Golden Sun with No Swords Part IV
Jun. 1st, 2024 06:36 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This final play session proving that Isaac is not an anime swordsman was played on May 29, 2024.
Because of my preparation, including the majority of this run completed four years prior, all we were doing was the game's final dungeon and beating the final boss.
The first thing I did for a little bit was attempt to get some more interesting djinn loadouts and classes enabled. I remember Dragoon and White Mage being awesome, so I did a bunch of experimentation and ended up with Isaac as a Ninja, Garet as a Dragoon, Ivan as a Ranger, and Mia as a White Mage. This all seemed pretty great other than Ivan.

I found my way through Venus Lighthouse effectively. I didn't remember any of these puzzles specifically, and only felt a little bit lost on one occasion... and it turned out I wasn't exactly lost, but rather confused about how backtracking from pitfalls would work. The statue thing I had encountered had worked out so there were no real barriers.

Well, there was one: I couldn't remember that I had to Mind Read in the room with the five coloured statues. If I bothered to think about it, I would've figured that out, but I thought there might've been some kind of password earlier in the game.
The enemies were... not really a big deal. Some of them were big HP walls, but nothing was particularly threatening. Many of them were downright easy at this point. Although many enemies here offer unique and interesting drops I didn't have that kind of luck.

The treasure was okay. Mia got an Oracle's Robe, and Garet received a Thunder Crown which I was excited to give him since he already has the Cleric's Ring mostly nullifying its curse. This was an enormous defensive boost for him! I gave his Lucky Cap to Mia who actually still gained some benefit from that.

I got the Gaia Blade and just dropped it. No swords!
I enjoyed these Move puzzles that work sort of like Pipe Dream or a circuit. I didn't need swords to do them.

I wandered into the point-of-no-return and the final two battles without even realizing it, although I had saved immediately beforehand by coincidence.

The fight with Saturos and Menardi was actually pretty tough. For one thing, Ranger seems to kind of suck, and Ivan generally had little to offer. Worse, I decided to use a bunch of djinn and then save the djinn on standby for the next fight, which was me underestimating Saturos and Menardi. I really should've unloaded all of them and then just used even more for the next fight, which would've done huge summon damage and left me with much better classes. In brief, I played like an idiot here.

It worked out, but took ages. Characters did get knocked out occasionally. I kept buffing and thought I was being strategic, but Saturos uses Break to remove buffs pretty often. The game's simplistic AI was working well against me. Eventually I took out Menardi, which naturally made things easier but even Saturos on his own was no free ride! Ivan was down at the end of the battle.

A whole lot more slow dialogue later, and we were in the final battle against the Fusion Dragon!

I really like this enemy's attacks. The attack called Outer Space that is a re-skinned Meteor looks awesome.

I opened with a barrage of summons, as planned. Then my characters were re-applying djinn over the next several turns and getting stronger. This fight was generally very manageable except for one point where Mia - who was healing with a Wish spell every turn - was low on PP. Garet was holding all of my Psy Crystals and I planned for him to restore Mia's PP. That very turn, the Fusion Dragon used Severe Attack to reduce Garet's HP to 1, and then hit him a second time to knock him out in the same turn. It took some time to get back on track after that. Ivan was, once again, of very little use in this fight. I need to remember that Ranger doesn't work for me.
Anyway, we didn't use swords, and we won!

Although I'm glad to have played this game - because it's good - playing this game with no swords is on the boring side. It's incredibly easy... which I suppose actually does sort of make the intended point that Isaac is not an anime swordsman. He doesn't need a sword to be effective in the least!
However, Isaac also features in the next game, and if Isaac were in some other game Felix could reasonably be an alt-skin of some sort, so I suppose at some point I'll need to do the same thing in Golden Sun: The Lost Age. I'll probably need this 6-page password, eh?





Not an anime swordsman!
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Because of my preparation, including the majority of this run completed four years prior, all we were doing was the game's final dungeon and beating the final boss.
The first thing I did for a little bit was attempt to get some more interesting djinn loadouts and classes enabled. I remember Dragoon and White Mage being awesome, so I did a bunch of experimentation and ended up with Isaac as a Ninja, Garet as a Dragoon, Ivan as a Ranger, and Mia as a White Mage. This all seemed pretty great other than Ivan.

I found my way through Venus Lighthouse effectively. I didn't remember any of these puzzles specifically, and only felt a little bit lost on one occasion... and it turned out I wasn't exactly lost, but rather confused about how backtracking from pitfalls would work. The statue thing I had encountered had worked out so there were no real barriers.

Well, there was one: I couldn't remember that I had to Mind Read in the room with the five coloured statues. If I bothered to think about it, I would've figured that out, but I thought there might've been some kind of password earlier in the game.
The enemies were... not really a big deal. Some of them were big HP walls, but nothing was particularly threatening. Many of them were downright easy at this point. Although many enemies here offer unique and interesting drops I didn't have that kind of luck.

The treasure was okay. Mia got an Oracle's Robe, and Garet received a Thunder Crown which I was excited to give him since he already has the Cleric's Ring mostly nullifying its curse. This was an enormous defensive boost for him! I gave his Lucky Cap to Mia who actually still gained some benefit from that.


I got the Gaia Blade and just dropped it. No swords!
I enjoyed these Move puzzles that work sort of like Pipe Dream or a circuit. I didn't need swords to do them.

I wandered into the point-of-no-return and the final two battles without even realizing it, although I had saved immediately beforehand by coincidence.


The fight with Saturos and Menardi was actually pretty tough. For one thing, Ranger seems to kind of suck, and Ivan generally had little to offer. Worse, I decided to use a bunch of djinn and then save the djinn on standby for the next fight, which was me underestimating Saturos and Menardi. I really should've unloaded all of them and then just used even more for the next fight, which would've done huge summon damage and left me with much better classes. In brief, I played like an idiot here.

It worked out, but took ages. Characters did get knocked out occasionally. I kept buffing and thought I was being strategic, but Saturos uses Break to remove buffs pretty often. The game's simplistic AI was working well against me. Eventually I took out Menardi, which naturally made things easier but even Saturos on his own was no free ride! Ivan was down at the end of the battle.



A whole lot more slow dialogue later, and we were in the final battle against the Fusion Dragon!

I really like this enemy's attacks. The attack called Outer Space that is a re-skinned Meteor looks awesome.

I opened with a barrage of summons, as planned. Then my characters were re-applying djinn over the next several turns and getting stronger. This fight was generally very manageable except for one point where Mia - who was healing with a Wish spell every turn - was low on PP. Garet was holding all of my Psy Crystals and I planned for him to restore Mia's PP. That very turn, the Fusion Dragon used Severe Attack to reduce Garet's HP to 1, and then hit him a second time to knock him out in the same turn. It took some time to get back on track after that. Ivan was, once again, of very little use in this fight. I need to remember that Ranger doesn't work for me.
Anyway, we didn't use swords, and we won!

Although I'm glad to have played this game - because it's good - playing this game with no swords is on the boring side. It's incredibly easy... which I suppose actually does sort of make the intended point that Isaac is not an anime swordsman. He doesn't need a sword to be effective in the least!
However, Isaac also features in the next game, and if Isaac were in some other game Felix could reasonably be an alt-skin of some sort, so I suppose at some point I'll need to do the same thing in Golden Sun: The Lost Age. I'll probably need this 6-page password, eh?






Not an anime swordsman!
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