Part II is based around the third play session, which was played on July 8, 2017. Instead of streaming, I just recorded the whole thing. Y'know, the fact that I couldn't get this game to play nice with my computer (and whatever other circumstances at the time) is still pretty confusing to me; to date, this is literally the only game that ever gave me this trouble on that computer.
At this point, I had gotten the fire crystal, and with my #fire tweet, I enabled Faris' thief job for the first time. (Depending on the playthrough for Four Job Fiesta, I haven't always waited for the specific crystal to enable each job, but this was my first one so it was very much by-the-book.) This means we had Bartz (or Barts) as a knight, Faris as a thief, Lenna as a black mage, and Galuf still as a freelancer. Freelancers as you proceed through Four Job Fiesta aren't really that bad; their access to equipment can be pretty neat since you'll occasionally find goodies your other prescribed classes can't use. A good example of something that a freelancer does well with is that first katana in Tycoon Castle. At the moment, I had Galuf using the Heal Staff since he was a de facto white mage.
Early in the session I was also discussing the issues I had with the control pad I was using and this Steam version's controller support; besides the issue with naming Bartzs, the other thing that was goofy is I couldn't find a way to run away because of limitations getting the simultaneous presses of the shoulder buttons to read. Thus, I was quite excited to get Faris' !Flee command.
Then, I moved onto the Ancient Library. Along the way I was quite pleasantly surprised at Bartsz's offensive capabilities.

I may be at least a bit overlevelled from fighting dogs for rods.
When I got to Ifrit, I was even more pleasantly surprised with how effective my stash of rods was:

With Byblos, I tried breaking a rod there as well. It worked great, but neither that nor a few extra attacks from others did the trick given his frequent drain spells. Lenna finished him off on her second turn using Fira.


We took the steps to get free exploration with our fire-powered ship. We went to Jacohl (sp?) but it really didn't have much to offer. We did a short trip into the nutkin cave there too but that doesn't bring much value to this sort of team, either. (I am not sure who it's for other than beastmasters.)
Then we headed to Istory. With this team, again, the only obvious gain we get is the Toad spell unless we're willing to save up for Flame Rings. We didn't get any Flame Rings, nor even Ramuh.
The next stop was Crescent. The sinking ship sequence is one of those funny times where you expect this version of the game to do something visually modern and interesting and it just doesn't. After getting the black chocobo, we also went to Lix (sp?) and bought some half-price comsumables. Then, back to the library.
The Sandworm was interesting. This fight actually does look cooler in this version, for some reason. We broke a rod but that does cause a bunch of Gravity counters, so for the rest of the fight we just relied on Bartszs's Coral Sword attacks and Lenna's Blizzaras.

Moving through the shifting sands felt very odd to me given this version of the game allows free directional movement. Avoiding the drifting parts would seem a bit more straightforward with strict, tile-based movement.
I wrapped up for the day before entering the Town of Ruin.
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At this point, I had gotten the fire crystal, and with my #fire tweet, I enabled Faris' thief job for the first time. (Depending on the playthrough for Four Job Fiesta, I haven't always waited for the specific crystal to enable each job, but this was my first one so it was very much by-the-book.) This means we had Bartz (or Barts) as a knight, Faris as a thief, Lenna as a black mage, and Galuf still as a freelancer. Freelancers as you proceed through Four Job Fiesta aren't really that bad; their access to equipment can be pretty neat since you'll occasionally find goodies your other prescribed classes can't use. A good example of something that a freelancer does well with is that first katana in Tycoon Castle. At the moment, I had Galuf using the Heal Staff since he was a de facto white mage.
Early in the session I was also discussing the issues I had with the control pad I was using and this Steam version's controller support; besides the issue with naming Bartzs, the other thing that was goofy is I couldn't find a way to run away because of limitations getting the simultaneous presses of the shoulder buttons to read. Thus, I was quite excited to get Faris' !Flee command.
Then, I moved onto the Ancient Library. Along the way I was quite pleasantly surprised at Bartsz's offensive capabilities.

I may be at least a bit overlevelled from fighting dogs for rods.
When I got to Ifrit, I was even more pleasantly surprised with how effective my stash of rods was:

With Byblos, I tried breaking a rod there as well. It worked great, but neither that nor a few extra attacks from others did the trick given his frequent drain spells. Lenna finished him off on her second turn using Fira.


We took the steps to get free exploration with our fire-powered ship. We went to Jacohl (sp?) but it really didn't have much to offer. We did a short trip into the nutkin cave there too but that doesn't bring much value to this sort of team, either. (I am not sure who it's for other than beastmasters.)
Then we headed to Istory. With this team, again, the only obvious gain we get is the Toad spell unless we're willing to save up for Flame Rings. We didn't get any Flame Rings, nor even Ramuh.
The next stop was Crescent. The sinking ship sequence is one of those funny times where you expect this version of the game to do something visually modern and interesting and it just doesn't. After getting the black chocobo, we also went to Lix (sp?) and bought some half-price comsumables. Then, back to the library.
The Sandworm was interesting. This fight actually does look cooler in this version, for some reason. We broke a rod but that does cause a bunch of Gravity counters, so for the rest of the fight we just relied on Bartszs's Coral Sword attacks and Lenna's Blizzaras.

Moving through the shifting sands felt very odd to me given this version of the game allows free directional movement. Avoiding the drifting parts would seem a bit more straightforward with strict, tile-based movement.
I wrapped up for the day before entering the Town of Ruin.
< Previous | Index | Next >