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Last time I played, I had been grinding some Grass Tortoises for Turtle Shells. I was continuing with that a bit as I started up on June 23.
I started this session with a bit of an explanation of the utter basics of Four Job Fiesta intended for someone who has no idea what's going on. I had to talk about something, because the Turtle Shell grind is not particularly entertaining. I ended up with some amount in the 60s or so, and spent the money on a third Flame Ring and on a big stack of Ethers and some other consumables. Just to try it out, I used Mix to aim a Succubus Kiss at an enemy here. It is powerful.

I also decided to run from a Goblin in a treasure chest in Tule for a little bit, but probably not enough to get a full-powered Chicken Knife. I may need to revisit that later.
There were only a couple of other things to consider doing before leaving for Galuf's world. For one, I thought maybe I should try to fight a Prototype, especially since Succubus Kiss is so strong. While Bartz as a dragoon and Faris as a bard had basically nothing to contribute, Lenna was able to kiss a few Prototypes to death.

Prototypes give adequate experience, no money, and drop items called Dark Matter. Dark Matter are very rare items mostly used with Mix to create some rather potent effects. I think I had one and won three more from Prototypes before just proceeding to Galuf's world.
I fought a Pao to get a tent and Bartz fought off the Abductor as well...

...and then Galuf had to come to our rescue. For his short solo segment, he was also a dragoon. This made his fight with Gilgamesh very easy.

When Galuf rescued the rest of the team, we actually had all four party members with all four of our jobs! A dragoon, a berserker, a bard, and a chemist.

There's not a lot of synergy, but Sing and Mix are very potent commands and Equip Harps actually has some value.
My stream had a hiccup toward the beginning of the Gilgamesh on-the-bridge battle. I had to edit the video posted above at it may be a little bit flickering around this point, although I've mostly fixed it. It wasn't flickering when it was live. It wouldn't be me without some kind of minor technical flub, right?
Anyway, for Gilgamesh, I didn't bother messing with his MP or trying to auto-kill him or anything... though I did whip out a couple of Succubus Kisses to finish him off after he buffed.

I said, at the time, that it felt cheap using that potent attack... but it would've been cheaper, really, to fully disable his magic or kill him outright. I oughtn't be feeling bad about using good tactics though.
We got blown away, shopped in Regole (I think?), and helped a moogle. I didn't mess around with the dinosaur fella and used a Phoenix Down.

We navigated the desert, grabbed the Dancing Dagger, and went back to Bal.

I thought we might be able to beat the Gil Turtle, perhaps because the chemist feels so broken and we took out the Prototype... however, despite preparing with a Mix to avoid Earth Shaker, we were not ready for the Gil Turtle.

Consequently, we just got Requiem in Qelb and proceeded to Drakenvale. Having Requiem here was quite an asset.

We stocked roughly 30 Dragon Fangs here by defeating Zombie Dragons, and managed the fights using this as well as Romeo's Ballad from time to time. For the same reason, saving Golem was easy!

Every so often, the berserker's Death Sickle would have its death effect trigger, restoring an undead enemy by 9999 HP. That was not ideal... but these fights weren't so hard or complicated that it was any real issue.

For the boss called Dragon Pod - a plant thing - I forgot to pack Mix for my chemist. I considered other options and noted quickly that Romeo's Ballad worked. Well. Now I've got a fight where two bozos just sing Romeo's Ballad constantly while two tanky warriors whack the boss. It worked just fine. Even with this, it was eventually a Death Sickle's death effect that killed the Dragon Pod!

We raided Surgate Castle to get a couple of new equips and the Swift Song, and then went to Xezat's Fleet. I decided to try out a Death Potion on Gilgamesh here, and it was great.

We entered the Barrier Tower. I expect to need to fight to get at least two Reflect Rings here - I don't want to grind for ages, but Reflect Rings are really good for my team, especially seeing as they have absolutely no magic spells. I say "two" because they might provide a legitimate solution in the Fork Tower later if I decide that's useful - which I probably will.
I opened the first trapped chest with that buff Red Dragon, and after I ran from it the first time and re-equipped it was two Yellow Dragons instead. I used Mix to give the whole team the ability to absorb lightning spells - which is expensive in terms of time and materials, but kind of awesome. We won a Coral Ring for fighting them, plus the chest's Blood Sword that I can never use.

I saved up at this point, so we'll probably be starting the next session with another grind. Hopefully it won't be terrible.
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I started this session with a bit of an explanation of the utter basics of Four Job Fiesta intended for someone who has no idea what's going on. I had to talk about something, because the Turtle Shell grind is not particularly entertaining. I ended up with some amount in the 60s or so, and spent the money on a third Flame Ring and on a big stack of Ethers and some other consumables. Just to try it out, I used Mix to aim a Succubus Kiss at an enemy here. It is powerful.

I also decided to run from a Goblin in a treasure chest in Tule for a little bit, but probably not enough to get a full-powered Chicken Knife. I may need to revisit that later.
There were only a couple of other things to consider doing before leaving for Galuf's world. For one, I thought maybe I should try to fight a Prototype, especially since Succubus Kiss is so strong. While Bartz as a dragoon and Faris as a bard had basically nothing to contribute, Lenna was able to kiss a few Prototypes to death.


Prototypes give adequate experience, no money, and drop items called Dark Matter. Dark Matter are very rare items mostly used with Mix to create some rather potent effects. I think I had one and won three more from Prototypes before just proceeding to Galuf's world.
I fought a Pao to get a tent and Bartz fought off the Abductor as well...

...and then Galuf had to come to our rescue. For his short solo segment, he was also a dragoon. This made his fight with Gilgamesh very easy.

When Galuf rescued the rest of the team, we actually had all four party members with all four of our jobs! A dragoon, a berserker, a bard, and a chemist.


There's not a lot of synergy, but Sing and Mix are very potent commands and Equip Harps actually has some value.
My stream had a hiccup toward the beginning of the Gilgamesh on-the-bridge battle. I had to edit the video posted above at it may be a little bit flickering around this point, although I've mostly fixed it. It wasn't flickering when it was live. It wouldn't be me without some kind of minor technical flub, right?
Anyway, for Gilgamesh, I didn't bother messing with his MP or trying to auto-kill him or anything... though I did whip out a couple of Succubus Kisses to finish him off after he buffed.


I said, at the time, that it felt cheap using that potent attack... but it would've been cheaper, really, to fully disable his magic or kill him outright. I oughtn't be feeling bad about using good tactics though.
We got blown away, shopped in Regole (I think?), and helped a moogle. I didn't mess around with the dinosaur fella and used a Phoenix Down.

We navigated the desert, grabbed the Dancing Dagger, and went back to Bal.

I thought we might be able to beat the Gil Turtle, perhaps because the chemist feels so broken and we took out the Prototype... however, despite preparing with a Mix to avoid Earth Shaker, we were not ready for the Gil Turtle.

Consequently, we just got Requiem in Qelb and proceeded to Drakenvale. Having Requiem here was quite an asset.

We stocked roughly 30 Dragon Fangs here by defeating Zombie Dragons, and managed the fights using this as well as Romeo's Ballad from time to time. For the same reason, saving Golem was easy!


Every so often, the berserker's Death Sickle would have its death effect trigger, restoring an undead enemy by 9999 HP. That was not ideal... but these fights weren't so hard or complicated that it was any real issue.

For the boss called Dragon Pod - a plant thing - I forgot to pack Mix for my chemist. I considered other options and noted quickly that Romeo's Ballad worked. Well. Now I've got a fight where two bozos just sing Romeo's Ballad constantly while two tanky warriors whack the boss. It worked just fine. Even with this, it was eventually a Death Sickle's death effect that killed the Dragon Pod!


We raided Surgate Castle to get a couple of new equips and the Swift Song, and then went to Xezat's Fleet. I decided to try out a Death Potion on Gilgamesh here, and it was great.

We entered the Barrier Tower. I expect to need to fight to get at least two Reflect Rings here - I don't want to grind for ages, but Reflect Rings are really good for my team, especially seeing as they have absolutely no magic spells. I say "two" because they might provide a legitimate solution in the Fork Tower later if I decide that's useful - which I probably will.
I opened the first trapped chest with that buff Red Dragon, and after I ran from it the first time and re-equipped it was two Yellow Dragons instead. I used Mix to give the whole team the ability to absorb lightning spells - which is expensive in terms of time and materials, but kind of awesome. We won a Coral Ring for fighting them, plus the chest's Blood Sword that I can never use.

I saved up at this point, so we'll probably be starting the next session with another grind. Hopefully it won't be terrible.
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