in effect had impacted that fight:
  • Boldrin: "I ban Edgar from not dropping trou the second a woman is in his presence." - this is why I didn't bring Edgar!
  • VVagner: "I ban the back row." - this would've been huge to mitigate damage from physicals, including the potent Full Power.
  • VVagner: "I ban Gau from using Rages from monsters with first letter L through Z." - I'm sure I could've found a better rage for this battle with more options!
  • kingbob08: "I ban purposefully using status buffs/debuffs or curing them in battle." - being able to use Protect and Shell would've been incredible for this fight! Not to mention any healing possible after Mind Blast.
  • VVagner: "I ban having a full party of 4, unless needed for the story, or the final boss." - there is little question that with a fourth party member - Shadow - this would've gone smoother!
  • Wyldstar: "I ban actions that require pressing the 'up' button in battle." - having summons like Zona Seeker, Golem, and Carbuncle would've made this way easier! Even Seraph and Kirin would've been an asset.
  • CB_Archer: "I ban equipping an esper if you already have any of the spells learned 100% that it teaches." - well, this ban has sort of shaped the whole run and certainly would've left me with more options, especially for healing.
  • Smash_Master: "I ban the doggo." - well, this didn't matter but only because of the full party ban.
  • pumaloaf: "I ban any of Sabin's Blitzes that scale off of magic." - this is a big reason I didn't bring Sabin, where blitzes could have been quite handy.
  • MonadoGuy25: "I ban (optional) Moogles." - Earth Blues could have been quite a good dance for this fight, and Mog has a natural level advantage. He would've been a real contender to join us if he were allowed.
  • Outl4w: "I ban Phoenix Down." - augh.
  • Knight S. Hade / sierramadresquatter: "I ban not using SwdTech/Bushido." - imagine if Cyan - or another character - had been able to contribute to the healing!
  • kingbob08: "I ban any relic that gives a stat boost." - things like White Cape would definitely have been an asset.
  • Smash_Master: "I ban natural magic." - this had a bit of an impact in that it's changed what spells and espers Celes has access to.
  • Boldrin: "I ban Shadow not living out his dream of being a life-coach starring on hoarders." - again, this didn't matter because of the full-team ban.
  • Smash_Master: "I ban Team CES actively fighting together." - even this had its impacts! It's a part of the reason I stuck with Gau as a party member.
 
So many of these rules culminated in a rather epic almost-conclusion to the game's first half. Is this a sign of more complications to come?

<< First | < Previous | Index | Next >
This update is based on gameplay from August 18th and 19th. We had previously saved outside of the Rift, which we had never entered yet.
Exdeath introduces us to most of his remaining goons.
Consequently, this mostly feels like a boss rush. The enemies here weren't hard in general; as a reminder and for some personal context, my team last year was berserker, chemist, dragoon, bard. My team this year was berserker, chemist, monk, ninja. With two classes in common, there's a lot that isn't that different. The berserker is either dead weight or a damage beast and doesn't really carry much strategy regardless, and chemist shows up late but can carry boss fights in a variety of ways. Bard and chemist have a lot of overlap in their usage, really. The big, shiny difference between these squads is the ninja, of course, who just makes random encounters much, much quicker. I can't say for sure which of these teams was easier but the ninja certainly made things feel quicker.
Krile the ninja does 2511 damage to a Moss Fungus with the Chicken Knife.

For Calofisteri, we put on Dragon Defense and then a couple of Dragon Blessings and crushed her with physical attacks.
Calofisteri says, "These woods are so peaceful. Why don't you rest here... ...FOR ALL ETERNITY!" Monk Faris punches Calofisteri for 3240 damage. We defeated Calofisteri.

Next was... Omega! I decided not to mess around and just get things done in order this time. I chose to just look at the little chart I made for my final update last year and use that, but I tried to keep the team alive and also brought Hermes Shoes instead of Reflect Rings - so the strategy was remixed somewhat.
We spot Omega near the waterfalls. Facing Omega. The team has very high HP and clearly a few buffs, but chemist Lenna is petrified.
Hermes Shoes relative to Reflect Rings is a tradeoff. Haste is nice, especially to help the team keep up with healing between (frequent) Surge Cannons, but we lose immunity to certain things like Delta Attack. Every time someone got knocked out or petrified - which happened a lot - we had to reapply Dragon Defense and Levisalve. This was... repetitive, and annoying, but it worked. With Turtle Soup and some level buffs in play my three attackers had nice, strong attacks.
Ninja Krile attacks Omega for 5934 damage with the Chicken Knife. Monk Faris punches Omega for 4356 damage.
There was a toll with the frequent Surge Cannon healing, though: my best healing was X-Potion, a mix using Potion + Ether. I found, of all things, eventually my stock of regular Potions was getting very, very low. It got to a point where I had to weigh the value of reviving and re-buffing Bartz the berserker and eventually chose not to. Being lean on healing also meant Lenna the chemist died shortly after. Whoops.
Bartz is down, and the rest of team takes huge Surge Cannon damage. Chemist Lenna will be defeated by this attack.
I decided at this point, since my damage output on monk Faris and ninja Krile had been so high, to just go all-in-on offense. Faris threw one more Hi-Potion at Krile to ensure she'd survive another Surge Cannon and then we just wailed on the Attack command.
Faris heals Krile for 500. Faris and Krile endure another Surge Cannon. This one will defeat Faris.
This actually worked. On what was probably Krile's last action, she managed to defeat Omega with the rest of the team down.
We defeated Omega! We earned the Omega Badge.
This was great! First try, even.

In retrospect, I think it was a huge mistake to even bother buffing and healing Bartz the berserker for this fight: I am not sure he landed a single physical attack, and even if he did the contribution was negligible compared to what everyone else was doing. That was probably the single biggest strategic failure: it would've saved a lot of actions and consumables to focus on the more useful characters. Perhaps last year's strategy of accidentally soloing Omega wasn't a bad one.

Unfortunately because of all of the X-Potion use, I had just 4 Potions left and a few other consumables on the low side. I decided to exit and do one last trip to normal shops before beating the rest of the game.
We have 4 Potions, 33 Phoenix Downs, and 23 Ethers. We are purchasing 41 more Ethers.

Next boss! Apanda was really easy. I think we just pumped a few Dragon Blessings and beat him up.
We defeated Apanda.

We got the Thor Hammer in the next area. I decided to use it and just keep the berserker in the back row for the rest of the game so we could heal less often.
Against Azulmagia, I put some Reflect Rings on (possibly more in anticipation of Catastrophe) and did sort of the same thing: boosted levels through chemistry and then smashed him with physical attacks.
Ninja Krile does 3105 damage to Azulmagia with the Chicken Knife. We defeated Azulmagia.

You can see from Azulmagia that I had already applied Levisalve. Consequently, with Reflect Rings on, Catastrophe didn't even attack. I used Kiss of Blessing on Krile to speed things up. It was literally the easiest fight in the game.
Catastrophe has his own gravity attack thing reflected onto himself. We defeated Catastrophe very, very easily.

These regular bosses were pretty formulaic. I only got one screenshot of Halicarnassus and it was when they died. It was a very fast and simple fight.
We defeated Halicarnassus.

Twintania has been a bit of a challenge for me in the past. I had the foresight to wear Coral Rings - which is probably more important than usual when you're fielding a berserker here.
Bartz is using his Thor Hammer, Aegis Shield, and Coral Ring. Twintania frequently counters physical attacks with Tidal Wave. We absorb the damage from Tidal Wave, healing my whole team for roughly 1000 HP.
After applying haste and some defensive chemistry, I pumped the attackers' levels a bit and then just let them go while Twintania healed us with water. For maybe my first time ever, I didn't even see Twintania go into the Gigaflare charge!
We defeated Twintania!

Gilgamesh 5 was no big deal. I failed to steal anything from him but meh.
We failed to steal from Gilgamesh 5. "That whole saving the world thing....phooey."

I said I was going to do things more-or-less in order but I wanted Necrophobe's save point before finding Shinryu. I wasn't too afraid of Necrophobe because I sort of humiliated him last year. This year was similar: I Death Potion'd three of his barriers before he even started monologuing.
Chemist Krile is using the Death Potion Mix on a barrier. Necrophobe says, "Hahaha! With these barriers, " - but he's a bit on the slow side, as they are no longer plural.
With a standard set of buffs, the rest of the fight was no problem. When my friend Gilgamesh 6 showed up, I even managed to steal his armor.
Ninja Faris hits Necrophobe for 1600 damage. We stole Gilgamesh's Genji Armor. We defeated Necrophobe.

It happened that my team was level 43 (with no purposeful grinding besides accumulating Turtle Shells and Dragon Fangs earlier in the game) and that's a pretty nice level for Shinryu. Let's rush it.
The team is at level 43.
For the fight, I knew Krile the chemist wouldn't be able to contribute meaningfully with the Attack command at all, so I gave her a Main Gauche. The whole squad was also using Coral Rings.
Chemist Krile is using a Main Gauche, Circlet, Black Robe and Coral Ring.
The first attempt didn't go well, actually. Shinryu used a very successful Maelstrom as its first action after Tidal Wave, followed by Lightning before we could make ourselves immune to it.
We lost to Shinryu. :(
The second attempt, however, was excellent. I followed a list not unlike last year so that I could make myself immune to everything he does except its very strong physical attacks. Speed Drink (Turtle + Eye Drop) for haste to keep up with the attacks, Goliath Tonic (Dragon Fang + Elixir, or Drink) to survive more easily while we get the elemental defenses up, Dragon Defense (Dragon Fang + Phoenix Down) for protect and shell status, Resist Ice (Phoenix Down + Antidote) so that we gain HP from Icestorm instead of losing it, Resist Thunder (Phoenix Down + Eye Drop) for similar but for Lightning...
The team fully absorbs a powerful elemental attack, healing roughly 3000 HP each.
...Lifeshield (Phoenix Down + Holy Water) and Dragon Kiss (Maiden Kiss + Dragon Fang) to negate Maelstrom and Roulette, and even Resist Poison (Ether + Antidote) to negate the weak Poison Breath attack, which did actually prove kind of annoying.

We tried applying Turtle Soup (Turtle Shell + Antidote) to reduce Shinryu's defenses but at least on GBA I don't know if it fails or just animates in a way that you can't see? I think maybe the tiny hammer in the animation might be appearing off the top of the screen because of Shinryu's large sprite. I also figured level 83 was also a safe level, so I gave each character 2 Dragon Blessing (Dragon Fang + Potion) mixes. The fight gets fun when you've applied all of this nonsense because you almost don't have to heal at all - and when you do, the best healing ends up being a Succubus Kiss.
Ninja Faris attacks Shinryu for 2820 damage.
We won! Once we'd done all of that chemistry the fight wasn't bad at all. Omega was considerably harder.
We defeated Shinryu! We got some useless old thing.

For the final battles, I figured I would basically tease him the exact same way. If I could get Lifeshield up, I could negate White Hole and neuter Exdeath's first phase, then buff to an extreme and steamroll the rest of the fight. That's exactly what I did. Against the very first stage of the fight, with Hermes Shoes on, we applied (in roughly this order): Lifeshield, Dragon Kiss, Dragon Defense, Goliath Tonic, Resist Ice, Resist Thunder, Resist Fire. The elemental resistances weren't very necessary: Exdeath's tree form doesn't use these at all, but one component of Neo Exdeath does. Before taking out Exdeath, we also pumped our level a ton: forgetting whether level caps at 99 or 255, I gave each team member at least 5 level boosts for at least 100 extra levels. The first form was... very simple.
Ninja Faris does 4686 damage to Exdeath. A message appears saying, "...by the Void!!!" indicating that we've defeated this form.
Against Neo Exdeath, we weren't immune to everything: Vacuum Wave is still a pretty mean physical attack. Still, our healing needs were greatly mitigated, and we were very fast and strong. I had Bartz the chemist use the Magic Lamp a few times, figuring that using Odin to defeat the vulnerable target would be nice. The summon damage was also pretty nice despite our awful magic stats.
Using Bahamut against Neo Exdeath. Bahamut does roughly 3000 damage to each part of Neo Exdeath.
The elemental defenses I had set up were never relevant at all: we didn't experience a single Firaga, Thundaga or Blizzaga. That's a bit sad; absorbing attacks feels really satisfying.
One of the things we weren't immune to - that sort of surprised me - was Grand Cross. Faris ended up with a death sentence counter after the first one dropped.
Neo Exdeath uses Grand Cross against us. Faris has the number 24 over her head.
I didn't recall whether Faris' heavy flag or Lifeshield status would negate the eventual death from condemnation, so the question to me at this point was: can I just kill this thing in 24 ticks?
Ninja Faris has 17 seconds left and dealt 5041 damage to a segment of Neo Exdeath with the Chicken Knife. Chemist Bartz does 3068 damage with a Succubus Kiss.
It turns out, yes. That Succubus Kiss for 3068 was the finisher.
We defeated Neo Exdeath!
Bartz also ended up with a death sentence timer, but Faris still had 8 seconds on hers. I may have said this before, but this might've been the easiest Neo Exdeath fight I've ever had. The only touch of tension came from that countdown to (possible?) death.

Last year was my first time leaning heavily into chemist abuse, and this year... well, I got a little bit more used to it. I've heard a lot of people say chemist is a pretty broken job and I think I agree with that more than ever now. I don't love the way monk tapers off so much in the second half of this game, but otherwise I liked this team more than last year's. A monk with its level inflated by a chemist or bard is still a pretty fierce combatant! The one thing I truly missed from last year, strangely, was Equip Harps - which is frankly just an amazing secondary skill for berserkers giving them a substantial boost to both agility and magic. My berserker was noticeably less effective without Equip Harps.
Graphic Design by Mieko Hoshino. There's a dragon and some chocobos. My Four Job Fiesta account page showing that I defeated Neo Exdeath, Omega and Shinryu.
Maybe in some future year I'll roll berserker, bard, and two non-chemists. That feels like it could be interesting.

I guess now we'll refocus on the Final Fantasy VI Ban Something playthrough.

<< First | < Previous | Index
This update is comprised of gameplay from August 11th through 16th. Last time, we saved just before Exdeath's Castle.

The game really ramps up the AP per battle around this point, I find. Simple one-shot battles like a single Magic Dragon give 3 AP or more - which wasn't unheard of, but a few battles like the elemental dragons in this area give plenty.
Something gave us 11 ABP.
I chose to fight several of those elemental dragons, actually - which may have been a matter of vengeance after this mess:
The team is wiping out, with monk Lenna taking the final blow from two Yellow Dragons.
In subsequent dragon fights - at least a couple of them - I'd use mixes to gain absorption to the dragon's element. Why not? It's not that costly.
Lenna, Bartz and Krile absorb the Red Dragon's Atomic Ray. Faris still takes 603 damage. A critical Krile absorbed 271 damage from a Yellow Dragon's Lightning attack.
I accidentally found Carbunkle so I figured I may as well fight it. It was fine. This was approximately our state shortly before Gilgamesh 4:
The team is level 32. Krile is a monk, Faris is a berserker, Bartz is a ninja, and Lenna is a chemist.

Gilgamesh was fine. I gave some thought to over-preparation with chemistry but it wasn't a complicated fight. There were a few moves that damaged us a lot, but when someone needed healing the best thing was generally Succubus Kiss.
Bartz absorbs a bunch of HP using Succubus Kiss. This is far from the strongest of swords! We beat Gilgamesh 4..?

The Exdeath fight was... terrible. I mean, we won, but it was a slog. For one thing, I didn't remember that there are no save points between Gilgamesh and Exdeath (even though that's understandable, with there being one right before Gilgamesh). Not only did I fail to save, I was just kind of running upwards and didn't realize the fight was coming so I didn't put on any useful equips, like, say, Reflect Rings.
Exdeath says, "Do not intefere!" - when really, it is he who interferes with me.
I figured we'd give it a shot anyway, of course. He must have cast Dispel on me 8 or more times in this fight, and between that and the dying I wanted to reapply my defensive statuses frequently.
Exdeath casts Dispel. Lenna is already down at this point.
This ended up in a situation where I had to be selective about it by the end, since I was down to a single Turtle Shell. I also hadn't specifically grinded Dragon Fangs, although I had a few from however many Zombie Dragons I ran into naturally. I couldn't buff or power up recklessly.
It turns out most of the team had levels that were multiples of 3, which was also an issue, but only once.
Faris, Bartz and Lenna all get hit by Level 3 Flare.

It was a rough one, but we were victorious.
Bartz wields a Twin Lance with Sword Dance. We defeated Exdeath! As you can see, Bartz's Sword Dance was not the finishing blow. We have one Turtle Shell and 2 Dragon Fangs remaining.

Early World 3 was no big deal. To finish Antlion quicker, Bartz threw a couple of weapons.
Bartz is throwing some strong weapon at Antlion.

Now we were ready to journey as a party of 3. The first stop was Moore to get the Chicken Knife and some healing items. Bartz is using a Twin Lance to negate the Chicken Knife's drawback.
Bartz is wielding Twin Lance in his right hand and Chicken Knife in the left. We were really low on healing items after Exdeath, too. Krile is a level 33 monk. Bartz is a level 33 ninja. Faris is a level 33 chemist.

In the Pyramid, I did the thing where I mostly rushed it and didn't collect treasures (mostly) figuring it would be faster and more helpful to come back with Lenna. Bartz's Chicken Knife damage made this area a breeze, including Mummies and Mecha Heads.
Bartz does 1584 damage in one hit to an Archeosaur. This screenshot includes a Mummy and Mechaheads.
We got the Gaia Hammer here. While we weren't using a berserker at this point. Faris wasn't a very experienced chemist - with no access to Mix, Equip Axe was actually a pretty useful secondary. By the end I changed Faris over to having access to Throw, which was helpful for some groups.
Chemist Faris wields the Gaia Hammer. Faris throws something at a group of Ushabtis for over 900 damage on each.

We later fought a snake-clad lady in the forest. Between monk crits and the Chicken Knife we didn't have to be very strategic at all. We had Succubus Kiss, too. We set a couple of chemist buffs regardless, but it was an easy fight.
"The demon is expelled from Lenna's body!" Faris does something for 988 damage. I think this was a Fire Scroll on turn 1. We defeated Melusine.

We had the team back together. We went and got the Assassin's Dagger, Sasuke's Katana, and the Sage's Staff - two of which are named after jobs and one of which is named after a specific person. Hm. We did some sidequesty stuff around Mirage. At this point I splurged on two Hermes Sandals.
Krile tries on a Mirage Vest.

We also grinded up plenty of Turtle Shells and Dragon Fangs. This process would also net us tons of job AP, but there's little enough synergy between these jobs that my job level progress really hasn't mattered very much.
We are fighting a Grass Tortoise. We earned 2 Turtle Shells on top of our existing 72.
This grind was made very easy between the ninja's offhand Chicken Knife and the Sage's Staff.
Chemist Bartz does 2541 damage to a Zombie Dragon with the Sage's Staff. Dragon Fangs, like the Turtle Shells. How odd that I screenshotted both of these things when the inventory was 72? WHAT DOES IT MEAN

We fought Odin for no real reason and went to the Island Shrine. There wasn't much that was noteworthy here. I'm pretty scared of Tot Aevis (especially after watching Seer's incredible No Menu challenge video) but I threw out a Dragon Power or two and it was a cinch.
Monk Bartz deals 2888 damage in a single punch to a Tot Aevis.


For Wendigo, I thought I'd be clever using an Ice Shield on the berserker and the Resist Ice mix on everyone. Unfortunately, the icy counter attacks I remember were specific to multi-target attacks, which I have quite few of, so while Resist Ice is fun it wasn't really important. I used Fire Scrolls a couple of times but we made faster progress by just attacking.
Wendigo uses some kind of icy move on me. The team heals after an icy counter. This may not have been snapped at the exact same instance. We defeated Wendigo!

Next, I decided to do Fork Tower because a few of the rewards from Leviathan could be an asset for me against Omega and/or Shinryu. The berserker needed to go physical, and the ninja has the best attacks, so they went right (which I almost always get backwards but didn't this time!).
The team is all level 39. Lenna is choosing her side.
The physical team had a rough go against Minotaur. Lenna the ninja was down by the end, and Bartzeker probably only had one or two actions left when he won.
Lenna's Chicken Knife does 2632 damage. We defeated Minotaur - barely!
This left the chemist and monk, who are an unlikely magical duo. They would run from every encounter, and the plan was to berserker and blind Omniscient with chemistry.
Faris is berserking or blinding Omniscient.
To speed things up, I even berserked Krile.
Krile is red and punching Omniscient for 1414 damage. We defeated Omniscient!

With that, we now have all of our means of transportation available. I carefully saved up for 3 Coral Rings - we'll get one free one later.
Buying Coral Rings.
...only to forget to put them on before fighting Leviathan! C'mon. Oh well, we can boost everyone's levels by 20 and beat the fight within seconds. With Mix and a big stack of Dragon Fangs, there's not much need to apply other strategies.
We defeated Leviathan! We received the summoned monster Leviathan!

With that - and a minor shop for armor in Mirage again - we're saved parked and ready outside of the entrance to the game's last area!
The party's stats before entering the Rift.

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