Final Fantasy III Classic Jobs Part IV
Oct. 8th, 2023 09:27 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This session was played on September 12, 2017. It ended up being in a few different parts due to technical issues. I also disclaimed that I didn't intend to talk much due to a lack of headset, but given the audio issues of the last couple of sessions maybe that wasn't such a bad thing.
The first part is here:
The first several minutes and thus the first two videos and a bit afterward still mostly consisted of random battles as I wandered around the Floating Continent making sure I had the things I wanted/needed before venturing down to the world below.
I realized I had the opportunity to do Topapa's sidequest in Ur to unlock the Onion Knight job, and I figured I should do that. Besides the few paltry job level points we may have gained in the course of doing it there's no actual benefit, though.

Immediately after, we left the Floating Continent! We found the Wrecked Ship and we helped Aria, who joined us. She's one of my favourite allies, helping us with things like a multi-target Protect spell in the Cave of Tides. The Cockatrices here are the weirdest, most off-brand Cockatrices ever.

They seem much more Basilisk-y. Regardless, they can petrify.
I ended up backtracking out of worry that I had missed something in here, and I was disappointed when I saw only a single treasure chest. However, it contained the Blizzaga spell! That will be very useful, and was absolutely worth that short trip back. Eventually, we got to the Water Crystal and had to fight Kraken. Kraken was a rather straightforward boss, with many of Luneth's spells, Ingus' attacks, and a few thrown items doing about a thousand damage.

Defeating Kraken is normally where you would unlock the next round of jobs, which means we may finally see this party's effectiveness slip relative to the intended game balance. Well... actually a normal, casual player might realistically still be using a knight, white mage and black mage here. There are some viable alternatives to knight already, though! And the thief isn't a great strategic pick, if it ever was.
Without doing anything else, we end up in Amur and Goldor has imprisoned our airship. Refia the thief was able to get some great equipment upgrades here and then we went into the sewers. Enemies were pretty easy here, although they did drop Luneth once. We helped the weird old men and got lots of treasures including a Poison Dagger and Power Bracers, and eventually some Levigrass Shoes. Despite my love of sewers, it was a pretty boring dungeon.
In Goldor Manor, we used Refia's ability to pick locks to access some rooms, which were mostly empty. Later, we earned some Gold Swords (which in this game, are just money). While playing I was mostly just speaking to a friend in the chat (about politics on social media and Wild ARMs), but it actually is a strongly-themed and thus somewhat more interesting dungeon. I didn't remember the way through it, and spent ages wandering around a fighting random enemies.
The enemies here started easy: Gold Warriors are quite simple. Some of the other enemies, like Gold Bears, Gold Knights and Nightmares are quite a bit tougher, or at least they have the potential to deal a lot of damage.

After a bit too long in this mansion, we ran into Goldor, who offered us a sound thrashing. Luneth's newish Blizzaga spell only dealt about 750 damage; after bosses with obvious weaknesses this was a bit different. At least his offensive moveset wasn't too bad, although I didn't like that he afflicted all of us with silence... but we won the next round.

Beating Goldor gives us a key to unchain our airship to explore this world more freely, and nearly immediately get shot out of the sky near Saronia to progress the game. This game sure has some strange gating mechanics.
With all that time in Goldor Manor, we got our character levels up to 27.
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The first part is here:
The first several minutes and thus the first two videos and a bit afterward still mostly consisted of random battles as I wandered around the Floating Continent making sure I had the things I wanted/needed before venturing down to the world below.
I realized I had the opportunity to do Topapa's sidequest in Ur to unlock the Onion Knight job, and I figured I should do that. Besides the few paltry job level points we may have gained in the course of doing it there's no actual benefit, though.

Immediately after, we left the Floating Continent! We found the Wrecked Ship and we helped Aria, who joined us. She's one of my favourite allies, helping us with things like a multi-target Protect spell in the Cave of Tides. The Cockatrices here are the weirdest, most off-brand Cockatrices ever.

They seem much more Basilisk-y. Regardless, they can petrify.
I ended up backtracking out of worry that I had missed something in here, and I was disappointed when I saw only a single treasure chest. However, it contained the Blizzaga spell! That will be very useful, and was absolutely worth that short trip back. Eventually, we got to the Water Crystal and had to fight Kraken. Kraken was a rather straightforward boss, with many of Luneth's spells, Ingus' attacks, and a few thrown items doing about a thousand damage.

Defeating Kraken is normally where you would unlock the next round of jobs, which means we may finally see this party's effectiveness slip relative to the intended game balance. Well... actually a normal, casual player might realistically still be using a knight, white mage and black mage here. There are some viable alternatives to knight already, though! And the thief isn't a great strategic pick, if it ever was.
Without doing anything else, we end up in Amur and Goldor has imprisoned our airship. Refia the thief was able to get some great equipment upgrades here and then we went into the sewers. Enemies were pretty easy here, although they did drop Luneth once. We helped the weird old men and got lots of treasures including a Poison Dagger and Power Bracers, and eventually some Levigrass Shoes. Despite my love of sewers, it was a pretty boring dungeon.
In Goldor Manor, we used Refia's ability to pick locks to access some rooms, which were mostly empty. Later, we earned some Gold Swords (which in this game, are just money). While playing I was mostly just speaking to a friend in the chat (about politics on social media and Wild ARMs), but it actually is a strongly-themed and thus somewhat more interesting dungeon. I didn't remember the way through it, and spent ages wandering around a fighting random enemies.
The enemies here started easy: Gold Warriors are quite simple. Some of the other enemies, like Gold Bears, Gold Knights and Nightmares are quite a bit tougher, or at least they have the potential to deal a lot of damage.

After a bit too long in this mansion, we ran into Goldor, who offered us a sound thrashing. Luneth's newish Blizzaga spell only dealt about 750 damage; after bosses with obvious weaknesses this was a bit different. At least his offensive moveset wasn't too bad, although I didn't like that he afflicted all of us with silence... but we won the next round.

Beating Goldor gives us a key to unchain our airship to explore this world more freely, and nearly immediately get shot out of the sky near Saronia to progress the game. This game sure has some strange gating mechanics.
With all that time in Goldor Manor, we got our character levels up to 27.
<< Start | < Previous | Index | Next >