Last time I played, I had been grinding some Grass Tortoises for Turtle Shells. I was continuing with that a bit as I started up on June 23.


I started this session with a bit of an explanation of the utter basics of Four Job Fiesta intended for someone who has no idea what's going on. I had to talk about something, because the Turtle Shell grind is not particularly entertaining. I ended up with some amount in the 60s or so, and spent the money on a third Flame Ring and on a big stack of Ethers and some other consumables. Just to try it out, I used Mix to aim a Succubus Kiss at an enemy here. It is powerful.
You can't see the power here, but it's powerful.

I also decided to run from a Goblin in a treasure chest in Tule for a little bit, but probably not enough to get a full-powered Chicken Knife. I may need to revisit that later.

There were only a couple of other things to consider doing before leaving for Galuf's world. For one, I thought maybe I should try to fight a Prototype, especially since Succubus Kiss is so strong. While Bartz as a dragoon and Faris as a bard had basically nothing to contribute, Lenna was able to kiss a few Prototypes to death.
We fought a Prototype. We defeated a Prototype!
Prototypes give adequate experience, no money, and drop items called Dark Matter. Dark Matter are very rare items mostly used with Mix to create some rather potent effects. I think I had one and won three more from Prototypes before just proceeding to Galuf's world.

I fought a Pao to get a tent and Bartz fought off the Abductor as well...
Bartz beat the Abductor.
...and then Galuf had to come to our rescue. For his short solo segment, he was also a dragoon. This made his fight with Gilgamesh very easy.
Gilgamesh missed most attack since Galuf was in the air.

When Galuf rescued the rest of the team, we actually had all four party members with all four of our jobs! A dragoon, a berserker, a bard, and a chemist.
My entire team is together! We fought some local enemies.
There's not a lot of synergy, but Sing and Mix are very potent commands and Equip Harps actually has some value.

My stream had a hiccup toward the beginning of the Gilgamesh on-the-bridge battle. I had to edit the video posted above at it may be a little bit flickering around this point, although I've mostly fixed it. It wasn't flickering when it was live. It wouldn't be me without some kind of minor technical flub, right?

Anyway, for Gilgamesh, I didn't bother messing with his MP or trying to auto-kill him or anything... though I did whip out a couple of Succubus Kisses to finish him off after he buffed.
Gilgamesh faked us out, and he's buffing. We defeated Bridgeamesh (sp?).
I said, at the time, that it felt cheap using that potent attack... but it would've been cheaper, really, to fully disable his magic or kill him outright. I oughtn't be feeling bad about using good tactics though.

We got blown away, shopped in Regole (I think?), and helped a moogle. I didn't mess around with the dinosaur fella and used a Phoenix Down.
I killed the Tyrannosaur or whatever he's called with a Phoenix Down.
We navigated the desert, grabbed the Dancing Dagger, and went back to Bal.
Galuf warns Bartz about making bad jokes.

I thought we might be able to beat the Gil Turtle, perhaps because the chemist feels so broken and we took out the Prototype... however, despite preparing with a Mix to avoid Earth Shaker, we were not ready for the Gil Turtle.
We were not ready for Gil Turtle.
Consequently, we just got Requiem in Qelb and proceeded to Drakenvale. Having Requiem here was quite an asset.
We used Requiem to defeat many undead dragons.
We stocked roughly 30 Dragon Fangs here by defeating Zombie Dragons, and managed the fights using this as well as Romeo's Ballad from time to time. For the same reason, saving Golem was easy!
We used Requiem on undead enemies fighting Golem. We rescued Golem!
Every so often, the berserker's Death Sickle would have its death effect trigger, restoring an undead enemy by 9999 HP. That was not ideal... but these fights weren't so hard or complicated that it was any real issue.
D'oh, we accidentally restored an undead enemy with death power.

For the boss called Dragon Pod - a plant thing - I forgot to pack Mix for my chemist. I considered other options and noted quickly that Romeo's Ballad worked. Well. Now I've got a fight where two bozos just sing Romeo's Ballad constantly while two tanky warriors whack the boss. It worked just fine. Even with this, it was eventually a Death Sickle's death effect that killed the Dragon Pod!
We sang this song a LOT in this fight. We defeated the Dragon Pod.

We raided Surgate Castle to get a couple of new equips and the Swift Song, and then went to Xezat's Fleet. I decided to try out a Death Potion on Gilgamesh here, and it was great.
We very quickly defeated Gilgamesh.

We entered the Barrier Tower. I expect to need to fight to get at least two Reflect Rings here - I don't want to grind for ages, but Reflect Rings are really good for my team, especially seeing as they have absolutely no magic spells. I say "two" because they might provide a legitimate solution in the Fork Tower later if I decide that's useful - which I probably will.

I opened the first trapped chest with that buff Red Dragon, and after I ran from it the first time and re-equipped it was two Yellow Dragons instead. I used Mix to give the whole team the ability to absorb lightning spells - which is expensive in terms of time and materials, but kind of awesome. We won a Coral Ring for fighting them, plus the chest's Blood Sword that I can never use.
We beat some Yellow Dragons.

I saved up at this point, so we'll probably be starting the next session with another grind. Hopefully it won't be terrible.

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I had made a lot of progress last time, but my party was still really just berserkers and bards (and a stand-in for a dragoon). In this session, on June 18th, I was sure to enable the remaining jobs.


We started out at Crescent because our next official destination was Catapult to talk to Cid and Mid. I happened to fight enemies here and found some Harvesters. I realized these enemies were the ones who drop Death Sickles (and that I had mis-remembered that the Bio Soldiers were the ones, because they also appear in this area). I fought a little bit until I had two Death Sickles.
Fighting some Harvesters and Black Flames.
This marked a pretty substantial jump in Faris' effectiveness as a berserker.

Next, we needed Adamantite and thus had to fight Adamantoise. With strong attacks and Romeo's Ballad in play, it should have been easy... but he kept targeting the bards over and over and I had left them in the front row to start. It ended up being a bit of a stupid fight where I wasted a lot of Phoenix Downs but still got carried through by my berserker.
It's hard to believe that I ended this fight with all characters standing.

Knowing that when I did the Ronkan Ruins I'd lose Galuf, I thought I should do any arbitrary tasks I could anticipate before visiting Galuf's world. I spent a bit of time grinding Wild Nakks in case I eventually needed Flame Rings, but I decided that two would be enough. I had no means to wipe these 5-enemy formations but the fights were fairly quick regardless.
Fighting some doggies... I mean Wild Nakks.

I went up to the Ronkan Ruins... where I lost my first attempt against the Soul Cannon and had to start over from the beginning of this sequence.
Cool map at the entrance to Ronkan Ruins.
The smaller launcher fights were actually not an issue at all! I spaced out my two bards singing Romeo's Ballad to keep the enemies locked down while my two Death Sickle wielders attacked. I usually took a little bit of damage at the beginning but otherwise it was sort of trivial.

My death against the Soul Cannon happened so quickly I barely noticed, but the main cause was certainly Wave Cannon. Bearing in mind that the only healing option I have that can heal over 50 HP at a time is the Healing Staff, it was impossible to keep up. The bards can help with launchers, but they don't help with the main cannon... so I needed a way to end it faster.

Well... I've still got a freelancer because of my assigned dragoon job, and I'll be losing that soon. I may as well chuck the rest of the rods I've got now, since none of dragoon, berserker, bard, samurai, dancer or chemist can use rods. It was still close, actually, but three Thunder Rods did the trick.
Fighting the Soul Cannon. We defeated Soul Cannon!

The Ronkan Ruins interior was fine. I made a general pattern of Romeo's Ballad with the two bards, lightly spaced out, and my berserker and freelancer wielding Death Sickles cleaning up enemies. This made battles slow, but extremely safe. In many cases I just used auto battle, which further sped things up.

Then Lenna and Bartz mastered the bard job, and things got interesting! I swapped Galuf to bard and made Lenna a freelancer with my newfound Blitz Whip in the back row, with !Sing and Equip Harps: this gives Lenna the somewhat improved magic and agility stats of a bard. Furthermore, I switched Bartz to a berserker and also gave him Equip Harps. This is a massive difference in Bartz' speed in combat! Honestly, the game felt much more fun very quickly: it's literally our first synergy of any sort.
Fighting battles in Ronkan Ruins.
I think I will be using berserker with Equip Harps a lot in the future!

I got pretty much all of the chests, I think, and encountered Archeoavis. This fight is complex, with the enemy having different forms with different weaknesses. I wasn't watching my berserkers' damage numbers closely, and I was using this literally final opportunity to break rods with my freelancer liberally. I was still surprised when the first form died; it was quicker than I expected.
Fighting Archeoavis; it dies more than once.
I wasn't sure if it died after every form transition, and I thought based on the damage of its wind attacks we might not last long if it had like 4 other phases. But it turns out this signaled the final phase and we won almost immediately after.
We defeated Archeoavis. Rewards from Archeoavis.

A bunch of drama happened, and we unlocked dragoon (by the game's logic) and chemist (both in game and by the challenge's logic).
We unlocked Chemist!

I decided that Galuf was off-screen as a berserker and set up my team like this:
Bartz is a dragoon, Lenna is a chemist, and Faris is a bard.
This part of the game has you running around to different meteorites fighting minor bosses. I knew that one of them was Titan (I thought it was the first one) so I went to North Mountain and sand to a pack of cats to get access to Float. There's also a way to Mix to get the float status, but I don't actually have the !Mix ability yet.
I sang at cats and then they made me fly.

I was wrong about Titan being first, though! The first minor boss here is Purobolos. I sang to them, too.
Singing at bombs.
These enemies revive each other, so the main ways to win are to either defeat them all at once or to negate their spellcasting. I can't do those things... so I sang Romeo's Ballad with both Lenna and Faris to stunlock them and Bartz dealt every bit of required damage by jumping on each of these guys twice. It took a long time, but the enemies didn't get a single action!
We defeated the Purobolos. Bartz mastered jump after jumping on Purobolos a whole lot of times.
Bartz jumped an awful lot in that fight and, fittingly, mastered !Jump afterward. This very successful fight also meant we retained our float status.

The next meteorite had Titan. He did get a couple of hits off, but it was still pretty easy. We fought him essentially the exact same way, actually. He didn't even use Earthshaker (or whatever it's called in this version) presumably because he was stunned by my song at the time.
We defeated Titan!

Chimera Brain? Ditto.
We defeated Chimera Brain!
We did get Aqua Breath'd but we were fine.

This has us ready to leave this world to visit Galuf's world. However, the chemist requires a bit of travel to be effective in the near future; I'll need some consumables, and Lix is a cheap and easy-to-access source of Ethers, so I had to squander my money there. I also needed Turtle Shells, which I believe are easiest to find near the Karnak Meteorite. I spent a bit of time gathering just over 30 of those, and I might actually grab a few more and then spend even more money at Lix before jumping in the portal.

Here's our status for now:
Status at the end of world 1.
I'm looking forward to assembling the whole, complete team finally next time I play.

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I had been wanting to play more classic Final Fantasy games, especially just to get a feel for the new Pixel Remaster versions. The only one I had played so far was Final Fantasy III in October of 2024. While I'd been talking about doing the side quest challenge for Final Fantasy I, it happened that Four Job Fiesta season had started and it seemed opportune. I started a playthrough on June 16, 2025.


Thinking that I've spent lots of time lately using knight, thief, white mage and black mage, I decided I wanted to choose a playthrough style that avoided the wind crystal jobs as much as possible. The new Volcano Run option seemed like a good fit.
Just startin' out.
This means the first assigned job would be from any crystal, the second assigned job (at the water crystal) would be from the water, fire or earth crystals, the third assigned job (post-Karnak) would be from the fire or earth crystals, and the final job is guaranteed to be from the earth crystal. A bias toward later things, like fire and earth jobs.

Part of what this means is that it's reasonably likely you'll be dragging some unemployed people around for a while at the beginning, and that's precisely what happened. My initial job is dragoon, which we get quite late. With that, we've got freelancers through Walse (Worus?) at the earliest.

I played with boosts on to 2x just to cut any grinding I might be tempted to do - which saves time, but ultimately means a slight disadvantage, in a way, in that I'm not accruing dropped items. I carried a comfortable level with my very, very boring characters, which I knew would start to become an issue in fights like Siren and Garula. Siren wasn't actually too bad.
For some reason these Window-scoped screenshots took images of my taskbar and we're all just going to have to cope.

I almost forgot about Magissa and Forza until right before I met them.
I like Faris' dialogue a lot. I compared it to Lenneth's.
With my levels being as high as they were, I wondered if I might beat Magissa before she called her husband. That didn't happen, but it was still quite an easy fight. We were level 11 at the time.
We beat Magissa. We also beat Forza.

With our newfound wind drake friend, we returned to Tycoon and got the few goodies there, including the Ashura katana which is quite nice while we're stuck with freelancers. We were level 13 for Garula, and I had Galuf in the back row whacking people with the Healing Staff. I thought it might be more of a problem that it was.
We defeated Garula!

I did my roll for my second job and got... berserker.
We got Berserker. Our status after equipping our Berserkers.
Oh goodie.

So, from reading the rules, one of my characters is currently freelancer as a stand-in for the dragoon job that we haven't earned yet and the others are berserkers. I decided that Galuf would just stay on healing duty with the Healing Staff for most battles. Berserkers are strong, but they're really slow in this game and they have an unusually high miss rate, which made everything feel very safe but slow during this part of the game. The fire-powered ship was a slog.

I was nervous about Liquid Flame, and rightfully so. This is a counter-based boss that had one major weakness my one non-berserker could exploit, but he could only do it while the boss was in a specific state. This did take a few tries...
Right before one of our defeats, with only Faris alive and in a critical state while Liquid Flame repeatedly healed itself.
...but I was delighted to find out that the Pixel Remaster has a room-based quicksave. This time I broke two Frost Rods and won.
Breaking our first Frost Rod against Liquid Flame. Breaking another Frost Rod, and defeating it!
We did the Karnak 500 (as they call it) and I turned off encounters until near the end and got literally every item. The Main Gauche is actually better than my berserker's axes on paper so I gave it to one of them. It lacks the axes' defense-splitting property but has no inherent miss chance and the Main Gauche's unique dodging chance. I also put the game's first Ribbon on the freelancer. We had lots of time to get out.

Having escaped, we earned our third job: bard. Bard isn't bad, and it's actually a fire crystal job, but you don't get it until a short while later after you sail to Crescent. I wasn't able to sail anywhere until after meeting Mid, so I had to go through the Library of the Ancients first. Since one character was now designated as a bard, I was travelling with two berserkers and two freelancers, where one freelancer was equipped to deal damage with Ashura and the other for support with the Healing Staff.

Believe it or not, Ifrit was a non-issue even without any rod breaking. I wasn't even that attentive during the fight and just managed to deal lots of damage while healing the worst of it. The regular encounters here were also on the dry side.

Byblos was harder, and I think it took me three attempts.
A screenshot of my quicksave screen of shame.
It seemed like his AI script might be ramping up his aggression as his HP lowered - where his Drain spells were pretty gnarly and made him practically out-heal out damage on attempt #2 - so on attempt #3 I led with as much damage as I could while staying safe and used two Flame Rods quite a bit later in the fight. Eventually, this worked well.
Using Flame Rod #1 on Attempt #3. Using Flame Rod #1 on Attempt #3... and then we won.

I thought we'd benefit from bard so rather than sailin' 'round the world I just went to Crescent.
We unlocked Bard.
Since my legal classes right now are dragoon (represented by a freelancer), berserker, and bard, that means I can have two bards in the party to reduce my proportionate berserkitude. We started gaining some songs, too, so I went to Istory and Lix.
We beat Ramuh near Istory.

After procrastinating the Sandworm fight by visiting basically everywhere I could (actually, I skipped that cave near Jachol for now), I went to the desert. This fight was stupid.
Mid says, "Oh yeah-if you use any magic on the sandworm, you'll be sorry.". He is a well of lies.
This is one where Enkibot says something like, "If you have 4 berserkers, grind to level 40" or something like that. Berserkers make this fight miserable, and if I had any other damage-oriented characters I could compensate better.

Well... compensation was the order of the day. I had bought just a few extra rods in Karnak and I chucked Frost Rods with my freelancer and just openly provoked the Gravity counters. It wasn't pretty, but with three rods we won.
We got hit with a lot of Gravity. We defeated the Sandworm.

I went ahead through the Town of Ruin to get an airship. The graphic improvement of Pixel Remaster was noteworthy in this part, to me.
Noteworthy lightning!
We fought Crayclaw or whatever it's called, too. The freelancer wielded a Coral Sword, the bards mostly kept it locked down with Romeo's Ballad, and it was generally super easy.
We beat this crustacean.

Next time, we'll prepare for the Soul Cannon or whatever this version calls it. It won't be too long before we have all of our jobs; I'd like to say, "That will be nice", but there's a good chance this run will be completely stupid: dragoon, berserker, bard and one of samurai, dancer, or chemist. It is very likely to be three very boring melee characters and one support.

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On June 9th, we finished the game!


All that was left in the playthrough was the Celestial Castle and the final area for the "A" ending.
Entering the Celestial Castle.
The main thing we were watching out for from here on out was enemies who cast great magic, which ruins our day. It was bad, but not that bad! I also didn't fall out of the sky before the boss, which is a big treat.

The enemies here weren't bad. I dabbled in using my Valkyrie-toggling script to use Dimension Slip part of the time, but I still fought a few fights, like the Forager.
Facing down the Forager.

I got 4 or so of those high-risk, exploding treasures above pits before deciding I wouldn't push my luck further until after the boss. The butterfly room wasn't too bad.
The butterfly room! We finished the butterfly room and got a bunch of event experience.

Unfortunately, right around the final save point here, I encountered this big red bozo who hardlocked the game by casting great magic.
Big red bozo ruined everything.

On the next pass through that area, I mostly just used Dimension Slip. I got to the boss, Genevieve, who I call, "unclean thing".
Genevieve is an unclean thing.
I tried to be strategic, taking out her cronies and then keeping her health around half so she wouldn't cast great magic. This also meant using Reflect Sorcery at the start of the fight to mitigate her numerous spells. Unfortunately, it didn't quite work out on the first attempt. We crashed again.
Genevieve tried to cast great magic and the game broke.
For my next attempt, I re-equipped a little bit. This included putting Power Bangles on both Jayle and Lucian, and a Magic Bangle on Gandar. I also swapped Gandar's spell of choice to Lightning Bolt. Lightning Bolt has a very long charge time, but I can cast from the menu early in the fight.

This happened to work.
Fighting Genevieve. We defeated Genevieve!

The treasures were adequate here; the Armor of Aleph is nice, and Jayle put that on. As I left the Celestial Castle, I tried to get one more chest in the area with no floor. I was not very successful, falling out of the castle entirely. I just decided that was fine.

I did my last spiritual concentration and watched a huge pile of cutscenes that culminate in the "A" ending's final area. This includes fun parts like this:
Lezard says, "You don't believe me ? Come come now, do we really have the time for quarrels amongst friends ?" Arngrim & Mystina say, "WHO'S YOUR FRIEND ? !"

It also means we get to fight Hrist with Brahms. This is sort of interesting because this is the single fight in the game where a typical player might encounter the great magic softlock issue. I won't, though! In fact, my normal team is here.
Brahms says, "Well, well. This gets stranger and stranger." My team of Jayle, Lucian, Shiho and Gandar faces Hrist. Jayle defeats Hrist with Eternal Raid.

There are still more cutscenes. Some are just... enormous lore dumps, but a lot of it is pretty fun and/or interesting.
Mystina says, "Blech! You're sick, Lezard. The Lady Valkyrie is not a fish!" The part I like here is, "This is all an illusion. But there is truth within illusions."

With that... we're proceeding to the final area for the "A" ending, Asgard Hill. There are really only three required fights left, and although I dodged several of them I didn't bother with the Dimension Slip.

The first major obstacle here was Bloodbane the sword-eating dragon. I happen to know he casts Gravity Blessing, so I was ready for a tough fight. I'm not sure if I got lucky or what, but... it wasn't.
Round Rip Sabering Bloodbane. Jayle finished off Bloodbane with Eternal Raid. We defeated Bloodbane!
This fight was profitable. Everyone levelled up, we got an Angel Curio, and we got the Demon Sword "Levantine". This sword is actually better than Gram for most purposes, so Jayle wielded it. We fought a few enemies heading up the hill, but there was nothing really noteworthy about it. I was nervous about some of the floating cloud-type enemies using great magic, but I took them out in one turn and avoided that issue.

The next stop was Fenrir. I wasn't expecting magic from Fenrir, so I didn't use Reflect Sorcery and there was no other special preparation, really. It was on the easy side.
We defeated Fenrir.

Around this point, I went to the final save point. I took the opportunity to get some status images.
Jayle the knight at level 43.
Jayle has made a good knight. She is definitely the bulkiest, and has good RDM mostly due to her Armor of Aleph. However, she isn't generally the best physical attacker and she doesn't do much to protect the rest of the team. It's hard to meet the knight archetype in this game... but I don't think that's a matter of which character I selected to be the knight.

Lucian the thief at level 41.
In the plot, Lucian is currently dead. In my game, he's thieving it up. While there's not much that makes him distinct from Jayle other than Shining Bolt, Shining Bolt has really helped Lucian act as a useful thief for our team. Like with Jayle, I don't regret the choice of character to be the thief, although I do wish the characters were more distinct.

Shiho the white mage at level 43.
Mages are quite similar functionally and statistically in this game, but Shiho is as good as any. Really, I am quite glad I picked her: I like that she didn't start with an offensive spell and only had supporting abilities. She was perfect for the archetype. She absolutely died the most... which I guess is white mage-y.

Gandar the black mage at level 43.
Gandar was also quite effective as a black mage. I enjoyed his spell selection (only having to replace one) and appreciated his slightly elevated spellcaster stats. He pulled his weight just fine.

Lenneth Valkyrie at level 1 at endgame.
Lenneth didn't participate in a single experience-yielding battle... other than arguably the Akhetamen fight. Kinda. Partly. Most people agree she's the best character, or close to it, but we certainly didn't need her except as the game demanded. That said, my Valkyrie toggle feature that I've discussed briefly made it so we could go ahead and use the Creation Gem and Creation Jewel and someone could conceivably say that breaks the purity of the situation. To that I'd say: those items were never the difference-maker, as nice as they are. The only real barrier was... great magic.

On a related note:
Valkyrie says, "Loki !" while pointing a sword at Loki.
The final battle of the "A" ending has two phases where the first is sort of a scripted battle where you struggle to damage Loki.
We struggle to damage Loki... although we do a bit of damage. Loki teases us after the first battle.
Then Loki tries to get the Valkyrie to kill her friends and they destroy the world and then she suddenly gets super powerful and they fight again.

Loki's damage in both phases is quite savage. He's got some kind of damaging wave thing that does about 30000 damage to the party. I dipped into my Noble Elixirs a bit here.
Fighting Loki's second phase. Using a Noble Elixir.
But... it turns out the real show stopper here was - unsurprisingly - great magic.
Loki casts a big spell and the game locks up.
I think Loki may have some regular great magic, but he also has a special attack called Dragon Orb. I'm not sure what exactly it was that crashed the game, but something did.

This meant doing the first phase plus the very, very long cutscenes again (during which I took a break). I wasn't going to mess around with this a second time so I used my Valkyrie toggle to make it so Lenneth joined the battle and then got partly replaced with Jayle, becoming completely ineffective in battle but negating the crash potential.

You can actually see that the second time I went through the cutscenes, having pressed the "V" key to replace Jayle with Valkyrie, my partners that appeared during Loki's villainous monologue were different.
Loki says, "What is the power of creation! I have but to crush you and the world shall come to an end!" to Lenneth, Shiho and Gandar.

In the final battle, Valkyrie normally gets force-equipped with the Glance Reviver, which is quite a good sword. I decided to unequip the Glance Reviver...
I unequipped the Valkyrie's Glance Reviver.
...then used the "V" toggle to mostly replace Valkyrie with Jayle (note the name at the bottom)...
I used my "V" toggle to change Valkyrie back into Jayle mid-battle.
...and then I equipped the Glance Reviver to Lucian.
Lucian equipped the 6000 damage Glance Reviver.

Consequently, I've got one completely ineffective character, who has Valkyrie's stats, Jayle's equipment, and Jayle's voice... with different names in each of the two combat menus. I just won't use her! But this does mean Lucian has become pretty strong.
Lucian's first Round-Rip Saber hit does 7005 damage.

Now, when Loki uses Dragon Orb, the game doesn't fully lock up.
Dragon Orb part 1. Dragon Orb part 2.

Despite my shenanigans, the fight wasn't trivial. After all, I was fully down by one character. Valkyrie/Jayle literally died pretty close to every turn, getting revived with a Union Plume and thus not acting. The attacks were also strong, so I had to spend some of Lucian's turns throwing out Noble Elixirs.
We needed healing!

We still had a few Noble Elixirs left when we won, though.
Lucian starts the PWS chain that defeats Loki. We defeated Loki!
It is funny that in this relatively obscure, hard-to-unlock but canon ending there's basically no ending at all. I didn't take any pictures after the boss fight, because this is kind of just the end of it. That said, you can watch the little bit of ending and hear some commentary on the run over the credits at the end of the video. It mostly aligns to what I said about the characters just a few paragraphs up.

This game is... more flawed and less fun than I remember. I still like it. I still like the idea of a "worst character" playthrough, too, although it's hard to want to do that with the great magic lock-up bug in effect. I don't think I'm likely to play this again anytime soon.

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Last time I played this, I ran into some serious issues on account of a few bosses including the boss of Tombs of Amenti using great magic. This time, on May 28, I managed to finish a solid few dungeons without any issues! It seems like the concern-to-fun balance just keeps oscillating.


The first place we went was the Forest of Spirits to get the Accursed Flame Gem repaired. There's a fair bit of exploration involved in this place since you need to fight three mini-bosses to get four items, but there's not really a dungeon gimmick so it wasn't that bad. That said, the Mandragora enemies gave me a few close calls!

I don't think I took a single picture of the first visit, other than maybe this one of Gandar not crashing the game by using a non-great magic PWS:
Thank you for not crashing the game, Gandar.

I did a return trip to beat the (second) Cockatrice and claim the artifacts, but they included a greatsword and a bow so that really wasn't very helpful. Actually, the Sylphan Robe is a nice acquisition: Shiho put that on. After getting the goodies, I got a bit lost in the repeating forest screens but I kind of doubt there was anything important there.

Next, Lenneth found a Cave of Oblivion. It was fairly boring. I fought some enemies, but avoided most. I enjoyed fighting a Dragon Zombie that Lucian could only do 0 or 1 damage to.
Lucian does 1 damage per hit with Round Rip Saber. Shining Bolt does a ton of hits of 0 and 1 damage.
Despite this, these enemies are no longer challenging. It was actually kind of cool wailing uselessly on this dragon while Shiho and Gandar recharged their spells, because I accumulated so many magic gems.
We got a lot of experience for this very easy fight.
Other enemies here were stupid though, like those terrible Vermin birds.
Vermin are easy

We ended chapter 7 and went into chapter 8! That's exciting. I reset a couple of times to see if I could get a second Gram, but I mostly got Ice Coffins and realized that I may have a situation where saving just before the end of the chapter left me unable to modify my luck. After a few tries of that I just went with the Ice Coffin and figured I could probably make a second Gram by now anyway.
We got to see Lucian killed by Loki.
Loki kills Lucian.
But actually, he's okay.
Lucian is still here, of course.



Then, I did exactly as I said: transmuted and converted items until I had over 100,000 materialize points to get a second Gram for Lucian. It's a pretty nice upgrade, actually!

Next, we went into Palace of the Dragon.
Entering Palace of the Dragon.
This area was all fine, although I ended up looking at Captain K's guide a little because I mis-used one of the astronomy stones. Also, the part with the guardian statues was a bit annoying - though not as bad as the floating heads in Tombs of Amenti. The fights were all very, very easy here.
Beating an Eternal Chimera is no longer challenging.
As I said, I wasn't that bad at the guardian statue part. It was a real "wtf moment" for me when one walked through a wall and even the doorway vanished afterward.
A Guardian opens a secret door. My map of the place just before the end.

When we encountered Gandar, I was nervous he'd use great magic, so I planned to bring a big offensive and take him down quickly. He started the fight with a Fire Lance and then we beat him in one round.
Clobbering Gandar with Gandar. Jayle kills Gandar with Eternal Raid.
I really wanted Gandar to finish the fight with Gandar but it didn't work out that way.
Gandar says, "I warn you... Watch your back, Valkyrie!"
I got some prizes here, including Great Spear Dinosaur, but nothing amazing.

After this, I did another Cave of Oblivion that was even more useless than the last one, and then (thankfully) got the Arianrod Labyrinth. Although I'll admit to using Captain K's guide to fast-track it a little, it's a fun dungeon. I made a couple of navigation errors but understood the structure of it well enough to correct fairly easily. The fights are still easy for my team, but they're a bit interesting.
I met a new giant eyeball guy (with demon hipster chicks!), and those fights are usually exciting, but I easily one-rounded the battle.
We beat whoever this eyeball guy is.

Meeting the Dark Lord.
The boss of this area, Dark Lord, thankfully uses little or no magic... but he sure is bulky. I got his demon companions down quickly but Jayle and Lucian were plinking away at his HP for a long time waiting for Gandar and Shiho to recharge.
Fighting Dark Lord, and waiting on mages to recharge.
He's not too shabby on the offense, either! I was glad to have used Sap Power on him, and I had to throw out a few items to keep everyone upright. It was by no means trivial, but we won.
We defeated Dark Lord!

The prizes here were... not fantastic. I think when we have Creation Jewel items it's hard to find anything truly exciting. Every so often we get something good, but with our limited character options even some things that would normally be great are unusable. For example, I don't have any idea what to do with the Secrets of Zolon, if anything.

This was a good play session. All that's really left is another hard chapter 8 dungeon and the actual endgame stuff! We will probably conclude this next time.

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